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21.
The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims to promote the belief that games represent an excellent tool for the project of computational psychology (CP). To underline how, despite this, GP has mainly adopted an engineering-inspired methodology and in doing so has distorted the framework of cognitive functionalism. Many successes (i.e. chess, checkers) have been achieved refusing human-like reasoning. The AI has appeared to work well despite ignoring an intrinsic motivation, that of creating an explanatory link between machines and mind. To assert that substantial improvements in GP may be obtained in the future only by renewed interest in human-inspired models of reasoning and in other cognitive studies. In fact, if we increase the complexity of games (from NP-Completeness to AI-Completeness) in order to reproduce real-life problems, computer science techniques enter an impasse. Many of AI’s recent GP experiences can be shown to validate this. The lack of consistent philosophical foundations for cognitive AI and the minimal philosophical commitment of AI investigation are two of the major reasons that play an important role in explaining why CP has been overlooked. 相似文献
22.
Avila C Cuenca I Félix V Parcet MA Miranda A 《Journal of abnormal child psychology》2004,32(3):295-304
Seven different laboratory measures of impulsivity were administered to a group of 165 school-aged boys. Parents' and teachers' ratings of Attention Deficit and Hyperactivity Disorder and Oppositional/Defiant Disorder were also obtained. Factor analyses of impulsivity measures revealed the existence of a strong Inhibitory Control Factor including measures derived from Stop Task, the Continuous Performance Test, the Matching Familiar Figures Test, and the Circle Tracing Task. Other forms of impulsivity like resistance to interference, the Wisconsin Card Sorting Test and efficiency in the DRL Task loaded on a second independent factor. The Inhibitory Control factor was correlated with ADHD ratings, whereas the second factor was slightly related to the presence of ODD symptoms. Discussion is focused on the relevance of inhibitory control in impulsivity and ADHD research. 相似文献
23.
We used holes to study unilateral border ownership and in particular the information carried by the sign of the curvature along the contour (ie the difference between convex and concave regions). When people perceive a hole, its shape has a reversed curvature polarity (ie a changed sign of curvature) compared to the same region perceived as an object. Bertamini (2001 Perception 30 1295-1310), and Bertamini and Croucher (2003 Cognition 87 33-54) suggested and found evidence to support the hypothesis that, because convex regions are perceived as parts, positional information is more readily available for convex regions. Therefore a change is predicted when a given region is perceived as either a hole or a figure. We confirm that finding in this study, using holes defined by binocular disparity. We conclude that a change from figure to hole always reverses the encoding of curvature polarity. In turn, polarity obligatorily affects perceived part structure and the processing of position. 相似文献
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Dr. med. Dipl.-Soz. Alf Gerlach 《Forum der Psychoanalyse》2004,20(1):7-12
25.
A six-factor structure of personality-descriptive adjectives: solutions from psycholexical studies in seven languages 总被引:5,自引:0,他引:5
Ashton MC Lee K Perugini M Szarota P de Vries RE Di Blas L Boies K De Raad B 《Journal of personality and social psychology》2004,86(2):356-366
Standard psycholexical studies of personality structure have produced a similar 6-factor solution in 7 languages (Dutch, French, German, Hungarian, Italian, Korean, Polish). The authors report the content of these personality dimensions and interpret them as follows: (a) a variant of Extraversion, defined by sociability and liveliness (though not by bravery and toughness); (b) a variant of Agreeableness, defined by gentleness, patience, and agreeableness (but also including anger and ill temper at its negative pole); (c) Conscientiousness (emphasizing organization and discipline rather than moral conscience); (d) Emotionality (containing anxiety, vulnerability, sentimentality, lack of bravery, and lack of toughness, but not anger or ill temper); (e) Honesty-Humility; (f) Intellect/Imagination/Unconventionality. A potential reorganization of the Big Five factor structure is discussed. 相似文献
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Bertamini M Spooner A Hecht H 《Journal of experimental psychology. Human perception and performance》2003,29(5):982-1002
Undergraduate students predicted what would be made visible by a planar mirror. A paper-and-pencil task confirmed previous findings that when approaching a mirror from the side, participants expected to see their reflection in the mirror earlier than they actually would. This early response was found for all mirrors when the observer moved horizontally--even when the mirror was placed on the floor or the ceiling--but not when the observer moved vertically (in a lift). The data support the hypothesis that many people imagine the world in the mirror as rotated around the vertical axis. When participants had to judge manipulated mirror reflections according to their naturalness, a high degree of tolerance was found. In contrast to the prediction task, a rotation around the vertical axis was judged to be less natural than other distortions. The authors conclude that perceptual knowledge and predictive knowledge lead to different patterns of errors. ((c) 2003 APA, all rights reserved) 相似文献
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Different event-related potentials (ERPs) have been shown to correlate with learning from feedback in decision-making tasks
and with learning in explicit memory tasks. In the present study, we investigated which ERPs predict learning from corrective
feedback in a multiple-choice test, which combines elements from both paradigms. Participants worked through sets of multiple-choice
items of a Swahili–German vocabulary task. Whereas the initial presentation of an item required the participants to guess
the answer, corrective feedback could be used to learn the correct response. Initial analyses revealed that corrective feedback
elicited components related to reinforcement learning (FRN), as well as to explicit memory processing (P300) and attention
(early frontal positivity). However, only the P300 and early frontal positivity were positively correlated with successful
learning from corrective feedback, whereas the FRN was even larger when learning failed. These results suggest that learning
from corrective feedback crucially relies on explicit memory processing and attentional orienting to corrective feedback,
rather than on reinforcement learning. 相似文献