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81.
Research into social learning (learning from others) has expanded significantly in recent years, not least because of productive interactions between theoretical and empirical approaches. This has been coupled with a new emphasis on learning strategies, which places social learning within a cognitive decision-making framework. Understanding when, how and why individuals learn from others is a significant challenge, but one that is critical to numerous fields in multiple academic disciplines, including the study of social cognition.  相似文献   
82.
Ali N  Chater N  Oaksford M 《Cognition》2011,119(3):403-418
In this paper, two experiments are reported investigating the nature of the cognitive representations underlying causal conditional reasoning performance. The predictions of causal and logical interpretations of the conditional diverge sharply when inferences involving pairs of conditionals—such as if P1then Q and if P2then Q—are considered. From a causal perspective, the causal direction of these conditionals is critical: are the Picauses of Q; or symptoms caused byQ. The rich variety of inference patterns can naturally be modelled by Bayesian networks. A pair of causal conditionals where Q is an effect corresponds to a “collider” structure where the two causes (Pi) converge on a common effect. In contrast, a pair of causal conditionals where Q is a cause corresponds to a network where two effects (Pi) diverge from a common cause. Very different predictions are made by fully explicit or initial mental models interpretations. These predictions were tested in two experiments, each of which yielded data most consistent with causal model theory, rather than with mental models.  相似文献   
83.
Wilson CE  Palermo R  Brock J  Burton AM 《Perception》2010,39(12):1645-1658
As faces become familiar, recognition becomes easier but the style of processing also changes. Here, twenty-one typically developing (TD) children and twenty-one children with autism spectrum disorder (ASD) were familiarised with 6 identities over 3 days. Next, they completed a 4-alternative forced-choice matching test in which targets were the 6 familiarised faces and 6 unfamiliar faces. The TD group showed a significant advantage for familiarised faces when matching whole faces and both internal and external facial regions. The ASD group showed similar familiarisation effects for whole and external faces, but not for internal regions. The ASD group was also impaired at matching eyes and mouths of familiarised faces. Results suggest the process of acquiring familiarity with faces differs from ASD and TD children.  相似文献   
84.
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female “objectification” content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants’ cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female “objectification” may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.  相似文献   
85.
We describe a new test for unfamiliar face matching, the Glasgow Face Matching Test (GFMT). Viewers are shown pairs of faces, photographed in full-face view but with different cameras, and are asked to make same/different judgments. The full version of the test comprises 168 face pairs, and we also describe a shortened version with 40 pairs. We provide normative data for these tests derived from large subject samples. We also describe associations between the GFMT and other tests of matching and memory. The new test correlates moderately with face memory but more strongly with object matching, a result that is consistent with previous research highlighting a link between object and face matching, specific to unfamiliar faces. The test is available free for scientific use.  相似文献   
86.
This study investigated the contribution of child characteristics and parenting environment to the relationship between family SES/demographic characteristics and maternal language to infants. 1157 children were drawn from a representative sample of 1292 infants born to mothers in rural Appalachian counties and rural counties in southern minority U.S. communities. Mothers and their 6–8 month old babies were videotaped at home while talking about a wordless picture book. Mothers' language output and complexity were analyzed. Child temperament, age, and parenting environment (knowledge of child development and observed mother–child engagement) were predictors of maternal language. Furthermore, their inclusion reduced the magnitude of the association between demographic characteristics and maternal language. Tests of mediation suggested that the parenting environment partially mediates the relationship between SES/demographic characteristics and maternal language. Findings are discussed with respect to identifying proximal processes that explain how SES may exert its influence on the language of young children.  相似文献   
87.
Multiple methods were used to explore the character, contexts, and correlates of generativity among 41 men aged 45–55. Generativity in the role of worker was unrelated to generativity in men’s roles as father, citizen and ‘leisurite’. Individuals who were generative in their work reported greater job satisfaction and subjective career success. These associations were stronger for generativity targeting societal well-being and fellow-workers’ growth than for creative/productive generativity. As some theorists have argued, therefore, nurturant forms of generativity may be more adaptive in mid/late career than other varieties, and more indicative of psychosocial maturity. The status of creativity/productivity within the generativity construct seems problematic. Our findings offer qualified support for McAdams and de St Aubin’s (McAdams, D.P., & de St Aubin, E. (1992). A theory of generativity and its assessment through self-report, behavioral acts, and narrative themes in autobiography. Journal of Personality & Social Psychology, 62 (6), 1003–1015) contention that generativity is expressed differentially in the domains of concern, commitment and action, and that the different relationships of these generativity domains to third variables can be interpreted in meaningful ways.  相似文献   
88.
Attention capture by faces   总被引:2,自引:0,他引:2  
We report three experiments that investigate whether faces are capable of capturing attention when in competition with other non-face objects. In Experiment 1a participants took longer to decide that an array of objects contained a butterfly target when a face appeared as one of the distracting items than when the face did not appear in the array. This irrelevant face effect was eliminated when the items in the arrays were inverted in Experiment 1b ruling out an explanation based on some low-level image-based properties of the faces. Experiment 2 replicated and extended the results of Experiment 1a. Irrelevant faces once again interfered with search for butterflies but, when the roles of faces and butterflies were reversed, irrelevant butterflies no longer interfered with search for faces. This suggests that the irrelevant face effect is unlikely to have been caused by the relative novelty of the faces or arises because butterflies and faces were the only animate items in the arrays. We conclude that these experiments offer evidence of a stimulus-driven capture of attention by faces.  相似文献   
89.
Vainio L  Symes E  Ellis R  Tucker M  Ottoboni G 《Cognition》2008,108(2):444-465
Recent evidence suggests that viewing a static prime object (a hand grasp), can activate action representations that affect the subsequent identification of graspable target objects. The present study explored whether stronger effects on target object identification would occur when the prime object (a hand grasp) was made more action-rich and dynamic. Of additional interest was whether this type of action prime would affect the generation of motor activity normally elicited by the target object. Three experiments demonstrated that grasp observation improved the identification of grasp-congruent target objects relative to grasp-incongruent target objects. We argue from this data that identifying a graspable object includes the processing of its action-related attributes. In addition, grasp observation was shown to influence the motor activity elicited by the target object, demonstrating interplay between action-based and object-based motor coding.  相似文献   
90.
The present study examines long-term correlated change in personality traits in old age across a time period of 12 years. Data from the Interdisciplinary Study on Adult Development were used to investigate different aspects of personality change and stability. The sample consisted of 300 adults ranging from 60 to 64 years of age at Time 1. Personality was measured with the NEO Five-Factor Inventory. Longitudinal structural stability, differential stability, change in interindividual differences, mean-level change, and correlated change of the 5 personality traits were examined utilizing structural equation modeling. After having established strict measurement invariance, factor variances in Openness to Experience and Conscientiousness were found to be different across testing occasions, implying variant covariation patterns over time. Stability coefficients were around .70, indicating high but not perfect differential stability. The amount of interindividual differences increased with respect to Openness to Experience and Conscientiousness. Both mean-level change and stability in personality were observed. Eventually, except for Neuroticism, a number of medium effect-sized correlations among changes in personality traits emerged, implying that personality changes share a substantial amount of commonality.  相似文献   
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