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831.
Psychological ownership is a feeling of possession in the absence of any formal or legal claims of ownership. In this study, the authors aimed to extend previous empirical testing of psychological ownership in work settings to encompass both job-based and organization-based psychological ownership as well as related work attitudes and behavioral outcomes. Questionnaire data from 68 employees and their managers revealed that job-based psychological ownership and organization-based psychological ownership are distinct work attitudes that are distinguishable from job satisfaction and organizational commitment. Psychological ownership predicted job satisfaction and organizational commitment and mediated the relationship between autonomy and these work attitudes. There was no support for a relationship between psychological ownership and behavioral outcomes. The authors discuss the limitations of the study and the implications of psychological ownership.  相似文献   
832.
In the prisoner's dilemma, self-interest clashes with collective interest. The way players resolve this conflict affects how others view them. Cooperators are seen as more moral than defectors, and, when there is no information about the other player's choice, cooperators and defectors are seen as equally competent. However, players who are defected against are seen as less competent, especially if they themselves cooperated (Experiments 1 and 2). Similarly, cooperators see themselves as more moral, but not as less competent, than defectors do (Experiments 3). Independent of concerns about reputation and self-image maintenance, evidential reasoning contributes to cooperative behavior. Players who project their own attitudes onto others are more likely to cooperate (Experiments 3). Compared with classic game theory, a theory of reputational concerns and evidential reasoning is better equipped to explain empirical patterns of choice behavior in social dilemmas.  相似文献   
833.
Neuropsychology Review - The delineation of cognitive subtypes of schizophrenia and bipolar disorder may offer a means of determining shared genetic markers and neuropathology among individuals...  相似文献   
834.
Forensic examiners routinely compare a crime-relevant mark of unknown origin against a single suspect's sample, which may create an expectation that the two will match. We tested how embedding the suspect's sample among known-innocent fillers (i.e., an evidence lineup) affects expert decision-making. Experienced fingerprint examiners (N = 43) compared crime-relevant marks against either individual suspect fingerprints (i.e., the standard procedure) or arrays of fingerprints (i.e., evidence lineups), with a matching fingerprint either present or absent. Evidence lineups promoted conservative decision-making, as evidenced by fewer correct IDs and a higher rate of inconclusive judgments. Though errors were rare, evidence lineups also occasionally revealed errors that would have otherwise gone undetected. Our findings thus support arguments that evidence lineups can expose fraud, identify flawed methodologies, and curb overconfidence. The potential benefits and challenges of implementing evidence lineups in forensic laboratories are discussed.  相似文献   
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837.
The Iowa Gambling Task (IGT) was created to assess real-world decision making in a laboratory setting and has been applied to various clinical populations (i.e., substance abuse, schizophrenia, pathological gamblers) outside those with orbitofrontal cortex damage, for whom it was originally developed. The current review provides a critical examination of lesion, functional neuroimaging, developmental, and clinical studies in order to examine the construct validity of the IGT. The preponderance of evidence provides support for the use of the IGT to detect decision making deficits in clinical populations, in the context of a more comprehensive evaluation. The review includes a discussion of three critical issues affecting the validity of the IGT, as it has recently become available as a clinical instrument: the lack of a concise definition as to what aspect of decision making the IGT measures, the lack of data regarding reliability of the IGT, and the influence of personality and state mood on IGT performance.  相似文献   
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839.
Lexical decisions to high- and low-arousal negative words and to low-arousal neutral and positive words were examined in an event-related potentials (ERP) study. Reaction times to positive and high-arousal negative words were shorter than those to neutral (low-arousal) words, whereas those to low-arousal negative words were longer. A similar pattern was observed in an early time window of the ERP response: Both positive and high-arousal negative words elicited greater negative potentials in a time frame of 80 to 120 msec after stimulus onset. This result suggests that arousal has a differential impact on early lexical processing of positive and negative words. Source localization in the relevant time frame revealed that the arousal effect in negative words is likely to be localized in a left occipito-temporal region including the middle temporal and fusiform gyri. The ERP arousal effect appears to result from early lexico-semantic processing in high-arousal negative words.  相似文献   
840.
The purpose of the present study was to examine the nature of auditory representations by manipulating the semantic and physical relationships between auditory objects. On each trial, listeners heard a group of four simultaneous sounds for 1 sec, followed by 350 msec of noise, and then either the same sounds or three of the same plus a new one. Listeners completed a change-detection task and an object-encoding task. For change detection, listeners made a same-different judgment for the two groups of sounds. Object encoding was measured by presenting probe sounds that either were or were not present in the two groups. In Experiments 1 and 3, changing the target to an object that was acoustically different from but semantically the same as the original target resulted in more errors on both tasks than when the target changed to an acoustically and semantically different object. In Experiment 2, comparison of semantic and acoustic effects demonstrated that acoustics provide a weaker cue than semantics for both change detection and object encoding. The results suggest that listeners rely more on semantic information than on physical detail.)  相似文献   
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