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31.
Individuals can often accurately perceive others’ emotions in a purely interpersonal context. However, when people identify with an important ingroup, they experience distinctive patterns of emotion [Smith, E. R., Seger, C. R., & Mackie, D. M. (2007). Can emotions be truly group-level? Evidence regarding four conceptual criteria. Journal of Personality and Social Psychology, 93, 431-446]. Thus, in three studies using a variety of meaningful groups, we examine how a salient distinction between groups might influence people’s ability to estimate the emotions of outgroup members. Participants demonstrated substantial though imperfect accuracy in estimating the emotions reported by outgroups. Specific biases affected their estimates, especially the overlap of perceived emotions of the outgroup with the ingroup’s own emotions. Furthermore, there was a general overprediction of outgroups’ negative emotions and underprediction of their positive emotions. Because of the importance of an outgroup’s emotions as potential causes of their behavior, accuracy and biases in group emotion estimation may be consequential for intergroup relations.  相似文献   
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According to intergroup emotion theory, the impact of many intergroup events on intergroup outcomes is mediated by group-directed emotions. We demonstrate that the ability of apology to reduce retribution against and increase forgiveness of a transgressing outgroup is contributed to by discrete intergroup emotions. We examined both negative (anger and fear) and positive (respect and satisfaction) emotions directed toward the transgressing outgroup. Apology reduced the desire for retribution whereas lack of apology increased it, and outgroup-directed anger uniquely mediated this effect. In contrast, apology increased and lack of apology decreased forgiveness, particularly when the ingroup responded to the transgression, and only outgroup-directed respect mediated this effect. These results provide the first evidence that intergroup emotions can mediate the impact of apology on intergroup relations outcomes.  相似文献   
33.
Previous research shows that the experience of familiarity involves the experience of positive affect. In two experiments we clarify and extend this research by showing that the experience of familiarity involves the experience of positive affect even when the nature of the experimental task is non-affective and non-evaluative and even when participants are actively performing other cognitive operations—that the association of familiarity and positive affect is not disrupted by (non-affective and non-evaluative) judgments regardless of whether familiarity does or does not play a role in those judgments. Experiment 1 used a non-affective but evaluative task and Experiment 2 a completely non-evaluative task. Both studies manipulated familiarity through re-exposure and showed that processing familiar stimuli induced a pleasurable subjective experience.  相似文献   
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The notion that language can shape social perception has a long history in psychology. The current work adds to this literature by investigating the relationship between ingroup-designating pronouns and perceptions of familiarity. In two experiments, participants were exposed to nonsense syllables that were primed with ingroup (e.g., we) and control (e.g., it) pronouns before perceptions of the syllables’ familiarity (Experiments 1 and 2) and positivity (Experiment 2) were assessed. Because previous work has shown that ingroup pronouns are perceived positively (Perdue, Dovidio, Gurtman, & Tyler, 1990), and that positivity can trigger familiarity (e.g., [Garcia-Marques et al., 2004] and [Monin, 2003]), we predicted that syllables primed with ingroup-designating pronouns would be perceived as more familiar and positive than would syllables primed with control pronouns. These predictions were confirmed. Additionally, Experiment 2 provided suggestive evidence that the effect of ingroup pronouns on perceived familiarity is mediated by positivity. Implications of these results for the literatures on how language shapes intergroup biases and on how positivity triggers feelings of familiarity are discussed.  相似文献   
36.
When an individual is categorized as a member of a group, the individual’s social identity becomes his or her frame for perceiving the world. This research investigates how information can be perceived and processed differently when relevant social identities are salient. In two studies, participants’ individual, student, or American identities were made salient before they read strong or weak arguments in favor of the institution of comprehensive exams at their university in 10 years time. In both studies, student-salient participants analytically processed the message whereas self-salient (Study 1) and American-salient (Study 2) participants failed to agree differentially with strong and weak messages. These data suggest that social-identity salience changes the information that individuals consider relevant, providing clear support for the contention that social identities have a profound impact on the way individuals perceive and interact with the world around them.  相似文献   
37.
Cognitive control is essential to flexible, goal-directed behavior under uncertainty, yet its underlying mechanisms are not clearly understood. Because attentional functions are known to allocate mental resources and prioritize the information to be processed, we propose that the attentional functions of alerting, orienting, and executive control and the interactions among them contribute to cognitive control in the service of uncertainty reduction. To test this hypothesis, we examined the relationship between cognitive control and attentional functions. We used the Majority Function Task (MFT) to manipulate uncertainty in order to evoke cognitive control along with the Revised Attention Network Test (ANT-R) to measure the efficiency and the interactions of attentional functions. A backwards, stepwise regression model revealed that performance on the MFT could be significantly predicted by attentional functions and their interactions as measured by the ANT-R. These results provide preliminary support for our theory that the attentional functions are involved in the implementation of cognitive control as required to reduce uncertainty, though further investigation is needed.  相似文献   
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Given that familiarity is closely associated with positivity, the authors sought evidence for the idea that positivity would increase perceived familiarity. In Experiment 1, smiling and thus positively perceived novel faces were significantly more likely to be incorrectly judged as familiar than novel faces with neutral expressions. In Experiment 2, subliminal association with positive affect (a positively valenced prime) led to false recognition of novel words as familiar. In Experiment 3, validity judgments, known to be influenced by familiarity, were more likely to occur if participants were in happy mood states than neutral mood states. Despite their different paradigms and approaches, the results of these three studies converge on the idea that, at least under certain circumstances, the experience of positivity itself can signal familiarity, perhaps because the experience of familiarity is typically positive.  相似文献   
40.
This study examined the effect of playing an aggressive or nonaggressive video game on fifth-graders' free play. Twenty-two pairs of boys and 20 pairs of girls were randomly assigned to one of three conditions. One of the children in each pair played a video game rated by peers as aggressive, a video game with little aggression, or a non-video maze-solving game for 8 minutes. The other child watched. Each child was then left individually to engage in free play in a separate room for 8 minutes, and also given the opportunity to deliver rewards and punishments to another child. The results were similar for both players and observers. Girls evidenced significantly more general activity and aggressive free play after playing the aggressive video game. Girls' activity decreased and their quiet play slightly increased after playing the low aggressive game compared to the control group. Neither video game had any significant effect on boys' free play. Neither girls nor boys gave significantly more punishments or rewards after playing any of the games.  相似文献   
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