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831.
Both anecdotal accounts and experimental evidence suggest that people underestimate how long it will take them to complete future tasks. A possible reason for this tendency is that people remember tasks as taking less time than they actually did, with these biased memories causing a corresponding bias in prediction. Two experiments were performed to determine whether or not a systematic bias in memory could explain a similar systematic bias in prediction. In support, it was found that (1) the tendency to underestimate future duration disappears when the task is novel, (2) there is similar bias in estimation of both past and future durations, and (3) variables that affect memory of duration, such as level of experience with the task and duration of delay before estimation, affect prediction of duration in the same way. It appears that, at least in part, people underestimate future event duration because they underestimate past event duration.  相似文献   
832.
The Emotion Recognition Task is a computer-generated paradigm for measuring the recognition of six basic facial emotional expressions: anger, disgust, fear, happiness, sadness, and surprise. Video clips of increasing length were presented, starting with a neutral face that changes into a facial expression of different intensities (20%-100%). The present study describes methodological aspects of the paradigm and its applicability in healthy participants (N=58; 34 men; ages between 22 and 75), specifically focusing on differences in recognition performance between the six emotion types and age-related change. The results showed that happiness was the easiest emotion to recognize, while fear was the most difficult. Moreover, older adults performed worse than young adults on anger, sadness, fear, and happiness, but not on disgust and surprise. These findings indicate that this paradigm is probably more sensitive than emotion perception tasks using static images, suggesting it is a useful tool in the assessment of subtle impairments in emotion perception.  相似文献   
833.
Applied psychologists have long been interested in examining expert performance in complex cognitive domains. In the present article, we report the results from a study of expert cognitive skill in which elements from two historically distinct research paradigms are incorporated -- the individual differences tradition and the expert-performance approach. Forty tournament-rated SCRABBLE players (20 elite, 20 average) and 40 unrated novice players completed a battery of domain-representative laboratory tasks and standardized verbal ability tests. The analyses revealed that elite- and average-level rated players only significantly differed from each other on tasks representative of SCRABBLE performance. Furthermore, domain-relevant practice mediated the effects of SCRABBLE tournament ratings on representative task performance, suggesting that SCRABBLE players can acquire some of the knowledge necessary for success at the highest levels of competition by engaging in activities deliberately designed to maximize adaptation to SCRABBLE-specific task constraints. We discuss the potential importance of our results in the context of continuing efforts to capture and explain superior performance across intellectual domains.  相似文献   
834.
835.
在西方 ,人们从来没有像今天这样健康、长寿 ,医学的成就也从来没有像今天这样巨大。然而 ,具有讽刺意味的是 ,人们也从来没有像今天这样强烈地对医学产生疑惑和提出批评。毋庸置疑 ,在过去5 0年里医学突破性的进展 ,已挽救了比以往任何时代都要多得多的生命。我们已开始厌倦医学的进步 ,以至于应当对今天认为是当然 ,而一二百年前是不可能的巨大变革进行观察。以下章节将要讨论这些进步。作为导言 ,在这里简要地概括一下在 2 0世纪下半叶发生的重大变化。二战爆发时 ,青霉素仍在实验室研究阶段 ,尚未投入临床应用。在这种抗生素“魔弹”发…  相似文献   
836.
We tested the hypothesis that a highly accurate target representation is available to the visuomotor system in brief (< 2 s) delay conditions. Participants reached to single midsagittal targets (20, 25, 30, 35, 40 cm amplitude) in full vision, open-loop and delay conditions (500, 1,000, 1,500 or 2,000 ms). Radial endpoint error was significantly greater for open-loop than full vision reaches, and was greater still for all delay conditions, which did not differ from one another. Radial error was greater for farther targets, although this tended to hold only for delayed reaches. These data suggest that the visuomotor system switches from on-line visual information to a degraded, stored representation very soon (< 500 ms) if not immediately after target occlusion.  相似文献   
837.
Coping involves any effort to deal with difficult or challenging situations, and coping strategies vary, often depending on individual differences and situational circumstances. Research has typically characterized coping as either involving problem‐focused or emotion‐focused strategies, or sometimes approach or avoidance strategies. The current review suggests that a more useful distinction would be found in crossed dimensions, such as problem‐focused approach or avoidance, or emotion‐focused approach or avoidance. For example, the individual difference of dispositional optimism has been found to be positively associated with approach coping strategies seeking to solve or control either problems or emotions, depending on the type of stressor. Although widely used, current coping scales may contribute to a skewed view of coping strategies and may not adequately depict coping dimensions. The current review calls for revisions of current scales or creation of new and better scales.  相似文献   
838.
Eye-tracking research in infants and older children has gained a lot of momentum over the last decades. Although eye-tracking research in these participant groups has become easier with the advance of the remote eye-tracker, this often comes at the cost of poorer data quality than in research with well-trained adults (Hessels, Andersson, Hooge, Nyström, & Kemner Infancy, 20, 601–633, 2015; Wass, Forssman, & Leppänen Infancy, 19, 427–460, 2014). Current fixation detection algorithms are not built for data from infants and young children. As a result, some researchers have even turned to hand correction of fixation detections (Saez de Urabain, Johnson, & Smith Behavior Research Methods, 47, 53–72, 2015). Here we introduce a fixation detection algorithm—identification by two-means clustering (I2MC)—built specifically for data across a wide range of noise levels and when periods of data loss may occur. We evaluated the I2MC algorithm against seven state-of-the-art event detection algorithms, and report that the I2MC algorithm’s output is the most robust to high noise and data loss levels. The algorithm is automatic, works offline, and is suitable for eye-tracking data recorded with remote or tower-mounted eye-trackers using static stimuli. In addition to application of the I2MC algorithm in eye-tracking research with infants, school children, and certain patient groups, the I2MC algorithm also may be useful when the noise and data loss levels are markedly different between trials, participants, or time points (e.g., longitudinal research).  相似文献   
839.
840.
This article reports five experiments demonstrating theoretically coherent effects of emotion on memory and attention. Experiments 1-3 demonstrated three taboo Stroop effects that occur when people name the color of taboo words. One effect is longer color-naming times for taboo than for neutral words, an effect that diminishes with word repetition. The second effect is superior recall of taboo words in surprise memory tests following color naming. The third effect is better recognition memory for colors consistently associated with taboo words rather than with neutral words. None of these effects was due to retrieval factors, attentional disengagement processes, response inhibition, or strategic attention shifts. Experiments 4 and 5 demonstrated that taboo words impair immediate recall of the preceding and succeeding words in rapidly presented lists but do not impair lexical decision times. We argue that taboo words trigger specific emotional reactions that facilitate the binding of taboo word meaning to salient contextual aspects, such as occurrence in a task and font color in taboo Stroop tasks.  相似文献   
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