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141.
Jianming Zeng Chenglu Lin Zhitang Song Kun Li Jinhua Li 《Philosophical Magazine Letters》2013,93(2):119-124
Lead zirconate titanate (PZT) (Pb(Zr0.52Ti0.48)O3) and barium titanate (BaTiO3) thin films have been successfully prepared using a novel sol-gel- hydrothermal (SG-HT) technique at low temperatures, which involves a combination of the conventional sol-gel process and a hydrothermal method. Highly (111)-oriented PZT thin films with a single perovskite phase and polycrystalline BaTiO thin films with well developed crystallites were obtained at a processing temperature as low as 1600C. The microstructural characteristics demonstrate that the SG-HT-derived PZT and BaTiO3 thin films with good crystallinity and surface morphology are converted from the amorphous phase to the desired perovskite phase on platinum-coated and bare silicon substrates at a low processing temperature of 100-200 C. These results suggest that the SGHT technique, which is of great significance because of its low processing temperature, will become a potential and promising process for fabricating PZT, BaTiO3 and other oxide thin films. 相似文献
142.
Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) × 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need satisfaction of competence were both found to be mediators for the relationships between the game features and the motivation and engagement outcomes. The findings add evidence to support the underlying mechanism postulated by SDT for media enjoyment and motivation as well as the emerging entertainment research conceptualizing enjoyment as need satisfaction. The findings also have practical implications for intervention effort that intends to capitalize the motivational pull of video games. 相似文献
143.
This study was inspired by the rise in television targeting toddlers and preverbal infants (e.g., Teletubbies, Baby Mozart). Overall, we investigated if very young children who are in the early stages of language acquisition can learn vocabulary quickly (fast map) from television programs. Using a fast mapping paradigm, this study examined a group (n = 48) of toddlers (15–24 months) and their ability to learn novel words. Utilizing a repeated measures design, we compared children's ability to learn various novel words in 5 different conditions. These included the presentation and identification of a novel word by an adult speaker via live presentation when the toddler was attending (i.e., joint reference), an adult via live presentation when the toddler was not attending, an adult speaker on television, and an edited clip from a children's television program (Teletubbies). Overall, the toddlers were most successful in learning novel words in the joint reference condition. They were significantly less successful in the children's program condition. Furthermore, there was a significant interaction between age and condition on children's performance. Both younger (15–21 months) and older (22–24 months) participants identified the target objects when they were taught the novel word by an adult speaker; however, it appeared that children under the age of 22 months did not identify the target item when they were taught the novel word via the television program. 相似文献
144.
Increased alpha and theta activities in electroencephalography (EEG) have been found during various forms of meditation. However, advanced stage of meditation drew less attention to date. We aimed at exploring EEG characteristics during advanced meditation. Bilateral absolute alpha and theta EEG powers were recorded when a single meditator at rest, exercising breath meditation, and reaching the advanced meditative stage in 10 sessions of meditation. Averaged time-series data were analyzed using simulation modeling analysis to compare the powers during different meditative phases. During breath meditation, significantly higher activities compared with baseline were found only in bilateral theta (P = 0.0406, 0.0158 for left and right sides, respectively), but not in alpha (P = 0.1412, 0.0978 for left and right sides, respectively) bands. When meditation advanced, significantly increased activities were found both in bilateral alpha (P = 0.0218, 0.0258 for left and right sides, respectively) and theta (P = 0.0308, 0.0260 for left and right sides, respectively) bands compared against breath meditation. When advanced meditation compared against baseline, bilateral alpha (P = 0.0001, 0.0001 for left and right sides, respectively) and theta (P = 0.0001, 0.0001 for left and right sides, respectively) bands revealed significantly increased activities. Our findings support that internalized attention manifested as theta activity continuingly enhances significantly in sequential phases of meditation, while relaxation manifested as alpha activity is significant only after the advanced meditative phase is reached. 相似文献
145.
The present study aimed to investigate the psychological displacement paradigm in diary-writing (PDPD) had both immediate and short-term psychological benefits. Participants were randomly assigned to write about their recent negative life experiences two times a week for 2 weeks in PDPD group or comparison group. Results revealed that the PDPD group displayed a decrease in negative emotion and an increase in positive emotion immediately after each writing session; they also showed an increase in psychological well-being relative to the comparison group for at least 2 weeks. Implications for PDPD are discussed. 相似文献
146.
147.
Karen M. Schmidt Patricia Lee Llewellyn Gloria J. Taylor Phyllis G. Weber Barry Hong Robert Sellers Cherry Wise Colleen Wolak Lin McGaw Susan Nielson 《Journal of clinical psychology in medical settings》2003,10(3):173-185
Temperament and Character Inventory (TCI) and background questionnaire data were collected from a sample of men and women organ donation advocates (N = 362) as part of a national study to investigate their personality characteristics, temperaments, and attitudes about organ donation advocacy. Goals included identifying unique traits for advocates, and response consistency between the TCI and questionnaire. The TCI results included high scores on Cooperativeness and Self-Directedness, and low on Harm Avoidance dimensions. The questionnaire results indicated that most advocates were White, married, college-educated females, who typically spent less than 2 hr with potential donor families, were satisfied with life and job, and believed they would be in a donation position 2 years from the time surveyed. TCI and questionnaire measures were correlated for Self-Transcendence and Spirituality, Helpfulness and Job Satisfaction, and Compassion and Identification variables. 相似文献
148.
工作压力的研究现状与方向 总被引:64,自引:1,他引:63
工作压力的研究在西方已经进行了多年,并受到越来越多的注意,但在我国研究还较少。本文从工作压力的定义、对于工作压力的测量、影响工作压力产生的因素、工作压力的后果、以及应对这几个方面介绍这一领域目前的研究现状并提出作者认为这一领域现存的问题和今后的研究方向。 相似文献
149.
中学生学习策略运用、学习效能感、学习坚持性与学业成就关系的研究 总被引:14,自引:1,他引:13
本研究随机选取初一、初二、高一、高二年级共442人为被试,采用协方差结构模型考察了中学生学习策略运用、学习效能感、学习坚持性与学业成就之间的关系。研究结果表明:(1)学习策略运用、学习效能感、学习坚持性与学业成就之间都存在显著的正相关;(2)学习策略运用、学习效能感直接影响学生的学业成就,学习坚持性则通过影响学生学习策略的运用间接影响学业成就,学习效能感与学习坚持性二者相互影响;(3)学习策略运用、学习效能感、学习坚持性对学业成就的影响效应依次为,学习效能感最大,学习策略运用其次,学习坚持性再次。 相似文献
150.
汉语语句重音的分类和分布 总被引:9,自引:0,他引:9
通过两个独立进行的重音标注实验对汉语语句重音的分类和分布进行了初步探讨。实验l是由60位普通被试参加的音节重音突显度的知觉实验。实验2是由本文三位作者参加的重音类别标注实验,在此实验中语句重音被划分为节奏重音和语义重音。实验2中对于语句重音的分类性标注结果得到了实验l中普通被试对音节重音突显度知觉结果的支持,这说明人们确实能够感知到两种不同类型的重音。实验结果还表明,节奏重音倾向于出现在较大韵律单元内的最末韵律词的末音节上,并且与适当的停延相伴生,语义重音的分布则与语句的韵律结构的关系不大。 相似文献