首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   831篇
  免费   54篇
  国内免费   1篇
  2022年   9篇
  2021年   14篇
  2020年   13篇
  2019年   26篇
  2018年   28篇
  2017年   32篇
  2016年   36篇
  2015年   23篇
  2014年   28篇
  2013年   83篇
  2012年   44篇
  2011年   44篇
  2010年   29篇
  2009年   26篇
  2008年   28篇
  2007年   32篇
  2006年   35篇
  2005年   26篇
  2004年   22篇
  2003年   17篇
  2002年   14篇
  2001年   16篇
  2000年   7篇
  1999年   16篇
  1998年   12篇
  1997年   10篇
  1996年   5篇
  1995年   8篇
  1994年   10篇
  1993年   13篇
  1992年   14篇
  1991年   11篇
  1990年   8篇
  1989年   11篇
  1987年   9篇
  1986年   8篇
  1985年   7篇
  1984年   10篇
  1983年   6篇
  1981年   9篇
  1979年   5篇
  1978年   12篇
  1975年   4篇
  1974年   4篇
  1973年   6篇
  1969年   6篇
  1968年   6篇
  1966年   7篇
  1965年   4篇
  1964年   5篇
排序方式: 共有886条查询结果,搜索用时 15 毫秒
741.
Baldwin D  Andersson A  Saffran J  Meyer M 《Cognition》2008,106(3):1382-1407
Human social, cognitive, and linguistic functioning depends on skills for rapidly processing action. Identifying distinct acts within the dynamic motion flow is one basic component of action processing; for example, skill at segmenting action is foundational to action categorization, verb learning, and comprehension of novel action sequences. Yet little is currently known about mechanisms that may subserve action segmentation. The present research documents that adults can register statistical regularities providing clues to action segmentation. This finding provides new evidence that structural knowledge gained by mechanisms such as statistical learning can play a role in action segmentation, and highlights a striking parallel between processing of action and processing in other domains, such as language.  相似文献   
742.
Performance on task switching, a paradigm commonly used to measure executive function, has been shown to improve with practice. However, no study has tested whether these benefits are specific to the tasks learned or are transferable to new situations. We report evidence of transferable improvement in a cued, randomly switching paradigm as measured by mixing cost, but we report no consistent improvement for switch cost. Improvement in mixing costs arises from a relative reduction in time to perform both switch and nonswitch trials that immediately follow switch trials, implicating the ability to recover from unexpected switches as the source of improvement. These results add to a growing number of studies demonstrating generalizable improvement with training on executive processing.  相似文献   
743.
In 3 experiments rats given 8 sessions of preexposure to wheel running acquired a preference for a flavor that was given immediately after each of 4 subsequent sessions of wheel running. Such flavor preference was less likely when rats were given the same conditioning procedure but without preexposure to wheels (Experiment 1) or when access to flavor was delayed by 30 min following a wheel session (Experiment 2). When rats were given a flavor before each wheel session, the resulting conditioned aversion was greater in rats that had no prior exposure to wheel running (Experiment 3). These results show that whether an aversion or preference for a flavor is produced by wheel running depends on an interaction between prior wheel experience and the sequence of events.  相似文献   
744.
Children's Emotional Security in the Interparental Relationship   总被引:1,自引:0,他引:1  
ABSTRACT— In response to the societal premium placed on understanding the difficulties faced by children from high-conflict homes, emotional security theory aims to understand precisely how and why interparental discord is associated with children's psychological problems. One of its main premises is that interparental discord increases children's vulnerability to mental illness by undermining their sense of safety or security in the context of the interparental relationship. In this article, we highlight the main assumptions of a new ethological formulation of emotional security theory and its predictions and findings regarding the organization, precursors, and consequences of individual differences in children's emotional insecurity. We conclude with a synopsis of the value of the new formulation for future work.  相似文献   
745.
Change blindness illustrates a remarkable limitation in visual processing by demonstrating that substantial changes in a visual scene can go undetected. Because these changes can ultimately be detected using top-down driven search processes, many theories assign a central role to spatial attention in overcoming change blindness. Surprisingly, it has been reported that change blindness can occur during blink-contingent changes even when observers fixate the changing location [O'Regan, J. K., Deubel, H., Clark, J. J., & Rensink, R. A. (2000). Picture changes during blinks: Looking without seeing and seeing without looking. Visual Cognition, 7, 191-212]. However, eye blinks produce a transient disruption of vision that is independent of any associated changes in the retinal image. We determined whether these 'attentive blank stares' could occur in the absence of blink-mediated visual suppression. Using a flicker change-blindness paradigm we confirm that despite direct attentive fixations, obvious scene changes often remain undetected. We conclude that change detection involves object or feature based attentional mechanisms, which can be 'misdirected' despite the allocation of spatial attention to the position of the change.  相似文献   
746.
For many, the concept of videogame addiction seems far-fetched, particularly if their concepts and definitions of addiction involve the taking of drugs. This paper overviews the small, but growing area of videogame addiction and then examines the treatment options available for those affected by excessive videogame playing. An overview of the available empirical literature appears to indicate that adverse effects are likely to affect only a relatively small subgroup of players and that frequent players are the most at-risk for developing problems. Worldwide, there are relatively few practitioners that specialise in the treatment of videogame addiction and this may be because there are so few players who are genuinely addicted to playing videogames. However, the Internet may be facilitating excessive online game playing as evidenced by the increasing number of specialist addiction treatment clinics for online videogame addiction. This paper overviews the various approaches that have been used as an intervention in treating videogame addicts, including online support groups, 12-step programmes, behavioural and cognitive-behavioural therapies, and motivational interviewing.  相似文献   
747.
748.
Hoarding has historically been conceptualized as a symptom of Obsessive Compulsive Disorder (OCD); however, data demonstrate important differences between hoarding and OC symptoms (for discussion, see Grisham et al. Anxiety Disorders, 19, 767‑779. 2005). Hoarding has also been observed in disorders besides OCD, including specific Impulse Control Disorders (ICDs; e.g., kleptomania, trichotillomania, pathological gambling, compulsive buying). Therefore, the current study tested the hypothesis that hoarding would be as strongly related to symptoms of ICDs as it is to OCD and that these relationships would be medium to strong in magnitude. Results from an undergraduate sample showed hoarding behaviors were strongly related to symptoms of OCD, moderately related to symptoms of compulsive buying, and more modestly related to symptoms of pathological gambling, trichotillomania, and kleptomania. Finally, findings suggest indecisiveness may be a particularly important underlying feature in hoarding behaviors. These results support the consideration of hoarding outside the confines of OCD.
Laura C. HaywardEmail:
  相似文献   
749.
Researchers have documented the positive effects of classwide peer tutoring on academic performance, engagement, and other social behaviors of students with and without disabilities. Commonly, in classwide peer tutoring, students are paired and the class is divided in half. Points are awarded for tutoring behavior and academic responding during the tutoring session. At the end of the session, the half of the class with the most points earns a reward. In the current study, a fifth-grade teacher implemented classwide peer tutoring for multiplication facts. Instead of the traditional reinforcement system, a randomized classwide interdependent group contingency was implemented. Applying a multiple-probe design across problem sets, students demonstrated increased multiplication fact fluency across three problem sets. Discussion focuses on applied implications for contingency management when implementing classwide peer tutoring programs.  相似文献   
750.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号