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This article summarizes scientific knowledge in the fields of quantum physics and medical science regarding the origin and the nature of the universe and life. The recent discoveries in the fields of biophysics, genetics, epigenetics, neuroscience, and psychosomatics describe the universe and life as highly coherent systems where information is a key factor. In this concept living systems are cognitive networks in a dynamic relationship with their environment. Health in this context is a dynamic balance in a subject in which the information flows functionally. Disease is identified as a pathology of information that can be classified in a new way, considering two different codes of meaning—the semiotic and the symbolic.  相似文献   
134.
Mario Alai 《Axiomathes》2016,26(4):467-487
This is an attempt to sort out what is it that makes many of us uncomfortable with the perdurantist solution to the problem of change. Lewis argues that only perdurantism can reconcile change with persistence over time, while neither presentism nor endurantism can. So, first, I defend the endurantist solution to the problem of change, by arguing that what is relative to time are not properties, but their possession. Second, I explore the anti-perdurantist strategy of arguing that Lewis cannot solve the problem of change, for he cannot account for how some properties are possessed by objects in time. However, I argue that this strategy fails, for if by saying that objects in time can have properties ‘timelessly’ we mean “at no particular time” and “tenselessly”, only objects outside time can have properties in that way; but if we mean “for all the time they exist”, or “essentially”, perdurantists can account for this. Finally, I argue that actually perdurantism cannot solve the problem, but for different reasons: for either it sweeps the problem under the carpet, denying change, and in general subverting our conceptual scheme in a dangerous way, or it becomes equivalent to the endurantist picture that properties are had at times. Nor perdurantism is justified by the Relativity Theory or the B-theory of time, because while endurantism is certainly comfortable with presentism, it need not be committed to it; and even if it were, presentism need not be refuted by the Relativity Theory.  相似文献   
135.
Recent research has revealed that work often can undermine people's humanness by promoting a view of them as mere objects. In particular, the workers’ meta-perceptions of being treated as company resources (i.e., organizational dehumanization) and their self-perceptions of being instrument-like (i.e., self-objectification) could be triggered by several factors. Previous research has identified that abusive supervisors and engaging in objectifying (repetitive, fragmented and other oriented) tasks are two of the main key factors that affect worker's dehumanization. The present project aims to disentangle the extent both factors (perceptions of abusive leadership and performing objectifying tasks) contribute to created perceptions of organizational dehumanization and self-objectification among workers that, ultimately, affects workers job satisfaction. In Study 1 (N = 208 workers), we measured the extent perceived abusive supervisors and objectifying job features predicted organizational dehumanization, self-objectification, and job satisfaction. The results indicate that abusive supervisors predicted perceptions of organizational dehumanization and workers self-objectification in a higher extent than objectifying job features, while workers job satisfaction was predicted in a higher extent by objectifying job features. In Study 2 (N = 141), we experimentally manipulated the abusive (versus nonabusive) supervisors and the objectifying (versus nonobjectifying) tasks in a laboratory setting. Results also indicated that the abusive supervisor exerts a greater influence than performing objectifying tasks on organizational dehumanization, self-objectification, and job satisfaction. The detrimental effect of an abusive supervisor in comparison with other working conditions on workers’ humanness is discussed, and practical implications are highlighted.  相似文献   
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The gaze-cueing effect is a robust phenomenon which illustrates how attention can be shaped by social factors. In four experiments, the present study explored the interaction between the ethnic membership of the participant and that of the face providing the gaze cue. Firstly, we aimed to further investigate the differential impact of White, Black, and Asian faces on the gaze-cueing effect in White individuals. Secondly, we aimed to explore, for the first time, the impact of faces belonging to different ethnicities on gaze cueing in Chinese participants. The results allowed to rule out alternative accounts and showed that White participants exhibit a gaze-cueing effect for White and Asian faces, but not for Black faces, consistent with previous studies. As regards Chinese participants, the overall findings suggested a stronger gaze-cueing effect for White faces than for Asian faces. The results are discussed with reference to differences in the perceived social status of the various groups, pointing to the need of taking into account different cultural contexts.  相似文献   
138.
The present research investigates the psychological dynamics underlying displaced revenge. We examine (1) the effect of entitativity on displaced revenge tendencies, including potential mediators of this effect, and (2) the conditions under which taking displaced revenge is satisfying for avengers. In three studies, we show that (a) perpetrator group entitativity predicts the tendency to take displaced revenge via perceptions that the vengeful action is effective in delivering a message to the original perpetrator, (b) that displaced revenge is satisfying when the group continues to exist in its original form, but not when the perpetrator has left the group or when the group has dissolved, and (c) that displaced revenge is most satisfying when both the original perpetrator and the target of revenge understand why revenge has been taken. These findings imply that sending a message to the original perpetrator is an important aspect of the psychological dynamics underlying displaced revenge.  相似文献   
139.
The “Macbeth effect” denotes the phenomenon that people wish to cleanse themselves physically when their moral self has been threatened. In this article we argue that such a threat to one's moral self may also result from playing a violent video game, especially when the game involves violence against humans. The cleansing effect should be particularly strong among inexperienced players who do not play video games on a regular basis, because frequent players may apply other strategies to alleviate any moral concerns. Seventy students played one of two violent video games and were then asked to select 4 out of 10 gift products, half of which were hygiene products. Inexperienced players reported more moral distress when the game involved violence against humans (compared to violence against objects), and selected more hygiene products in this condition than frequent video game players. Frequent players, on the other hand, reported less moral distress, irrespective of the game they played.  相似文献   
140.
It is known that deaf individuals usually outperform normal hearing subjects in speechreading; however, the underlying reasons remain unclear. In the present study, speechreading performance was assessed in normal hearing participants (NH), deaf participants who had been exposed to the Cued Speech (CS) system early and intensively, and deaf participants exposed to oral language without Cued Speech (NCS). Results show a gradation in performance with highest performance in CS, then in NCS, and finally NH participants. Moreover, error analysis suggests that speechreading processing is more accurate in the CS group than in the other groups. Given that early and intensive CS has been shown to promote development of accurate phonological processing, we propose that the higher speechreading results in Cued Speech users are linked to a better capacity in phonological decoding of visual articulators.  相似文献   
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