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151.
It is widely accepted that adults show an advantage for deontic over epistemic reasoning. Two published studies (Cummins, 1996b; Harris and Núñez, 1996, Experiment 4) found evidence of this “deontic advantage” in preschool-aged children and are frequently cited as evidence that preschoolers show the same deontic advantage as adults. However, neither study has been replicated, and it is not clear from either study that preschoolers were showing the deontic advantage under the same conditions as adults. The current research investigated these issues. Experiment 1 attempted to replicate both Cummins’s and Harris and Núñez’s studies with 3- and 4-year-olds (N = 56), replicating the former with 4-year-olds and the latter with both 3- and 4-year-olds. Experiment 2 modified Cummins’s task to remove the contextual differences between conditions, making it more similar to adult tasks, finding that 4-year-olds (n = 16) show no evidence of the deontic advantage when no authority figure is present in the deontic condition, whereas both 7-year-olds (n = 16) and adults (n = 28) do. Experiment 3 removed the authority figure from the deontic condition in Harris and Núñez’s task, again finding that 3- and 4-year-olds (N = 28) show no evidence of the deontic advantage under these conditions. These results suggest that for preschoolers, the deontic advantage is reliant on particular contextual cues such as the presence of an authority figure, in the deontic condition. By 7 years of age, however, children are reasoning like adults and show evidence of the advantage when no such contextual cues are present.  相似文献   
152.
The number of individual items that can be maintained in working memory is limited. One solution to this problem is to store representations of ensembles that contain summary information about large numbers of items (e.g., the approximate number or cumulative area of a group of many items). Here we explored the developmental origins of ensemble representations by asking whether infants represent ensembles and, if so, how many at one time. We habituated 9-month-old infants to arrays containing 2, 3, or 4 spatially intermixed colored subsets of dots, then asked whether they detected a numerical change to one of the subsets or to the superset of all dots. Experiment Series 1 showed that infants detected a numerical change to 1 of the subsets when the array contained 2 subsets but not 3 or 4 subsets. Experiment Series 2 showed that infants detected a change to the superset of all dots no matter how many subsets were presented. Experiment 3 showed that infants represented both the approximate number and the cumulative surface area of these ensembles. Our results suggest that infants, like adults (Halberda, Sires, & Feigenson, 2006), can store quantitative information about 2 subsets plus the superset: a total of 3 ensembles. This converges with the known limit on the number of individual objects infants and adults can store and suggests that, throughout development, an ensemble functions much like an individual object for working memory.  相似文献   
153.
This study aimed to enhance knowledge of the construct validity and diagnostic efficiency of the depression- and anxiety-related scales of the MCMI-III (Millon, 1994). The MCMI-III, various concurrent depression and anxiety measures, and an Axis I structured diagnostic interview were administered in a total sample of 696 outpatients with depressive disorders, anxiety disorders, or both. Sound construct validity was found for the Dysthymia and Major Depression clinical syndrome scales and the Avoidant and Depressive personality disorder scales. The validity of the Anxiety scale was poor, showing moderate convergence with panic and worry-related anxiety measures, but problems discriminating from depression. Operating characteristics for discriminating depressed patients from anxious patients were fair for the Major Depression scale, but poor for the Anxiety and Dysthymia scales.  相似文献   
154.
It seems obvious that what you see influences what you feel, but what if the opposite were also true? What if how you feel can shape your visual experience? In this experiment, we demonstrate that the affective state of a perceiver influences the contents of visual awareness. Participants received positive, negative, and neutral affect inductions and then completed a series of binocular rivalry trials in which a face (smiling, scowling, or neutral) was presented to one eye and a house to the other. The percepts “competed” for dominance in visual consciousness. We found, as predicted, that all faces (smiling, scowling, and neutral) were dominant for longer when perceivers experienced unpleasant affect compared to when they were in a neutral state (a social vigilance effect), although scowling faces increased their dominance when perceivers felt unpleasant (a relative negative congruence effect). Relatively speaking, smiling faces increased their dominance more when perceivers were experiencing pleasant affect (a positive congruence effect). These findings illustrate that the affective state of a perceiver serves as a context that influences the contents of consciousness.  相似文献   
155.
