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11.
The authors tested whether a simple model based on the cancellation of the rate of change in bearing angle could account for the behavioral adaptations produced when individuals intercept moving balls while walking. In Experiment 1, the place of arrival of the ball and the angle of approach were varied. In accord with the model, velocity regulations were earlier and more pronounced the larger the angle of approach. In Experiment 2, ball speed unexpectedly changed during a trial, once again highlighting participants' functional velocity adaptations. A direct test of the model on the basis of each individual trial (N = 256) revealed that, on average, 70% of the total variance could be explained. Together, those results confirm the usefulness of such a robust strategy in the control of interceptive tasks.  相似文献   
12.
The present study reports two experiments in which a total of 20 participants without prior flight experience practiced the final approach phase in a fixed-base simulator. All participants received self-controlled concurrent feedback during 180 practice trials. Experiment 1 shows that participants learn more quickly under variable practice conditions than under constant practice conditions. This finding is attributed to the education of attention to the more useful informational variables: Variability of practice reduces the usefulness of initially used informational variables, which leads to a quicker change in variable use, and hence to a larger improvement in performance. In the practice phase of Experiment 2 variability was selectively applied to some experimental factors but not to others. Participants tended to converge toward the variables that were useful in the specific conditions that they encountered during practice. This indicates that an explanation for variability of practice effects in terms of the education of attention is a useful alternative to traditional explanations based on the notion of the generalized motor program and to explanations based on the notions of noise and local minima.  相似文献   
13.
The present experiment was designed to investigate whether the learning of goal-directed locomotion is effector independent. To answer this question a bilateral transfer of learning paradigm was used. We wanted to find out whether learning can be transferred from a trained effector system to an untrained one. Sixteen participants were asked to proceed through virtual hallways, while walking on a treadmill or handling of a joystick, in order to cross a pair of oscillating doors. Participants received 1050 training trials on the specific effector system before being transferred to the untrained one. Results indicated a clear transfer from handling to walking and only a moderate transfer from walking to handling. This asymmetrical transfer provides partial support in favor of the effector independent hypothesis. Both the theoretical implications of this work and the possible mediating effect of calibration are discussed.  相似文献   
14.
The authors studied changes in performance and kinematics during the acquisition of a 1-handed catch. Participants were 8 women who took an intensive 2-week training program during which they evolved from poor catchers to subexpert catchers. An increased temporal consistency, shift in spatial location of ball-hand contact away from the body, and higher peak velocity of the transport of the hand toward the ball accompanied their improvement in catching performance. Moreover, novice catchers first adjusted spatial characteristics of the catch to the task constraints and fine-tuned temporal features only later during learning. A principal components analysis on a large set of kinematic variables indicated that a successful catch depends on (a) forward displacement of the hand and (b) the dynamics of the hand closure, thereby providing a kinematic underpinning for the traditional transport-manipulation dissociation in the grasping and catching literature.  相似文献   
15.
The goal of this experiment was to validate an experimental set-up for studying locomotor pointing. The specific and also original element of this set-up was the interactive nature of virtual reality and movement production. This interaction was achieved through the coupling of a treadmill and a Silicon Graphics system. This latter system generated on a screen (3 × 2.3 m) an environmental array that moved according to the action produced by subjects on a treadmill. The task was to place either foot on a spatial target that appeared on the floor in front of the subject’s displacement trajectory. We analyzed the step length patterns of subjects approaching these targets, along with the current target-subject relationship. The results are in agreement with aperception-action coupling type of control mechanism that operates continuously as the subject approaches the desired target. Apparently, these findings mirror observations of real-life locomotion, indicating that the present set-up provides a valid and useful tool for examining human locomotion.  相似文献   
16.
The present study examined whether the beneficial role of coherently grouped visual motion structures for performing complex (interlimb) coordination patterns can be generalized to synchronization behavior in a visuo-proprioceptive conflict situation. To achieve this goal, 17 participants had to synchronize a self-moved circle, representing the arm movement, with a visual target signal corresponding to five temporally shifted visual feedback conditions (0%, 25%, 50%, 75%, and 100% of the target cycle duration) in three synchronization modes (in-phase, anti-phase, and intermediate). The results showed that the perception of a newly generated perceptual Gestalt between the visual feedback of the arm and the target signal facilitated the synchronization performance in the preferred in-phase synchronization mode in contrast to the less stable anti-phase and intermediate mode. Our findings suggest that the complexity of the synchronization mode defines to what extent the visual and/or proprioceptive information source affects the synchronization performance in the present unimanual synchronization task.  相似文献   
17.
