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Verdi R. Lethermon Donald A. Williamson Sarah C. Moody Stanford W. Granberry Kathleen L. Lemanek Cherryl Bodiford 《Journal of psychopathology and behavioral assessment》1984,6(3):231-245
The social validity of a role-play test of children's social skills, the Social Skills Test for Children (SST-C), was evaluated by 63 subjects (33 adults and 30 children) who subjectively judged the quality of three children's role-play performances. The three children were selected as having high, medium, or low social skill based upon their performance on the SST-C. Assessment of the effects of subject characteristics upon judgments of social skill suggested that similarities in age and race between the subjects and the three children tended to diminish perceived differences in social skill among the three children. It was concluded that the social validity of the role-play test was supported only if the persons evaluating social behavior were dissimilar in age and racial characteristics from the persons who were being evaluated. 相似文献
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From the ecological perspective of human development the emergence of significant media may affect children's behavior. It has been suggested that the home computer has the potential to affect young children's behavior, but no published data currently exist to support this hypothesis. However, home computer games have features similar to television. In that vein, research on television and aggression lends itself as a paradigm for studying the effects of video games on young children's behavior. From past television research it may be hypothesized that exposure to violent video games will increase children's aggressive behavior. Twenty-eight children, age 4 to 6 years were observed in a free play setting at baseline, after watching a violent cartoon and after playing “Space Invaders”. Results indicated significant differences in aggressive behavior, relative to baseline behaviors, after watching television and after playing video games. There was no difference between the television and video game conditions. It was concluded that violent video games arouse children in much the same way as violent television cartoons. 相似文献
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Donald S. Williamson 《Pastoral Psychology》1967,18(3):42-50
Conclusion The conflicted quality of the emotional life of some local churches might not tolerate the creation and sustaining of a small-group program. Not only may there be paralyzing ministerial ambivalence, or pastors who are easily threatened, but there are instances where important lay persons do not feel free to participate in such an experience but cannot tolerate that it should be going on apart from them. But where there is sufficient personal and structural flexibility and psychological freedom, along with the potentiality of a skillful leadership, the kind of small-group program discussed here offers an exciting opportunity for personal and community recreation. If such a program has its problems and dangers it is, at the same time, ripe with a promise to be redemptively rich and fruitful. But only as we identify and respond to the former can we realize and fulfill the latter. 相似文献
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