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81.
Attention capture by faces   总被引:2,自引:0,他引:2  
We report three experiments that investigate whether faces are capable of capturing attention when in competition with other non-face objects. In Experiment 1a participants took longer to decide that an array of objects contained a butterfly target when a face appeared as one of the distracting items than when the face did not appear in the array. This irrelevant face effect was eliminated when the items in the arrays were inverted in Experiment 1b ruling out an explanation based on some low-level image-based properties of the faces. Experiment 2 replicated and extended the results of Experiment 1a. Irrelevant faces once again interfered with search for butterflies but, when the roles of faces and butterflies were reversed, irrelevant butterflies no longer interfered with search for faces. This suggests that the irrelevant face effect is unlikely to have been caused by the relative novelty of the faces or arises because butterflies and faces were the only animate items in the arrays. We conclude that these experiments offer evidence of a stimulus-driven capture of attention by faces.  相似文献   
82.
In this paper I examine the way appeals to pretheoretic intuition are used to support epistemological theses in general and the thesis of epistemic contextualism in particular. After outlining the sceptical puzzle and the contextualist's resolution of that puzzle, I explore the question of whether this solution fits better with our intuitive take on the puzzle than its invariantist rivals. I distinguish two kinds of fit a theory might have with pretheoretic intuitions–accommodation and explanation, and consider whether achieving either kind of fit would be a virtue for a theory. I then examine how contextualism could best claim to accommodate and explain our intuitions, building the best case that 1 can for contextualism, but concluding that there is no reason to accept contextualism either in the way it accommodates nor the way it explains our intuitions about the sceptical puzzle.  相似文献   
83.
The present study examines long-term correlated change in personality traits in old age across a time period of 12 years. Data from the Interdisciplinary Study on Adult Development were used to investigate different aspects of personality change and stability. The sample consisted of 300 adults ranging from 60 to 64 years of age at Time 1. Personality was measured with the NEO Five-Factor Inventory. Longitudinal structural stability, differential stability, change in interindividual differences, mean-level change, and correlated change of the 5 personality traits were examined utilizing structural equation modeling. After having established strict measurement invariance, factor variances in Openness to Experience and Conscientiousness were found to be different across testing occasions, implying variant covariation patterns over time. Stability coefficients were around .70, indicating high but not perfect differential stability. The amount of interindividual differences increased with respect to Openness to Experience and Conscientiousness. Both mean-level change and stability in personality were observed. Eventually, except for Neuroticism, a number of medium effect-sized correlations among changes in personality traits emerged, implying that personality changes share a substantial amount of commonality.  相似文献   
84.
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female “objectification” content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants’ cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female “objectification” may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.  相似文献   
85.
It is difficult to match two images of the same unfamiliar face, even under good conditions. Here, we show that there are large individual differences on unfamiliar face matching. Initially, we tried to predict these using tests of visual short-term memory, cognitive style, and perceptual speed. Moderate correlations were produced by various components of these tests. In three other experiments, we found very strong correlations between face matching and inverted face matching on the same test. Finally, we examined potential associations between familiar and unfamiliar face processing. Strong correlations were found between familiar and unfamiliar face processing, but only when the familiar faces were inverted. We conclude that unfamiliar faces are processed for identity in a qualitatively different way than are familiar faces.  相似文献   
86.
This paper studies a class of infinite-valued predicate logics. A sufficient condition for axiomatizability of logics from that class is given.To the memory of Jerzy Supecki  相似文献   
87.
Temporal and spatial distance in situation models   总被引:3,自引:0,他引:3  
Rinck M  Bower GH 《Memory & cognition》2000,28(8):1310-1320
In two experiments, we investigated how readers use information about temporal and spatial distance to focus attention on the more important parts of the situation model that they create during narrative comprehension. Effects of spatial distance were measured by testing the accessibility in memory of objects and rooms located at differing distances from the protagonist's current location. Before the test probe, an intervening episode was inserted in the narrative. Story time distance was manipulated by stating that the intervening episode lasted for either minutes or hours. Discourse time--that is, time spent reading from prime to test--was manipulated by describing the intervening episode either briefly or at length. Clear effects of story time distance and spatial distance on accessibility were found, whereas discourse time distance did not affect accessibility. The results are interpreted as supporting constructionist theories of text comprehension.  相似文献   
88.
89.
Matching unfamiliar faces is known to be difficult. Here, we ask whether performance can be improved by asking viewers to work in pairs, a manipulation known to increase accuracy for low‐level visual discrimination tasks. Across four experiments we consistently find that face matching accuracy is higher for pairs of viewers than for individuals. This ‘pairs advantage’ is generally driven by adopting the response of the higher scoring partner. However, when the task becomes difficult, both partners' performance is improved by working in a pair. In two experiments, we find evidence that working in a pair can lead to subsequent improvements in individual performance, specifically for viewers whose accuracy is initially low. The pairs' technique therefore offers the opportunity for substantial improvements in face matching performance, along with an added training benefit.  相似文献   
90.
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