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271.
This paper describes a method for generating sample survival distributions from a hypothetical population, as would be required for running Monte Carlo simulations. The method is based on the concept of a quincunx. Cases are entered into a life table and allowed to drop out or die during each interval with probabilities that mirror the hypothetical population. By repeating this process many times and tracking the results, the researcher is able to study the sampling distribution of effect size indices and test statistics, and can generate empirical estimates of power and precision for planned studies. Unlike other methods that are commonly used for this purpose, the model proposed here allows the researcher to define a population in which the hazard rates and/or attrition rates vary substantially from one time point to the next, as may be the case in clinical trials or studies of processing times. The method requires less than 100 lines of code and runs some 10,000 simulations per hour on a microcomputer.  相似文献   
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Effects of the similarity between target and distractors in a visual search task were investigated in several experiments. Both familiar (numerals and letters) and unfamiliar (connected figures in a 5 × 5 matrix) stimuli were used. The observer had to report on the presence or absence of a target among a variable number of homogeneous distractors as fast and as accurately as possible. It was found that physical difference had the same clear effect on processing time far familiar and for unfamiliar stimuli: processing time decreased monotonically with increasing physical difference. Distractors unrelated to the target and those related to the target by a simple transformation (180° rotation, horizontal or vertical reflection) were also compared, while the physical difference was kept constant. For familiar stimuli, transformational relatedness increased processing time in comparison with that fort unrelated stimulus pairs. It was further shown in a scaling experiment that this effect could be accounted for by the amount of perceived similarity of the target-distractor pairs. For unfamiliar stimuli, transformational relatedness did have a smaller and less pronounced effect. Various comparable unrelated distractors resulted in a full range of processing times. Results from a similarity scaling experiment correlated well with the outcome of the experiments with unfamiliar stimuli. These results are interpreted in terms of an underlying continuum of perceived similarity as the basis of the speed of visual search, rather than a dichotomy of parallel versus serial processing.  相似文献   
273.
Using a two-stimulus reaction time paradigm, with two separate reward conditions (contingent and noncontingent), we compared slow wave brain potentials (ERPs) in 144 children with attention deficit disorder (ADD) and 30 normal control children. This article reviews the findings during the 900 msec visual warning stimulus. As we had expected, based on ERP work of Forth and Hare (1989) and Raine, Venables and Williams (1990), and on previous work from our own laboratory, the group differences were found in the negative slow wave portions of the ERP complex during the contingent reward condition but not during the noncontingent condition. Aggressive hyperactive subjects with attention deficit disorder (ADDHA) were discriminated from nonaggressive subjects (including control subjects) during the contingent reward condition in the following ways: (1) greater fronto-central negativity (640–900 msec slow wave) and (2) greater right parietal than left parietal negativity (430–750 msec slow wave). All ADD subgroups, when compared to control (CONTR) subjects, showed greater slow wave negativity (700–900 msec) at the midline occipital electrode site during the contingent reward condition. This could be explained in part as an IQ effect on ERPs reflecting the IQ difference between the ADD subgroups and the controls. These slow wave findings seem to relate to attentional problems of these children. They are discussed in terms of a psychobiological model of inhibition/disinhibition and appetitive activation.  相似文献   
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Michael Levin 《Philosophia》1989,19(4):471-474
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Impression management tactics do not always successfully influence observers, and may in fact create undesirable impressions. Hypotheses are derived concerning the conditions under which observers may respond more or less positively to impression management tactics. Qualitative data from an experiment manipulating two impression management tactics—self-handicapping and causal accounts—in conjunction with successful or failed performance outcomes were content-analyzed for subjects' general impressions of an actor. In turn, these ratings were subjected to an ANOVA. Results suggest that impression management tactics are differentially effective and under certain conditions can actually create negative images. The consistency of impression management tactics, performance outcomes, and observers' expectations form the basis for observers' general impressions of impression managers.  相似文献   
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