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41.
In this research, we examine the influence of imposed vs. self-chosen interactive/virtual reality (IVR) exercise on affect response following, as well as during, exercise. Our sample included 131 university students who were assigned to one of three 10-min conditions: (a) self-selected interactive/virtual reality (IVR) exercise, (b) externally imposed IVR exercise, or (c) regular exercise. Exercise intensity was standardized in terms of metabolic benchmarks. Mood benefits were observed pre-to-post exercise regardless of condition. During exercise, however, higher pleasure ratings were reported by participants in the self-selected IVR exercise condition. The implications of the immediate mood effects of self-selected IVR exercise are discussed.  相似文献   
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For centuries economists and psychologists (Frank, 1988 Frank , R. H. (1988) . Passions within reason: The strategic role of the emotions . New York : Norton . (Originally published 1988)  [Google Scholar]; Ketelaar, 2004 Ketelaar, T. 2004. “Ancestral emotions, current decisions: Using evolutionary game theory to explore the role of emotions in decision-making”. In Evolutionary psychology, public policy and personal decisions, Edited by: Crawford, C. and Salmon, C. 145163. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.  [Google Scholar]; Smith, 1759) have argued that moral emotions motivate cooperation. Ketelaar and Au (2003 Ketelaar, T. and Au, W. T. 2003. The effects of guilt on the behaviour of uncooperative individuals in repeated social bargaining games: An affect-as-information interpretation of the role of emotion in social interaction. Cognition and Emotion, 17: 429453. [Taylor & Francis Online], [Web of Science ®] [Google Scholar]) recently found first evidence that guilt increases cooperation for proselfs in social bargaining games. We investigated whether this effect would also occur for shame, another moral emotion. Using a dyadic social dilemma game in Experiment 1 and an everyday cooperation measure in Experiment 2 as measures for short-term cooperation, we replicated Ketelaar and Au's findings for guilt. However, as predicted on the basis of previous emotion research, we found no such effect for shame. These results clearly indicate that the effects of moral emotions on cooperative behaviour can only be understood if the specific moral emotion is known.  相似文献   
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ABSTRACT

At present, the consequences and functions of experiences of shame are not yet well understood. Whereas psychology literature typically portrays shame as being bad for social relations, motivating social avoidance and withdrawal, there are recent indications that shame can be reinterpreted as having clear social tendencies in the form of motivating approach and social affiliation. Yet, until now, no research has ever put these alternative interpretations of shame-motivated behaviours directly to the test. The present paper presents such a test by studying the extent to which shame motivates a preference for social withdrawal versus a preference for social approach. Two studies (N?=?148 and N?=?133) using different shame inductions both showed people experiencing shame to prefer to be together with others (social approach) over being alone (social withdrawal). In addition, the preference for a social situation was found to be unique for shame; it was not found for the closely related emotion of guilt. Taken together, these findings provide direct empirical support for the idea that shame can have positive interpersonal consequences.  相似文献   
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Do actual and perceived self‐enhancement entail differing social impressions (i.e. interpersonal evaluations)? Actual self‐enhancement represents unduly positive self‐views, as gauged by an objective criterion (in this case, IQ scores), whereas perceived self‐enhancement involves the extent to which an individual is seen by informants (i.e. peers or observers) as self‐enhancing. In an online survey (N = 337), a laboratory experiment (N = 75), and a round‐robin study (N = 183), we tested the effects of actual and perceived intellectual self‐enhancement on (informant‐rated) emotional stability, social attractiveness, and social influence. Actual self‐enhancers were rated as emotionally stable, socially attractive, and socially influential. High perceived self‐enhancers were judged as socially influential, whereas low‐to‐moderate perceived self‐enhancers were deemed emotionally stable and socially attractive. Privately entertained, illusory positive (even extreme) self‐beliefs confer social benefits, whereas being perceived as self‐enhancing buys social influence at the cost of being despised. Copyright © 2013 European Association of Personality Psychology  相似文献   
45.
Abstract

This paper focuses on the role of metacognition in test anxiety. In two experiments, the metacognitive skillfulness of high vs. low test-anxious secondary school students was contrasted. Low test-anxious subjects exhibited a superior metacognitive skillfulness during math performance relative to high test-anxious subjects. Furthermore, differences in metacognitive skillfulness were performance related. In order to unravel causality in the relation between metacognition and test anxiety, two types of test-anxious students may be distinguished analogous to Naveh-Benjamin (1991). Type-1 students would lack metacognitive skills (availability deficiency), through which they experience failure and develop test anxiety. Type-2 students would experience task irrelevant thoughts, which causes cognitive interference with available metacognitive skills (production deficiency). Results of Study 1 reveal that metacognitive cueing may represent an adequate method for the identification of both types. Due to time-constraints, metacognitive cueing in Study 2 failed to do so.  相似文献   
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We varied telephone waiting times for a commercial service in 2 different experiments. In the 1st experiment, the telephone rate was either 0 or fixed at Dfl 1 (approximately $0.40) per minute. Consumer perceptions of waiting times could be described best by a psychophysical power function. Furthermore, wait evaluations were mainly influenced by the difference between the consumers’ acceptable and perceived waiting times. The negative effect of perceived waiting time on wait evaluations was increased by the monetary costs of waiting. In the 2nd experiment, the waiting times were filled in different ways: with music, queuing information, and information about expected waiting time. Information about the expected waiting time significantly reduced the overestimation of waiting time, although it increased the negative effect of perceived waiting time on wait evaluations.  相似文献   
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