全文获取类型
收费全文 | 409篇 |
免费 | 27篇 |
出版年
2024年 | 2篇 |
2023年 | 7篇 |
2022年 | 6篇 |
2021年 | 18篇 |
2020年 | 13篇 |
2019年 | 11篇 |
2018年 | 23篇 |
2017年 | 23篇 |
2016年 | 31篇 |
2015年 | 19篇 |
2014年 | 17篇 |
2013年 | 51篇 |
2012年 | 20篇 |
2011年 | 27篇 |
2010年 | 19篇 |
2009年 | 12篇 |
2008年 | 22篇 |
2007年 | 24篇 |
2006年 | 16篇 |
2005年 | 18篇 |
2004年 | 9篇 |
2003年 | 9篇 |
2002年 | 11篇 |
2001年 | 1篇 |
2000年 | 5篇 |
1999年 | 3篇 |
1998年 | 6篇 |
1997年 | 1篇 |
1993年 | 2篇 |
1992年 | 1篇 |
1989年 | 1篇 |
1988年 | 2篇 |
1986年 | 1篇 |
1984年 | 2篇 |
1976年 | 3篇 |
排序方式: 共有436条查询结果,搜索用时 15 毫秒
291.
Marina Gershkovich Rachel Middleton Dianne M. Hezel Stephanie Grimaldi Megan Renna Cale Basaraba Sapana Patel H. Blair Simpson 《Behavior Therapy》2021,52(2):394-405
Many individuals with obsessive-compulsive disorder (OCD) do not receive evidence-based care (specifically exposure and ritual prevention; EX/RP) due to barriers such as a lack of EX/RP-trained clinicians, geographic obstacles, and the cost and time associated with the treatment. Offering an integrated treatment model consisting of brief in-person therapy coupled with a mobile application (app) might be one way to increase access to and reduce the time burden (to clinicians and patients) of EX/RP. This pilot trial evaluated the feasibility, acceptability, and clinical effects of such a treatment program for adults with OCD. Thirty-three participants enrolled in the 8-week open trial. The integrated treatment program consisted of 3 to 5 in-person sessions followed by weekly phone calls supported by a mobile app (nOCD). Participants were evaluated by trained raters and completed self-report measures at baseline, midtreatment, posttreatment and 2-month follow-up; the Yale-Brown Obsessive-Compulsive Scale (Y-BOCS) was the primary outcome. This integrated treatment program was feasible and acceptable to participants. Of the 33 study entrants, 14 (42%) responded to treatment (Y-BOCS decrease ≥ 35% with CGI- of 1 or 2), and 8 (24%) achieved minimal symptoms (i.e., Y-BOCS ≤ 12). At 2-month follow-up (n = 20), 7/20 (35%) met criteria for treatment response, and 3/20 (15.0%) met criteria for treatment remission. Although preliminary, this model warrants further study as an efficacious and resource-efficient way to deliver EX/RP for some patients with OCD. 相似文献
292.
Cognitive Processing - In the present study, we investigated how positive mood affects the formation of time-based event expectancies. After positive or neutral mood inductions, participants... 相似文献
293.
Sometimes, individuals must choose between acting in a way that satisfies their own desire or acting in a way that satisfies their partner's desire. What are the consequences of choosing one over the other for individuals' well‐being and relationship? Using experience sampling data (934 reports by 106 participants) that assessed daily decision conflicts in relationships, we examined consequences of partner‐satisfying decisions. A higher proportion of partner‐satisfying decisions predicted more perceived needs fulfillment and marginally higher perceived relationship quality over the course of a week. Additionally, immediately after the partner‐satisfying decision, participants reported feeling closer to their partner, and reported more positive and less negative affect, even when controlling for the quality of the relationship. 相似文献
294.
Devin J. Mills Marina Milyavskaya Nancy L. Heath Jeffrey L. Derevensky 《European journal of social psychology》2018,48(4):551-559
Motivation is often used as a predictor of a problematic style of video game engagement, implying that individuals' gaming undermines optimal functioning. Drawing from recent advances in Self‐Determination Theory (SDT), the present study explores the links between gaming motivations, the daily frustration of basic psychological needs, and reports of problematic video gaming (PVG). A sample of 1029 participants (72.8% male; M = 22.96 years; SD = 4.13 years) completed items regarding their gaming engagement and gaming motivation as well as their experience of needs frustration and PVG symptoms. Results revealed positive associations between gaming motivations and PVG, and between daily needs frustration and PVG. Finally, after comparing several competing models, a mediational model whereby needs frustration explained the association between individuals' gaming motivation and PVG emerged as best fitting the data. The discussion addresses the theoretical and practical implications of these findings in the context of recent research. 相似文献
295.
296.
297.
Perhaps unique among the animal species, humans are aware that they will ultimately die. Terror management theory (TMT) posits that investing in a social group helps people to manage paralysing anxiety stemming from death awareness. In line with this proposition, research to date has shown that when reminded of their own mortality, people increase their identification with a relevant group and defend its beliefs, values, and practices. In the reported study, we demonstrate that a mortality salience induction enhances people’s perceptions of group temporal endurance—or perceived collective continuity (PCC), as we define it. Enhanced PCC leads, in turn, to enhanced group identification. This is in line with the TMT assumption that death awareness leads people to invest in a social group because this constitutes a temporally enduring meaning-system that imbues life with meaning, order, and permanence, and promises death transcendence to those who meet the prescribed standards of value. 相似文献
298.
Antonova E Parslow D Brammer M Dawson GR Jackson SH Morris RG 《Memory (Hove, England)》2009,17(2):125-143
Age-related decline in allocentric (viewer-independent) spatial memory is seen across species. We employed a virtual reality analogue of the Morris Water Maze to study the effect of healthy ageing on neural activity during allocentric spatial memory using functional magnetic resonance imaging. Voxel-based morphometry was used to ascertain hippocampal volumetric integrity. A widespread neural network comprising frontal, parietal, occipital, thalamic, and cerebellar regions was activated in young and older adults, but only young adults significantly activated bilateral hippocampus and left parahippocampus, as well as right frontal pole and dorso-lateral prefrontal cortex (DLPFC) during encoding and right DLPC during retrieval. Hippocampal grey matter volume was unchanged in older adults; however, prefrontal and parahippocampal functional attenuation was accompanied by volumetric reduction. We conclude that the decline in allocentric spatial memory with age is associated with attenuated hippocampal function, as well as compromised function and structure of prefrontal and parahippocampal regions. 相似文献
299.
300.
Marina Garner 《Heythrop Journal》2024,65(2):161-174
While the philosophical study of shame has gained popularity, its application in the interpretation of the Hebrew Bible remains in its early stages. This paper delves into an analysis of shaming and unreasonable shame in the Book of Job, particularly in chapter 19. Through an examination of the Hebrew text and drawing on contemporary philosophical definitions of shame and shaming, I argue that Job perceives his friends, God, and the community to be employing shaming tactics against him, attempting to induce feelings of shame, a sentiment Job considers unjustified. In his case, shame is deemed unreasonable because Job has not violated any cherished values that would warrant such an emotion. Additionally, I demonstrate that while Job senses God shaming him, the biblical character acknowledges that his deity is the sole entity aware of his innocence—God's eyes perceive accurately, in contrast to humans', which only assess outward appearances. The role of God as the perfect witness to Job's life is fulfilled in the epilogue of the book, where Yahweh vindicates Job from the shame he has endured by publicly denouncing the serious faults of his friends. 相似文献