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991.
此文以闽台缘为着力点,以明清时期闽台多明我会的往来联系为考察对象,分明末和晚清两个时间段来论述闽、台多明我会的相互关系。具体为:明末时期,多明我会由台入闽,呈现单向流动特点;晚清时期,闽台多明我会互有往来,交流频繁,两地教务的发展呈现较大的相似性。剖析个中原因,闽台间的历史地理、经济文化渊源,与多明我会在闽台的传播过程中有密不可分的联系。 相似文献
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993.
中国传统环境伦理思想以德性的视角和话语关注人与自然环境的关系,强调面对自然存在物或置身自然界时应当培养和展示人的卓越品质。从其作为一种环境德性伦理来看,中国传统环境伦理思想既是应对现代环境问题的生态智慧,也是实施环境道德教育的德育资源,对于生态文明建设具有重要的现实意义。 相似文献
994.
自由软件是拥有"中心自由"的软件.为了把"中心自由"贯彻到自由软件许可证之中,自由软件基金会利用现代版权制度创造性地提出左版概念.但是在实现"中心自由"的过程中,自由软件遇到来自用户的不道德使用、程序员的偏好,科技进步是"双刃剑"以及私权软件的诘难等方面的伦理困境,从而对"中心自由"形成挑战.然而,根据罗尔斯"无知之幕"的概念,"中心自由"之自由0是自由软件社区内公正合理分配权利和责任的守护神.实际上,没有法律帝J度作保障,对自由软件的任何道德限制最终都难以实现. 相似文献
995.
Guomei Zhou Lingxiao Zhang Jinting Liu Jiaoteng Yang Zhe Qu 《Consciousness and cognition》2010,19(1):408-412
The recognition memory for inverted faces is especially difficult when compared with that for non-face stimuli. This face inversion effect has often been used as a marker of face-specific holistic processing. However, whether face processing without awareness is still specific remains unknown. The present study addressed this issue by examining the face inversion effect with the technique of binocular rivalry. Results showed that invisible upright faces could break suppression faster than invisible inverted faces. Nevertheless, no difference was found for invisible upright houses and invisible inverted houses. This suggested that face processing without awareness is still specific. Some face-specific information can be processed by high-level brain areas even when that information is invisible. 相似文献
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997.
Mingjie Zhou Yixin Zhou Jianxin Zhang Martin Obschonka Rainer K. Silbereisen 《International journal of psychology》2019,54(2):155-163
While the study of personality differences is a traditional psychological approach in entrepreneurship research, economic research directs attention towards the entrepreneurial ecosystems in which entrepreneurial activity are embedded. We combine both approaches and quantify the interplay between the individual personality make‐up of entrepreneurs and the local personality composition of ecosystems, with a special focus on person–city personality fit. Specifically, we analyse personality data from N = 26,405 Chinese residents across 42 major Chinese cities, including N = 1091 Chinese entrepreneurs. Multi‐level polynomial regression and response surface plots revealed that: (a) individual‐level conscientiousness had a positive effect and individual‐level agreeableness and neuroticism had a negative effect on entrepreneurial success, (b) city‐level conscientiousness had a positive, and city‐level neuroticism had a negative effect on entrepreneurial success, and (c) additional person–city personality fit effects existed for agreeableness, conscientiousness and neuroticism. For example, entrepreneurs who are high in agreeableness and conduct their business in a city with a low agreeableness level show the lowest entrepreneurial success. In contrast, entrepreneurs who are low in agreeableness and conduct their business in a city with a high agreeableness level show relatively high entrepreneurial success. Implications for research and practice are discussed. 相似文献
998.
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games. 相似文献
999.
通过实验法 ,探讨了 3.5~ 6 .5岁儿童式样认知的发生和发展过程。结果表明 :(1) :3.5~ 4 .5岁和 5 .5~ 6 .5岁是儿童的式样认知发展的两个快速发展期。 (2 )儿童式样认知发展的特点 ,3.5岁儿童处于式样认知发展的萌芽状态 ;4 .5岁儿童 (4 .5岁 )式样认知开始发展 ;5 .5岁儿童式样认知比 4 .5岁儿童有所发展 ,但仍处于开始发展阶段 ;6 .5岁大部分儿童已基本上或完全有了式样概念。 (3)儿童对各类式样的认知有一个由易到难的顺序 :是从循环式样→重复式样→滋长式样→变异式样。 (4 )儿童式样认知发展是儿童认知发展的一个方面 ,可用中心概念结构理论来解释。 相似文献
1000.
用信息函数法对标准参照测验作质量分析 总被引:1,自引:0,他引:1
根据项目反应理论的信息函数法,以自主开发的“现代教育和心理测量通用分析系统”为工具,对两个大规模实施的标准参照测验进行了测验质量分析。结果说明,信息函数分析法比经典真分数理论分析法,可以获得更丰富、深刻、有针对性的资料,能对项目筛选修订、测验编制开发给出有力的指导,值得大力引进、推广。 相似文献