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Hematological cancer patients experience high levels of psychological distress during diagnoses and intensive treatments. The aim of the present study is to explore the effects of positive psychological resources on depressive and anxiety symptoms in hematological cancer patients. This survey was conducted in a hospital during the period from July 2013 to April 2014. A total of 300 inpatients were recruited and finally 227 of them completed the questionnaires. Questionnaires included demographic and clinical variables, the Center for Epidemiologic Studies Depression Scale, the Self-Rating Anxiety Scale, the Life Orientation Scale-Revised, the General Perceived Self-Efficacy Scale, and the Resilience Scale-14. Results showed that the prevalence of depressive and anxiety symptoms was 66.1 and 45.8%, respectively. Both optimism (β = ?.479, p < .001) and resilience (β = ?.174, p < .05) were negatively associated with depressive symptoms, and optimism (β = ?.393, p < .001) was negatively associated with anxiety symptoms. However, resilience (β = ?.133, p > .05) was not significantly associated with anxiety symptoms, and self-efficacy was not significantly associated with depressive (β = ?.032, p > .05) or anxiety symptoms (β = ?.055, p > .05). The results suggest that hematological cancer patients who possess high levels of positive psychological resources may have fewer symptoms of psychological distress. The findings indicate that enhancing positive psychological resources can be considered in developing intervention strategies for decreasing depressive and anxiety symptoms. 相似文献
153.
Effects of varying numbers of Likert scale points on factor structure of the Rosenberg Self‐Esteem Scale 下载免费PDF全文
Likert‐type rating scales are among the most widely used tools in psychological research. Different numbers of response categories would likely affect response style, data distribution, reliability, and construct validity. There is a lack of research in factor structure invariance under Likert scales with different numbers of categories. The purpose of this study is to examine the effects of varying numbers of Likert points (4–11) on scale properties such as factor structure, external validity, and latent means based on the Rosenberg Self‐Esteem Scale (M. Rosenberg, 1989 ). The sample consists of 1,807 students from secondary schools in Macau. Confirmatory factor analysis shows that the correlated two‐factor model is the most appropriate one; longitudinal invariance analysis reveals that measurement invariance across Likert scales was satisfied at the scalar level. In addition, latent mean scores on the two factors as well as observed means on the subscales are comparable across Likert scales. Moreover, the measurement model across Likert scales exhibit similar external validity. Although psychometric properties are mostly similar among a different number of points, the 4‐point Likert scale is not recommended for its higher skewness and lower loadings; the 11‐point Likert scale from 0 to 10 is slightly preferred for its higher loadings and composite reliability. 相似文献
154.
Hao Leilei Zhu Hui He Yuqian Duan Jinyun Zhao Teng Meng Hui 《Journal of business and psychology》2022,37(5):1039-1063
Journal of Business and Psychology - Recent research on employee silence has grown rapidly, but findings remain quantitatively unsynthesized. This paper presents a comprehensive meta-analysis of... 相似文献
155.
GB Chapman M Li J Vietri Y Ibuka D Thomas H Yoon AP Galvani 《Psychological science》2012,23(9):1008-1015
The social good often depends on the altruistic behavior of specific individuals. For example, epidemiological studies of influenza indicate that elderly individuals, who face the highest mortality risk, are best protected by vaccination of young individuals, who contribute most to disease transmission. To examine the conditions under which young people would get vaccinated to protect elderly people, we conducted a game-theory experiment that mirrored real-world influenza transmission, with "young" players contributing more than "elderly" players to herd immunity. Participants could spend points to get vaccinated and reduce the risk of influenza. When players were paid according to individual point totals, more elderly than young players got vaccinated, a finding consistent with the Nash equilibrium predicting self-interested behavior. When players were paid according to group point totals, however, more young than elderly players got vaccinated-a finding consistent with the utilitarian equilibrium predicting group-optimal behavior-which resulted in higher point totals than when players were paid for their individual totals. Thus, payout structure affected whether individuals got vaccinated for self-interest or group benefit. 相似文献
156.
探讨孕12周~14周血小板计数(PLT)及平均血小板体积(MPV)对子痫前期的预测作用.选取50例子痫前期患者为病例组,234正常孕妇为对照组,采用非参数检验方法(K-S检验)进行病例对照研究,比较童组研究对象孕12周~14周PLT及MPV的差异,寻找孕早期对子痫前期可以起到预测作用的血清学标志物.病例组和对照组的PLT及MPV均无显著性意义(P>0.05).孕12周~14周PLT及MPV对子痫前期无预测作用. 相似文献
157.
采用访谈法、问卷评定和因素分析法,考察了大学生创业成功技能的结构维度,并开发了中国情境下大学生创业成功技能的评定工具。研究结果表明:(1)大学生创业成功技能包括两个基本维度六个因素,其中“自我技能”包括自我管理、职业规划和信息选择与应用三个因素,而管理与影响技能包括企业管理与战略、客户管理和人际沟通三个因素;(2)基于二维度六因素模型开发的《大学生创业成功技能调查问卷》包括23个有效评定项目,其结构效度和内部一致性信度达到可接受水平,可以用于大学生创业成功技能的自我评定。 相似文献
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Shiew Wei Lau Terence Peng Lian Tan Suk Meng Goh 《Science and engineering ethics》2013,19(3):1357-1373
The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that the engineers involved in the Challenger disaster had faced prior to the space shuttle launch. At this stage, the teams had to decide whether to continue with their original design or to develop alternative solutions. After the teams had made their decisions, a video of the Challenger explosion was shown followed by a post-game discussion. The students’ opinion on five Statements on ethics was tracked via a Five-Item Likert survey which was administered three times, before and after the ethical scenario was introduced, and after the video and post-game discussion. The results from this study indicated that the combination of the game and the real-life incident from the video had generally strengthened the students’ opinions of the Statements. 相似文献