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Human vision supports social perception by efficiently detecting agents and extracting rich information about their actions, goals, and intentions. Here, we explore the cognitive architecture of perceived animacy by constructing Bayesian models that integrate domain‐specific hypotheses of social agency with domain‐general cognitive constraints on sensory, memory, and attentional processing. Our model posits that perceived animacy combines a bottom–up, feature‐based, parallel search for goal‐directed movements with a top–down selection process for intent inference. The interaction of these architecturally distinct processes makes perceived animacy fast, flexible, and yet cognitively efficient. In the context of chasing, in which a predator (the “wolf”) pursues a prey (the “sheep”), our model addresses the computational challenge of identifying target agents among varying numbers of distractor objects, despite a quadratic increase in the number of possible interactions as more objects appear in a scene. By comparing modeling results with human psychophysics in several studies, we show that the effectiveness and efficiency of human perceived animacy can be explained by a Bayesian ideal observer model with realistic cognitive constraints. These results provide an understanding of perceived animacy at the algorithmic level—how it is achieved by cognitive mechanisms such as attention and working memory, and how it can be integrated with higher‐level reasoning about social agency. 相似文献
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结果的接近性是指对已发生事件的实际结果与在心理上的理想结果或期待结果之间差距的接近程度。实验采用事件相关电位技术和类老虎机赌博任务探讨了结果的接近性对正性结果评价的影响。(1)行为评定结果表明, 结果的接近性不同水平诱发了不同的情绪体验, “差一点输”的赢钱使被试更多感到庆幸, “最理想”的赢钱使被试感到高兴; 结果的接近性也影响了随后trial的反应时, 与“一般”的赢钱和“最理想”的赢钱相比, “差一点输的”赢钱后的下一个trial中被试的反应时明显变长。(2)脑电结果表明, 结果的接近性不同水平诱发了不同的FRN和P300, 与“一般”的赢钱和“最理想”的赢钱相比, “差一点输”的赢钱诱发了波幅更大的FRN和波幅更大潜伏期更长的P300。这说明结果的接近性明显地影响了正性结果的认知评价加工。 相似文献
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二十多年来,中国经济建设取得的成就,前所未有,举世瞩目,无可争议。但出现的问题之多,社会矛盾加剧,也是前所未有。借此,有人将这些问题的产生,归咎于改革,还有人追源溯始,怪罪到“五四”新文化运动请来德先生和赛先生。或称在中国实行民主,是“祸国殃民的选择”;或将陈独秀提出“国人欲脱蒙昧时代,羞为浅化之民也,则急起直追,当以科学与人权并重”,视为“用极端丑化中国文化、浮夸西方科学之伟大的手段,误导社会”。他们赞帝王独裁之体制为德政之所出,奉愚昧落后之文化糟粕为不可触动之传统,是古非今,自觉不自觉地在为封建亡灵招魂。一、皇… 相似文献
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AbstractIn social and economic interactions, people often decide differently for others, as against for themselves, under situations involving risks. This sometimes leads to conflicts or contradictions. Although previous studies have explored such contradictions, the findings have been inconsistent. To reconcile these inconsistencies, this paper investigates the role played by the different domains and probabilities in the self-other differences under risk. Two groups of participants completed a gambling task combining different domains (gain vs. loss) and probabilities (small vs. large). One group made decisions for others and the other group made decisions for themselves. The results revealed a four pattern of discrepancy: the ones who made decisions for others were less risk-seeking than those who made decisions for themselves over the small probability gains. This was reversed over the large probability gains. Conversely, the participants who made decisions for others were more risk-seeking than those who made decisions for themselves over the small probability losses. The results were reversed over the large probability losses. These results reconcile the contradictory findings of the previous studies and suggest the significant role played by contextual factors in such discrepancies. 相似文献
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