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31.
Hutchison JJ  Loomis JM 《The Spanish journal of psychology》2006,9(2):332-9; discussion 340-8
In a series of recent studies, Proffitt and his colleagues have reported that the perceived distance to a target is influenced by the energy expenditure associated with any action, such as walking or throwing, for spanning the distance to the target. In particular, Proffitt, Stefanucci, Banton, and Epstein (2003) reported that wearing a heavy backpack caused verbal reports of distance to increase. We conducted a study to determine whether three responses dependent on perceived distance (verbal report of distance, blind walking, and estimates of object size) are influenced by the backpack manipulation. In two experiments, one involving a between-participants design and the other involving a within-participants design, we found that none of the three responses were influenced by the wearing of a heavy backpack.  相似文献   
32.
Immersive virtual environment (IVE) technology has great promise as a tool for basic experimental research in psychology. IVE technology gives participants the experience of being surrounded by the computer-synthesized environment. We begin with a discussion of the various devices needed to implement immersive virtual environments, including object manipulation and social interaction. We review the benefits and drawbacks associated with virtual environment technology, in comparison with more conventional ways of doing basic experimental research. We then consider a variety of examples of research using IVE technology in the areas of perception, spatial cognition, and social interaction.  相似文献   
33.
Variability in local dynamic plasticity due to material anisotropy in polycrystalline metals is likely to be important on damage nucleation and growth at low pressures. Hydrodynamic instabilities could be used to study these plasticity effects by correlating measured changes in perturbation amplitudes at free surfaces to local plastic behaviour and grain orientation, but amplitude changes are typically too small to be measured reliably at low pressures using conventional diagnostics. Correlations between strength at low shock pressures and grain orientation were studied in copper (grain size?≈?800 μm) using the Richtmyer–Meshkov instability with a square-wave surface perturbation (wavelength = 150 μm, amplitude = 5 μm), shocked at 2.7 GPa using symmetric plate impacts. A Plexiglas window was pressed against the peaks of the perturbation, keeping valleys as free surfaces. This produced perturbation amplitude changes much larger than those predicted without the window. Amplitude reductions from 64 to 88% were measured in recovered samples and grains oriented close to 〈0 0 1〉 parallel to the shock had the largest final amplitude, whereas grains with shocks directions close to 〈1 0 1〉 had the lowest. Finite element simulations were performed with elastic-perfectly plastic models to estimate yield strengths leading lead to those final amplitudes. Anisotropic elasticity and these yield strengths were used to calculate the resolved shear stresses at yielding for the two orientations. Results are compared with reports on orientation dependence of dynamic yielding in Cu single crystals and the higher values obtained suggest that strength estimations via hydrodynamic instabilities are sensitive to strain hardening and strain rate effects.  相似文献   
34.
This research examined whether visual and haptic map learning yield functionally equivalent spatial images in working memory, as evidenced by similar encoding bias and updating performance. In 3 experiments, participants learned 4-point routes either by seeing or feeling the maps. At test, blindfolded participants made spatial judgments about the maps from imagined perspectives that were either aligned or misaligned with the maps as represented in working memory. Results from Experiments 1 and 2 revealed a highly similar pattern of latencies and errors between visual and haptic conditions. These findings extend the well-known alignment biases for visual map learning to haptic map learning, provide further evidence of haptic updating, and most important, show that learning from the 2 modalities yields very similar performance across all conditions. Experiment 3 found the same encoding biases and updating performance with blind individuals, demonstrating that functional equivalence cannot be due to visual recoding and is consistent with an amodal hypothesis of spatial images.  相似文献   
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Confusion matrices were compiled for uppercase letters and for braille characters presented to observers in two ways: as raised touch stimuli and as visual stimuli that had been optically filtered of their higher spatial frequencies. These and other existing matrices were subjected to a number of analyses, including the choice model and hierarchical clustering. The strong similarity of the visual and tactile matrices from this study lends additional support to the claim that visual recognition of low-pass filtered characters, to a first approximation, can be taken as a model of tactile recognition of small two-dimensional raised patterns. Besides this, the analysis questions the widely held assumption that response bias contributes significantly to the stimulus-response contingencies in a character-recognition task.  相似文献   
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Two extensions of the structurally free logic LC   总被引:1,自引:0,他引:1  
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39.
Pastoral Psychology -  相似文献   
40.
Haptic identification of real objects is superior to that of raised two-dimensional (2-D) depictions. Three explanations of real-object superiority were investigated: contribution of material information, contribution of 3-D shape and size, and greater potential for integration across the fingers. In Experiment 1, subjects, while wearing gloves that gently attenuated material information, haptically identified real objects that provided reduced cues to compliance, mass, and part motion. The gloves permitted exploration with free hand movement, a single outstretched finger, or five outstretched fingers. Performance decreased over these three conditions but was superior to identification of pictures of the same objects in all cases, indicating the contribution of 3-D structure and integration across the fingers. Picture performance was also better with five fingers than with one. In Experiment 2, the subjects wore open-fingered gloves, which provided them with material information. Consequently, the effect of type of exploration was substantially reduced but not eliminated. Material compensates somewhat for limited access to object structure but is not the primary basis for haptic object identification.  相似文献   
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