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131.
提出了隐喻提取假说将隐喻联结的形成和提取进行分离, 并通过3个实验探究了道德概念与容器空间的隐喻联结及其受知觉加工深度和特征整合程度的影响。实验1采用空间Stroop范式, 实验2a和实验2b均采用启动范式, 实验3a和实验3b均采用加入任务要求的Stroop范式。结果发现:(1)在经典Stroop范式中未发现道德概念与容器空间的隐喻联结; (2)在启动范式中发现, 较深知觉加工深度下道德概念与容器空间存在较弱的隐喻联结; (3)在较高特征整合程度的Stroop任务中, 道德概念与容器空间存在较强的隐喻联结。结果表明:道德概念与容器空间存在道德为内、不道德为外的隐喻联结, 这种隐喻联结在映射上表现为双向性, 并且受到特征整合程度和知觉加工深度的影响, 同时也为隐喻提取假说提供了证据支持。 相似文献
132.
Hao Leilei Zhu Hui He Yuqian Duan Jinyun Zhao Teng Meng Hui 《Journal of business and psychology》2022,37(5):1039-1063
Journal of Business and Psychology - Recent research on employee silence has grown rapidly, but findings remain quantitatively unsynthesized. This paper presents a comprehensive meta-analysis of... 相似文献
133.
GB Chapman M Li J Vietri Y Ibuka D Thomas H Yoon AP Galvani 《Psychological science》2012,23(9):1008-1015
The social good often depends on the altruistic behavior of specific individuals. For example, epidemiological studies of influenza indicate that elderly individuals, who face the highest mortality risk, are best protected by vaccination of young individuals, who contribute most to disease transmission. To examine the conditions under which young people would get vaccinated to protect elderly people, we conducted a game-theory experiment that mirrored real-world influenza transmission, with "young" players contributing more than "elderly" players to herd immunity. Participants could spend points to get vaccinated and reduce the risk of influenza. When players were paid according to individual point totals, more elderly than young players got vaccinated, a finding consistent with the Nash equilibrium predicting self-interested behavior. When players were paid according to group point totals, however, more young than elderly players got vaccinated-a finding consistent with the utilitarian equilibrium predicting group-optimal behavior-which resulted in higher point totals than when players were paid for their individual totals. Thus, payout structure affected whether individuals got vaccinated for self-interest or group benefit. 相似文献
134.
探讨孕12周~14周血小板计数(PLT)及平均血小板体积(MPV)对子痫前期的预测作用.选取50例子痫前期患者为病例组,234正常孕妇为对照组,采用非参数检验方法(K-S检验)进行病例对照研究,比较童组研究对象孕12周~14周PLT及MPV的差异,寻找孕早期对子痫前期可以起到预测作用的血清学标志物.病例组和对照组的PLT及MPV均无显著性意义(P>0.05).孕12周~14周PLT及MPV对子痫前期无预测作用. 相似文献
135.
采用访谈法、问卷评定和因素分析法,考察了大学生创业成功技能的结构维度,并开发了中国情境下大学生创业成功技能的评定工具。研究结果表明:(1)大学生创业成功技能包括两个基本维度六个因素,其中“自我技能”包括自我管理、职业规划和信息选择与应用三个因素,而管理与影响技能包括企业管理与战略、客户管理和人际沟通三个因素;(2)基于二维度六因素模型开发的《大学生创业成功技能调查问卷》包括23个有效评定项目,其结构效度和内部一致性信度达到可接受水平,可以用于大学生创业成功技能的自我评定。 相似文献
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139.
Shiew Wei Lau Terence Peng Lian Tan Suk Meng Goh 《Science and engineering ethics》2013,19(3):1357-1373
The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that the engineers involved in the Challenger disaster had faced prior to the space shuttle launch. At this stage, the teams had to decide whether to continue with their original design or to develop alternative solutions. After the teams had made their decisions, a video of the Challenger explosion was shown followed by a post-game discussion. The students’ opinion on five Statements on ethics was tracked via a Five-Item Likert survey which was administered three times, before and after the ethical scenario was introduced, and after the video and post-game discussion. The results from this study indicated that the combination of the game and the real-life incident from the video had generally strengthened the students’ opinions of the Statements. 相似文献
140.
评价临床路径管理在慢性阻塞性肺疾病急性加重期(AECOPD)的应用效果。通过采用回顾性调查,比较进入临床路径(路径组)和没有进入临床路径(对照组)两组患者在住院费用、住院时间及治疗效果3项指标上的差别。结果显示实施临床路径患者(路径组)的平均住院费用、平均住院日等指标均有不同程度的下降,而治愈率有所上升。从而得出临床路径在AECOPD病种的应用能够规范医疗行为,提高医疗护理质量的结论。 相似文献