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261.
Studies of age differences in event-based prospective memory indicate wide variation in the magnitude of age effects. One explanation derived from the multiprocess framework proposes that age differences depend on whether the cue to carry out a prospective intention is focal to ongoing task processing. A meta-analysis of 117 effect sizes from 4,709 participants provided evidence for this view, as age effects were greater when the prospective cue to the ongoing task was nonfocal compared with when it was focal. However, the results only support a weaker but not a stronger prediction of the multiprocess framework, as age impairments were reliably above zero for both types of retrieval cues.  相似文献   
262.
By the end of the first year, infants are able to recognize both goal-directed and perceptually guided behavior in the actions of non-human agents, even faceless ones. How infants derive the relevant orientation of an unfamiliar agent in the absence of familiar markers such as eyes, ears, or face is unknown. The current studies tested the hypothesis that infants’ calculate an agent's “front” from the geometry of its behavior in the spatial environment. In the first study, 14–15-month-old infants observed a symmetrical, faceless agent either interact contingently with a confederate or act randomly. It then turn toward one of two target objects. Infants were more likely to look in the direction the agent turned than the opposite direction, but only in the contingent condition. In the second study, the location of the confederate and target objects was varied, which in turn influenced which end of the agent infants interpreted as the front. Finally, implications for infants’ early gaze-following behaviors with humans are tested and implications for theory of mind development more broadly are discussed.  相似文献   
263.
Memory for activities to be performed in the future, i.e., prospective memory, such as remembering to take medication or remembering to give a colleague a message, is a pervasive real‐world memory task that has recently begun to attract the attention of numerous researchers. Age effects in prospective memory have been found particularly in complex paradigms requiring participants to remember to switch between several subtasks in a limited time period (e.g., Kliegel, McDaniel, & Einstein, 2000). Here, most of the older adults try to complete one or two subtasks and to forget the prospective instruction to work on all subtasks. Since recent findings in this context show that one profits from tips regarding the relevant task in complex double tasks, it seems likely that age effects in prospective memory tasks might also be due to the lack of information about the importance of the prospective task. To test this hypothesis, the importance of the prospective task was varied in the present study with 104 young and old participants by providing motivational incentives to interrupt and switch during the introduction phase (plan formation) as well as during the execution phase. Also, interindividual differences regarding nonexecutive as well as executive cognitive resources were analysed, thus allowing estimation of the relationship between these factors and (age‐related) performance in complex prospective remembering. The results show age effects in favour of the younger group in all task components of the complex prospective multitask. In contrast, there was no effect of the present experimental manipulation of motivational incentives. Finally, in regression analyses, intention formation, in particular, was found to be a significant predictor of intention execution, explaining most of the age‐related variance. In sum, our results specifically highlight the fundamental importance of adequately planning the complex intention and do not support the hypothesis that age‐related decrements in performance are reflecting a lack of motivation in the present complex prospective memory paradigm.  相似文献   
264.
The author first explains the concepts of creativity, play and aesthetic experience. He then outlines the psychoanalytic process as a creative one that shapes reality. Making a link between psychoanalysis and the humanities, he demonstrates that creative play is a fundamental aspect of the human experience of reality. Aesthetic experiences during the psychoanalytic process are comparable to the play by which children structure their world and artists' activity in following their urge to shape. Furthermore it is shown that creative actualisation testifies to a quasi‐biological need for coherence and structure. Through modern hermeneutics, the truth claims of aesthetic shaping can be established in epistemological terms. The basic principles of hermeneutics‐historicity, linguisticity and communicative experience‐find their psychoanalytic counterparts in memory, representational shaping and transference‐countertransference. Psychoanalysis is demonstrated to be simultaneously a science and an art. On the basis of a case history, aesthetic experience is shown to constitute a specific and unique form of access to psychic reality. Aesthetic experience and creativity do not only aid recovery from ‘bad psychological states’, they are also indispensable for the entire understanding of internal and external reality. It is possible to develop this understanding through a creative psychoanalytic attitude.  相似文献   
265.
