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921.
Ellen Bialystok 《Revue canadienne de psychologie expérimentale》2006,60(1):68-79
A group of 97 participants who were monolingual or bilingual and who had extensive practice playing computer video games or not completed two Simon tasks. The tasks were presented in two conditions that manipulated the number of response switches required in each block of trials. Bilingualism and video-game experience each influenced a different aspect of performance: Video-game players were faster in most conditions, including control conditions that did not include conflict from irrelevant position; bilinguals were faster only in a condition that required the most controlled attention to resolve conflict from the position and the stimulus. The results show the potential of experience to modify performance and point to subtle processing differences in various versions of the Simon task. 相似文献
922.
Martha Nussbaum 《The Journal of Ethics》2006,10(4):463-506
John Fischer challenges me to defend my arguments regarding the badness of death; I sharpen my position, but make some concessions,
discussing the possibility of postmortem harm. In response to John Deigh, I defend the account of disgust given in Hiding from Humanity, together with the research of Paul Rozin that I follow there. I discuss Patrick Devlin’s conservative position, agree that
we need to object to its emphasis on solidarity, not only to its emphasis on disgust, and argue that Deigh’s statement of
Devlin’s position is too kind to Devlin. In response to Henry Richardson, I summarize my reasons for thinking that the classical
social contract tradition cannot handle well the problems posed by the issue of justice for people with disabilities, and
that even Rawls’s position requires major modification if it is to do so. I explore differences between Richardson’s position
and my own on the issues of self-respect, liberty, and primary goods. 相似文献
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A common practice in textbooks is to introduce concepts or strategies in association with specific people. This practice aligns with research suggesting that using “real‐world” contexts in textbooks increases students’ motivation and engagement. However, other research suggests this practice may interfere with transfer by distracting students or leading them to tie new knowledge too closely to the original learning context. The current study investigates the effects on learning and transfer of connecting mathematics strategies to specific people. A total of 180 college students were presented with an example of a problem‐solving strategy that was either linked with a specific person (e.g., “Juan's strategy”) or presented without a person. Students who saw the example without a person were more likely to correctly transfer the novel strategy to new problems than students who saw the example presented with a person. These findings are the first evidence that using people to present new strategies is harmful for learning and transfer. 相似文献
927.
Nancy Ellen Abrams 《Zygon》2015,50(2):376-388
We are living at the dawn of the first truly scientific picture of the universe‐as‐a‐whole, yet people are still dragging along prescientific ideas about God that cannot be true and are even meaningless (e.g., omniscience) in the universe we now know we live in. This makes it impossible to have a coherent big picture of the modern world that includes God. But we don't have to accept an impossible God or else no God. We can have a real God if we redefine God in light of knowledge no one ever had before. The key question is, “Could anything actually exist in the scientific universe that is worthy of the name, God?” My answer is yes: God is an “emergent phenomenon,” as real as the global economy or the government or the worldwide web, which are all emergent phenomena. But God arose from something deeper: the complex interactions of all humanity's aspirations. An emerging God has enormous implications. 相似文献
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Meredith L. Wallace Satish Iyengar Adam D. Bramoweth Ellen Frank Anne Germain 《Military psychology》2015,27(4):212-222
Daytime and nighttime symptoms of posttraumatic stress disorder (PTSD) are common among combat veterans and military service members. However, there is a great deal of heterogeneity in how symptoms are expressed. Clarifying the heterogeneity of daytime and nighttime PTSD symptoms through exploratory clustering may generate hypotheses regarding ways to optimally match evidence-based treatments to PTSD symptom profiles. We used mixture modeling to reveal clusters based on 6 daytime and nighttime symptoms of 154 combat veterans with insomnia and varying levels of PTSD symptoms. Three clusters with increasing symptom severity were identified (n1 = 50, n2 = 70, n3 = 34). These results suggest that, among veterans with insomnia, PTSD symptoms tend to exist on a continuum of severity, rather than as a categorical PTSD diagnosis. Hypotheses regarding possible targeted treatment strategies for veterans within each identified cluster, as well as ways to generalize these methods to other groups within the military, are discussed. 相似文献
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