Safely crossing an intersection requires that drivers actively control their approach to the intersection with respect to characteristics of the flow of incoming traffic. To further our understanding of the perceptual-motor processes involved in this demanding manoeuvre, we designed a driving simulator experiment in which 13 participants actively negotiated intersections by passing through a gap in the train of incoming traffic. Task constraints were manipulated by varying the size of the traffic gap and the initial conditions with respect to the time of arrival of the traffic gap at the intersection. Environment constraints were manipulated by varying the intersection geometry through changes in the angle formed by the crossroads. The results revealed that the task constraints systematically gave rise to continuous and gradual adjustments in approach velocity, initiated well before arriving at the intersection. These functionally appropriate adjustments allowed the drivers to safely cross the intersection, generally just slightly ahead of the center of the traffic gap. Notwithstanding the fact that the geometry of the intersection did not affect the spatiotemporal constraints of the crossing task, approach behavior varied systematically over geometries, suggesting that drivers rely on the traffic gap's bearing angle. Overall, the pattern of results is indicative of a continuous coupling between perception and action, analogous to that observed in locomotor interception tasks.  相似文献   
18.
The purpose of this study was to test whether a constant bearing angle strategy could account for the displacement regulations produced by a moving observer when attempting to intercept a ball following a curvilinear path. The participants were asked to walk through a virtual environment and to change, if (deemed) necessary, their walking speed so as to intercept a moving ball that followed either a rectilinear or a curvilinear path. The results showed that ball path curvature did indeed influence the participants' displacement kinematics in a way that was predicted by adherence to a constant bearing angle strategy mode of control. Velocity modifications were found to be proportional to the magnitude of target curvature with opposing curvatures giving rise to mirror displacement velocity changes. The role of prospective strategies in the control of interceptive action is discussed.  相似文献   
19.
There is evidence that men and women display differences in both cognitive and affective functions. Recent studies have examined the processing of emotions in males and females. However, the findings are inconclusive, possibly the result of methodological differences. The aim of this study was to investigate the perception of emotional facial expressions in men and women. Video clips of neutral faces, gradually morphing into full-blown expressions were used. By doing this, we were able to examine both the accuracy and the sensitivity in labelling emotional facial expressions. Furthermore, all participants completed an anxiety and a depression rating scale. Research participants were 40 female students and 28 male students. Results revealed that men were less accurate, as well as less sensitive in labelling facial expressions. Thus, men show an overall worse performance compared to women on a task measuring the processing of emotional faces. This result is discussed in relation to recent findings.  相似文献   
20.
Ball catching involves predicting the time and place of arrival of a mobile object. Visual cues of various kinds may help a ball catcher to perform this task successfully. The aims of the present study were (a) to assess the role of the environment in the spatiotemporal planning of ball-catching movements and (b) to determine what specific cues are actually used for this purpose. In the first experiment described here, subjects' catching performances were compared under four different environmental conditions, namely, normal lighting, ultraviolet light with no background, ultraviolet light with a densely structured background, and ultraviolet light with a sparsely structured background. Our results showed that the sight of the mobile object alone does not provide enough information for a subject to achieve his maximum performance level. Accurately assessing the point of arrival of the ball requires the use of relative visual cues. The environment is also a source of visual cues used to assess the time of arrival of the ball. A second experiment was carried out with a view to determining the exact nature of the visual cues used. Here, the orientation (frontal vs. oblique plane) and the apparent visual angle (6 degrees vs. 42 degrees ) of the background were made to vary. The results of this experiment showed that the orientation of the background affected the percentage of spatial errors produced by the subjects, whereas the apparent visual angle affected the percentage of temporal errors. The relative velocity cue generated by the masking of successive structures in the environment by the oncoming ball seems to have been taking into account in estimating the time of arrival of the ball. This cue seems to be of crucial importance during the 200 ms prior to the time of contact between the ball and the subject's hand. This finding supports the idea that the method used to assess the time to contact may involve velocity information.  相似文献   
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