Previous research has shown that redundant information in faces and voices leads to faster emotional categorization compared to incongruent emotional information even when attending to only one modality. The aim of the present study was to test whether these crossmodal effects are predominantly due to a response conflict rather than interference at earlier, e.g. perceptual processing stages. In Experiment 1, participants had to categorize the valence and rate the intensity of happy, sad, angry and neutral unimodal or bimodal face–voice stimuli. They were asked to rate either the facial or vocal expression and ignore the emotion expressed in the other modality. Participants responded faster and more precisely to emotionally congruent compared to incongruent face–voice pairs in both the Attend Face and in the Attend Voice condition. Moreover, when attending to faces, emotionally congruent bimodal stimuli were more efficiently processed than unimodal visual stimuli. To study the role of a possible response conflict, Experiment 2 used a modified paradigm in which emotional and response conflicts were disentangled. Incongruency effects were significant even in the absence of response conflicts. The results suggest that emotional signals available through different sensory channels are automatically combined prior to response selection.  相似文献   
266.
Previous literature has explained older individuals’ disadvantageous decision-making under ambiguity in the Iowa Gambling Task (IGT) by reduced emotional warning signals preceding decisions. We argue that age-related reductions in IGT performance may also be explained by reductions in certain cognitive abilities (reasoning, executive functions). In 210 participants (18–86 years), we found that the age-related variance on IGT performance occurred only in the last 60 trials. The effect was mediated by cognitive abilities and their relation with decision-making performance under risk with explicit rules (Game of Dice Task). Thus, reductions in cognitive functions in older age may be associated with both a reduced ability to gain explicit insight into the rules of the ambiguous decision situation and with failure to choose the less risky options consequently after the rules have been understood explicitly. Previous literature may have underestimated the relevance of cognitive functions for age-related decline in decision-making performance under ambiguity.  相似文献   
267.
268.
Basketball players’ responses to an opposing players’ pass direction are typically delayed when the opposing player gazes in another than the pass direction. Here, we studied the role of basketball expertise on this, the so-called head-fake effect, in three groups of participants (basketball experts, soccer players, and non-athletes). The specific focus was on the dependency of the head-fake effect on previous fake experience as an index of control over the processing of task-irrelevant gaze information. Whereas (overall) the head-fake effect was of similar size in all expertise groups, preceding fake experience removed the head-fake effect in basketball players, but not in non-experts. Accordingly, basketball expertise allows for higher levels of control over the processing of task-irrelevant gaze information.  相似文献   
269.
The distinction of challenge and hindrance stressors in the job demands–resources (JD–R) model has increasingly attracted the interest of occupational health researchers. Drawing on the differentiated JD–R framework, we tested causal, reciprocal, and interaction effects of challenge demands, hindrance demands, and job resources on emotional exhaustion, depersonalization, and work engagement. Cross-lagged structural equation modelling was used to analyse cohort data of N = 400 German physicians across three waves comprising 9 years of observation. Overall, support for our hypotheses was limited. Higher job resources were associated with reduced depersonalization in the first time lag of 2 years. No cross-lagged effects were found for the second time lag of 7 years. Out of 12 hypothesized interaction effects, only 1 significant interaction was observed, where job resources attenuated the positive association between challenge demands and depersonalization between the first and second waves. Results provide only modest support for differential effects of challenge and hindrance demands in the JD–R model. Potential shortcomings and implications for future research are discussed.  相似文献   
270.
Perceived organizational support (POS) has been found to predict important organizational outcomes such as increasing employees’ well-being. In this research, we examine a new underlying mechanism of the relationship between POS and employees’ well-being, that is, employees’ perceptions that their organization dehumanizes them. This proposition was tested across two studies. Using an experimental design manipulating POS in a laboratory setting, Study 1 indicated that in the high POS condition, the subsequent feelings of being dehumanized by the organization were lower than in the low POS condition. More importantly, organizational dehumanization perceptions were found to mediate the POS condition and satisfaction link. Furthermore, using a sample of 1209 employees, results of Study 2 indicated that organizational dehumanization mediates the relationship between POS and three indicators of employees’ well-being (i.e., job satisfaction, emotional exhaustion, and psychosomatic strains). Implications for research on both organizational support theory and dehumanization theory are discussed.  相似文献   
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