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171.
Interdependent tasks and role play were implemented as treatment conditions in three elementary classrooms (n=142) to affect the peer nominations of the subjects. Third to fifth grade subjects, 68 female and 74 male, received 12 hour per day of treatment or a control condition for two weeks. Sociometric measurements were obtained prior to the treatment, one week after, and six weeks after. Analysis of covariance was used to test the effectiveness of the treatments. One week following treatment, intersependent tasks was effective (p<.05) in causing subjects in all grades to pick formerly low status children. On the six weeks followup only fifth grade subjects showed the effects of interdependent tasks (p<.01). Several post hoc analyses were performed to investigate the mechanisms behind the change. The results suggest that interdependent tasks may be an effective strategy in raising the popularity of low status children if the treatment becomes an ongoing part of classroom routine. The implications for primary prevention are discussed.  相似文献   
172.
In three experiments, rats learned to respond differentially to reinforced and nonreinforced trials when the length of the intertrial interval (ITI) predicted the trial outcome (reinforcement or nonreinforcement). Rats in control groups, for whom the length of the ITI did not predict the outcome, did not show differential performance on nonreinforced and reinforced trials. Generalization gradients obtained following discrimination training were comparable to those obtained following discrimination training with other types of discriminative stimuli. That is, groups which had shown differential performance in discrimination training yielded generalization gradients with fastest speeds at the previously reinforced ITIs, slowest speeds at the previously nonreinforced ITIs, and intermediate speeds at ITIs of intermediate length. Control groups yielded flat gradients across all ITIs tested. These effects were shown for relative time discrimination (short time = reinforcement, long time = nonreinforcement, or the reverse) and also for an absolute time discrimination (long and short time = reinforcement, middle time = nonreinforcement or the reverse). This method was effective for time duration measured in minutes rather than seconds, as is more commonly the case.  相似文献   
173.
A schema-based theory of music perception that describes the dynamic interaction between the musical event and the listener’s knowledge of the underlying regularities in tonal music is proposed. Three properties of musical schema are evaluated in a recognition memory experiment: (1) The schema engages a subset of the abstract knowledge system that is determined by the predominant key of the musical sequence, (2) the schema evaluates both interval relations and the functions of the sounded elements within the established tonal framework, and (3) the schema interacts continuously with the musical event in time to process pitch information in its temporal context. Listeners are required to identify the serial position of a chord that is changed between two successive chord sequences that are otherwise identical. The experiment measures the magnitude and the temporal extent of the disruptive effect of including in the sequence an element outside the tonal framework. The results show temporally specific effects on memory for pitch relations consistent with the operation of a musical schema. Comparisons are made with schema-based theories applied in other perceptual and cognitive domains.  相似文献   
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Instantiation in skilled and less skilled comprehenders   总被引:1,自引:0,他引:1  
Previous research has shown that adults tend to infer particular meanings of words, according to their context, a process that has been termed instantiation. An experiment was carried out to investigate the relation between 7 to 8 year olds' skill at reading comprehension and their ability to instantiate. A cued recall paradigm was used: the subjects were presented with a series of short sentences, and either the general noun that had appeared in the original sentence, or a particular noun that fitted the context, was given as a cue. The results showed that both skilled and less skilled comprehenders recalled the original sentences equally well, given the original nouns, but that the performance of the skilled group was superior when they were given the particular word cues, indicating that the skilled comprehenders were instantiating more readily. An independent test showed that their superior performance was not attributable to their better general knowledge.  相似文献   
176.
This paper reflects the working through of a group's fantasy that the deceased group leader wished the group to continue. As in any defense, the fantasy protected members from the pain of the finality of the leader's death. This article reveals the subjective experience concerning the effect of the leader's death on the group and members' intrapsychic struggle to separate and individuate from the deceased leader, while attending to and striving toward the group's continuation. The group's painful and growing individuation enabled the group to follow its own tasks without the spector of the deceased leader.  相似文献   
177.
A complex in-basket simulation and a paper-and-pencil scenario experiment were used to study relationships between organizational leadership and gender. Separate samples completed identical attitude instruments in the independent studies. Analysis revealed that substantially more of the total variance was accounted for in the simulation study than in the scenario investigation. Also, more overt, gender-based responses were observed in the scenario study. It was concluded that social simulation may tap a deeper level of psychological process and may elicit more subject involvement than typical experimental methods. Thus, the more complex procedures of the simulation, as compared to those of a typical method such as a scenario study, are justified in the study of organizational behavior.  相似文献   
178.
The paper reviews traditional attributional explanations for the over-justification effect in task motivation, isolates their weaknesses, and proposes an alternative account based on the notion that individuals process task information schematically. It is proposed that task information relating to motivation is interpreted by cognitive schema or “templates,” which identify tasks as being either instrumental or expressive in nature. When the expressive template is evoked, the task is perceived to be playlike and is experienced as inherently motivating. When the instrumental template is evoked, the task is perceived as a means to an end and task motivation results from the perceived value of the task for attaining intrinsic and/or extrinsic rewards. Structural characteristics of these templates are proposed. According to this account, overjustification effects occur when the perceived characteristics of tasks change such that the expressive template is replaced by the instrumental template and expressive motivation is transformed into instrumental motivation.  相似文献   
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