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391.
Significant advances have been made in understanding human face recognition . However, a fundamental aspect of this process, how faces are located in our visual environment, is poorly understood and little studied. Here we examine the role of color in human face detection. We demonstrate that detection performance declines when color information is removed from faces, regardless of whether the surrounding scene context is rendered in color. Furthermore, faces rendered in unnatural colors are hard to detect, suggesting a role beyond simple segmentation. When faces are presented such that half the surface is colored appropriately, and half unnaturally, performance declines. This suggests that observers are not simply using the presence of skin color "patches" to detect faces. Rather, our data suggest that detection operates via a face template combining diagnostic color and face-shape information. These findings are consistent with color-template approaches used in some computer-based face detection systems.  相似文献   
392.
We examine a condition in which units of time, such as months of the year, are associated with specific locations in space. For individuals with this time-space synaesthesia, contiguous time units such as months are spatially linked forming idiosyncratically shaped patterns such as ovals, oblongs or circles. For some individuals, each time unit appears in a highly specific colour. For instance, one of the synaesthetes we studied experienced December as a red area located at arms length to the left of their body. For the same individual May was a blue area located roughly at arms length to the right of their body. We studied four synaesthetes who report spatial associations for the months of the year. We found that the time-space associations experienced by these individuals were consistent across test-retest. In addition, month names directed visual attention to particular locations in space. For some synaesthetes, this directing of spatial attention was quite rapid-in accord with their reports that month names involuntarily bring to mind spatial locations.  相似文献   
393.
We report a novel finding on the relation of emotion and language. Covert manipulation of emotional facial posture interacts with sentence valence when measuring the amount of time to judge valence (Experiment 1) and sensibility (Experiment 2) of the sentence. In each case, an emotion-sentence compatibility effect is found: Judgment times are faster when facial posture and sentence valence match than when they mismatch. We interpret the finding using a simulation account; that is, emotional systems contribute to language comprehension much as they do in social interaction. Because the effect was not observed on a lexical decision task using emotion-laden words (Experiment 3), we suggest that the emotion simulation affects comprehension processes beyond initial lexical access.  相似文献   
394.
There is evidence that face processing is capacity-limited in distractor interference tasks and in tasks requiring overt recognition memory. We examined whether capacity limits for faces can be observed with a more sensitive measure of visual processing, by measuring repetition priming of flanker faces that were presented alongside a face or a nonface target. In Experiment 1, we found identity priming for face flankers, by measuring repetition priming across a change in image, during task-relevant nonface processing, but not during the processing of a concurrently-presented face target. Experiment 2 showed perceptual priming of the flanker faces, across identical images at prime and test, when they were presented alongside a face target. In a third Experiment, all of these effects were replicated by measuring identity priming and perceptual priming within the same task. Overall, these results imply that face processing is capacity limited, such that only a single face can be identified at one time. Merely attending to a target face appears sufficient to trigger these capacity limits, thereby extinguishing identification of a second face in the display, although our results demonstrate that the additional face remains at least subject to superficial image processing.  相似文献   
395.
In recognition memory for unfamiliar faces, performance for target-present items (hits) does not correlate with performance for target-absent items (false positives), a result which runs counter to the more usual mirror effect. In this paper we examinesubjects' performance on fac e matching, a nd demonstrate no relationship-between performance on matching items and performance on nonmatching items. This absence of a mirror effect occurs for multidistractor, 1-in-10 matching tasks (Experiment 1) and for simple paired-item tasks (Experiment 2). In Experiment 3 we demonstrate that matching familiar faces produces a strong mirror effect. However, inverting the familiar faces causes the association to disappear once more (Experiment 4). We argue thatfamiliar and unfamiliar faces are represented in qualitatively different ways.  相似文献   
396.
The Approach–Avoidance Task (AAT) was employed to indirectly investigate avoidance reactions to stimuli of potential social threat. Forty-three highly socially anxious individuals (HSAs) and 43 non-anxious controls (NACs) reacted to pictures of emotional facial expressions (angry, neutral, or smiling) or to control pictures (puzzles) by pulling a joystick towards themselves (approach) versus pushing it away from themselves (avoidance). HSAs showed stronger avoidance tendencies than NACs for smiling as well as angry faces, whereas no group differences were found for neutral faces and puzzles. In contrast, valence ratings of the emotional facial expressions did not differ between groups. A critical discrepancy between direct and indirect measures was observed for smiling faces: HSAs evaluated them positively, but reacted to them with avoidance.  相似文献   
397.
Classical informal reasoning "fallacies," for example, begging the question or arguing from ignorance, while ubiquitous in everyday argumentation, have been subject to little systematic investigation in cognitive psychology. In this article it is argued that these "fallacies" provide a rich taxonomy of argument forms that can be differentially strong, dependent on their content. A Bayesian theory of content-dependent argument strength is presented. Possible psychological mechanisms are identified. Experiments are presented investigating whether people's judgments of the strength of 3 fallacies--the argumentum ad ignorantiam, the circular argument or petitio principii, and the slippery slope argument--are affected by the factors a Bayesian account predicts. This research suggests that Bayesian accounts of reasoning can be extended to the more general human activity of argumentation.  相似文献   
398.
Precision and power grip priming by observed grasping   总被引:1,自引:0,他引:1  
The coupling of hand grasping stimuli and the subsequent grasp execution was explored in normal participants. Participants were asked to respond with their right- or left-hand to the accuracy of an observed (dynamic) grasp while they were holding precision or power grasp response devices in their hands (e.g., precision device/right-hand; power device/left-hand). The observed hand was making either accurate or inaccurate precision or power grasps and participants signalled the accuracy of the observed grip by making one or other response depending on instructions. Responses were made faster when they matched the observed grip type. The two grasp types differed in their sensitivity to the end-state (i.e., accuracy) of the observed grip. The end-state influenced the power grasp congruency effect more than the precision grasp effect when the observed hand was performing the grasp without any goal object (Experiments 1 and 2). However, the end-state also influenced the precision grip congruency effect (Experiment 3) when the action was object-directed. The data are interpreted as behavioural evidence of the automatic imitation coding of the observed actions. The study suggests that, in goal-oriented imitation coding, the context of an action (e.g., being object-directed) is more important factor in coding precision grips than power grips.  相似文献   
399.
Memory for the layout of the ten digits 0 to 9 on the keypads of push‐button telephones and calculators was investigated in five experiments. Experiments 1 and 2 revealed that, despite frequent usage of these devices, free recall of the numerical layouts is quite poor; and that the layout on calculators is even harder to recall than the telephone layout. Experiment 4 showed that the same is true for recognition of the layouts. Experiment 3 revealed that part of the recall advantage of the telephone layout can be attributed to its being more plausible and more similar to a schematic or prototypical layout of digits. Experiment 5 indicated that a single case of directing attention to the layouts can enhance recall significantly. The results are integrated into earlier research on memory for everyday objects, and concepts used in laboratory memory research such as interference, inference, and attention are used to explain memory for these everyday objects. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   
400.
This article presents a response to the comment by B. J. Bushman, D. Romer, and P. E. Jamieson (2015). This reply addresses 2 issues raised by the commenters. First, they claim they and others have not made sensationalistic statements linking violent media to horrific acts of real‐world violence. In response, we supply numerous examples of sensationalistic statements made by them and others. Second, they claim they did not expect violence in films to be related to violent behavior among adults, but only among youths. However, by examining homicide arrests and homicide gun mortality rates among youths, we found that as films have become increasingly violent over time, both homicide arrests and gun‐related homicides have tended to decrease among this age group.  相似文献   
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