The present research reveals that when it comes to recalling and imagining failure in one's life, changing how one looks at the event can change its impact on well-being; however, the nature of the effect depends on an aspect of one's self-concept, namely, self-esteem. Five studies measured or manipulated the visual perspective (internal first-person vs. external third-person) individuals used to mentally image recalled or imagined personal failures. It has been proposed that imagery perspective determines whether people's reactions to an event are shaped bottom-up by concrete features of the event (first-person) or top-down by their self-concept (third-person; L. K. Libby & R. P. Eibach, 2011b). Evidence suggests that differences in the self-concepts of individuals with low and high self-esteem (LSEs and HSEs) are responsible for self-esteem differences in reaction to failure, leading LSEs to have more negative thoughts and feelings about themselves (e.g., M. H. Kernis, J. Brockner, & B. S. Frankel, 1989). Thus, the authors predicted, and found, that low self-esteem was associated with greater overgeneralization--operationalized as negativity in accessible self-knowledge and feelings of shame--only when participants had pictured failure from the third-person perspective and not from the first-person. Further, picturing failure from the third-person, rather than first-person, perspective, increased shame and the negativity of accessible knowledge among LSEs, whereas it decreased shame among HSEs. Results help to distinguish between different theoretical accounts of how imagery perspective functions and have implications for the study of top-down and bottom-up influences on self-judgment and emotion, as well as for the role of perspective and abstraction in coping.  相似文献   
156.
Weber  Bruce H. 《Synthese》2011,178(2):271-289
The design argument was rebutted by David Hume. He argued that the world and its contents (such as organisms) were not analogous to human artifacts. Hume further suggested that there were equally plausible alternatives to design to explain the organized complexity of the cosmos, such as random processes in multiple universes, or that matter could have inherent properties to self-organize, absent any external crafting. William Paley, writing after Hume, argued that the functional complexity of living beings, however, defied naturalistic explanations. In effect he dared anyone to come up with an alternative to his inference to design, and hence a designer, outside of nature. Charles Darwin explained the apparent design of functional complexity by his theory of natural selection. Asa Gray, however, in essays as well as in correspondence with Darwin argued that natural selection allowed for a type of ‘evolutionary teleology’ in which design at most could be considered the result of universal principles. F.E. Hicks updated Hume by specifically objecting to the use of design arguments by Paley. Hicks argued that the apparent design seen in nature reflected order at a deep level in nature. The design argument was briefly revived by Lawrence Henderson early in the twentieth century but he ultimately concluded that design and teleology were not necessarily mutually entailing and he retracted his design argument in favor of one that he termed ‘natural teleology’. The current claims of ‘intelligent design’ have the same logical problems that have beset previous design arguments. If design is divorced from teleology and its discontents put behind us, then there is a possibility that the latter can have a place in the development of theories to explain the phenomena of emergent complexity.  相似文献   
157.
Community psychology emphasizes the importance of context in the study of people's lives, and culture influences this in profound ways. To develop programs that effectively address diverse communities' problems, it is essential to recognize how Euro-American human service systems are understood and responded to by the many different people being served by them. The article describes how some broadly defined social services-conceptualized and implemented within a Euro-American framework-are ill suited for the everyday realities of Alaska Native villages. The cultural discontinuities are illustrated through ethnographic vignettes. The article concludes with suggestions for developing more culturally-responsive ways to conceive of and do programming for Alaska Native and possibly other Indigenous and minority communities.  相似文献   
158.
159.
The present study had two aims: First, to investigate the joint and specific roles of working memory (WM) and intelligence as predictors of school achievement. And second, to replicate and extend earlier findings (Spinath, Spinath, Harlaar, & Plomin, 2006) on the incremental validity of non-cognitive over cognitive abilities in the prediction of school achievement. The present sample consisted of N = 179 Chinese primary school children in the fourth grade. All measures including working memory (WM), intelligence and motivational items were assessed in class. Teachers provided test scores for the domains of Chinese and Math. We found that WM was a good predictor of school achievement and comparable in predictive power to intelligence. Together, cognitive ability including both WM and intelligence explained 17.8% and 36.4% of the variance in children's Chinese and Math scores, respectively. The relative importance of WM and intelligence varied with school domains with greater predictive power of WM for Math while intelligence explained a greater proportion of the variance in Chinese although the magnitude of this difference was only moderate. Domain-specific motivational constructs contributed only marginally to the prediction of school achievement for both Chinese and Math.  相似文献   
160.
Psychiatrist Stuart Grassian has proposed the term “SHU syndrome” to name the cluster of cognitive, perceptual and affective symptoms that commonly arise for inmates held in the Special Housing Units (SHU) of supermax prisons. In this paper, I analyze the harm of solitary confinement from a phenomenological perspective by drawing on Husserl’s account of the essential relation between consciousness, the experience of an alter ego and the sense of a real, Objective world. While Husserl’s prioritization of transcendental subjectivity over transcendental intersubjectivity underestimates the degree to which first-person consciousness is constitutively intertwined with the embodied consciousness of others, Husserl’s phenomenology nevertheless provides a fruitful starting-point for a philosophical engagement with the psychiatric research on solitary confinement.  相似文献   
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