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71.
    
People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real-world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory-based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye-tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.  相似文献   
72.
We report a semantic effect in immediate free recall, which is localized at recency and is preserved under articulatory suppression but is highly reduced when recall is delayed after an intervening distractor task. These results are explained by a neurocomputational model based on a limited-capacity short-term memory (STM) store, consisting ofactivated long-term memory representations. The model makes additional predictions about serial position functions in semantically cued recall, indicating capacity limitations caused by a displacement type mechanism, which are confirmed in a second experiment. This suggests that in addition to the phonological component in verbal STM, there is an activation/ item-limited component with semantically sensitive representations.  相似文献   
73.
Career literature has been discussing the decline of the traditional career. Despite this debate, systematic information on the prevalence of contemporary career types is lacking. Two studies with large samples of employees aimed to determine types of career orientation, to explore their prevalence, and to validate these types by testing hypotheses relating each of the career orientations to work attitudes and sociodemographical variables. In study 1 (N = 835), we identified four types of career orientation – traditional/promotion, traditional/loyalty, independent, disengaged – applying exploratory latent class analysis. These were confirmed in study 2 (N = 737) with confirmatory latent class analysis. The variables associated with the career orientation types mostly followed the predicted pattern. Almost two thirds reported a traditional career orientation, while one fifth each expressed an independent and a disengaged orientation. This finding shows that people’s career orientation does not reflect the changes that many authors argue have been occurring.  相似文献   
74.
T Stein  P Sterzer  MV Peelen 《Cognition》2012,125(1):64-79
The rapid visual detection of other people in our environment is an important first step in social cognition. Here we provide evidence for selective sensitivity of the human visual system to upright depictions of conspecifics. In a series of seven experiments, we assessed the impact of stimulus inversion on the detection of person silhouettes, headless bodies, faces and other objects from a wide range of animate and inanimate control categories. We used continuous flash suppression (CFS), a variant of binocular rivalry, to render stimuli invisible at the beginning of each trial and measured the time upright and inverted stimuli needed to overcome such interocular suppression. Inversion strongly interfered with access to awareness for human faces, headless human bodies, person silhouettes, and even highly variable body postures, while suppression durations for control objects were not (inanimate objects) or only mildly (animal faces and bodies) affected by inversion. Furthermore, inversion effects were eliminated when the normal body configuration was distorted. The absence of strong inversion effects in a binocular control condition not involving interocular suppression suggests that non-conscious mechanisms mediated the effect of inversion on body and face detection during CFS. These results indicate that perceptual mechanisms that govern access to visual awareness are highly sensitive to the presence of conspecifics.  相似文献   
75.
Viewing faces or bodies activates category‐selective areas of visual cortex, including the fusiform face area (FFA), fusiform body area (FBA), and extrastriate body area (EBA). Here, using fMRI, we investigate the development of these areas, focusing on the right FFA and FBA. Despite the overlap of functionally defined FFA and FBA (54%–75% overlap), we found that these regions developed along different trajectories. With age (7–32 years old), the FFA gradually increased in size and selectivity, and was significantly larger and more face‐selective in adults than children. By contrast, the size and selectivity of the FBA did not correlate with age, and were equivalent in children and adults. Whereas in adults the FFA and FBA were comparable in size, in children the FBA was on average 70% larger than the FFA. These findings suggest that, in children, the fusiform gyrus is predominantly selective for bodies, with commensurate face‐selective responses apparent later in development. Moreover, differences in the development of the FFA and FBA indicate that overlapping functional brain areas, supported by the same anatomical structure, can develop along different trajectories.  相似文献   
76.
Recent research has revealed that self-referential processing enhances perceptual judgments — the so-called self-prioritization effect. The extent and origin of this effect remains unknown, however. Noting the multifaceted nature of the self, here we hypothesized that temporal influences on self-construal (i.e., past/future-self continuity) may serve as an important determinant of stimulus prioritization. Specifically, as representations of the self increase in abstraction as a function of temporal distance (i.e., distance from now), self-prioritization may only emerge when stimuli are associated with the current self. The results of three experiments supported this prediction. Self-relevance only enhanced performance in a standard perceptual-matching task when stimuli (i.e., geometric shapes) were connected with the current self; representations of the self in the future (Expts. 1 & 2) and past (Expt. 3) failed to facilitate decision making. To identify the processes underlying task performance, data were interrogated using a hierarchical drift diffusion model (HDDM) approach. Results of these analyses revealed that self-prioritization was underpinned by a stimulus bias (i.e., rate of information uptake). Collectively, these findings elucidate when and how self-relevance influences decisional processing.  相似文献   
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78.
Recent research has suggested that self-relevance automatically enhances stimulus processing (i.e., the self-prioritization effect). Notably, information associated with one’s self elicits faster responses than comparable material associated with other targets (e.g., friend, stranger). Challenging the assertion that self-prioritization is an obligatory process, here we hypothesized that self-relevance only facilitates performance when task sets draw attention to previously formed target-object associations. The results of two experiments were consistent with this viewpoint. Compared with arbitrary objects owned by a friend, those owned by the self were classified more rapidly when participants were required to report either the owner or identity of the items (i.e., semantic task set). In contrast, self-relevance failed to facilitate performance when participants judged the orientation of the stimuli (i.e., perceptual task set). These findings demonstrate the conditional automaticity of self-prioritization during stimulus processing.  相似文献   
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