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291.
The effect of chemical stresses upon the relation between extended dislocations and high-temperature creep in a thin plate has been investigated. The critical stress needed for the contraction of extended jogs and its effect on the creep rate are obtained. The results indicate that the critical stress needed for the contraction increases with decreasing stacking fault energy (SFE). However, creep occurs more easily with increasing SFE and increasing angle of the Burgers vector to the dislocation line, as well as with the concentration of any diffusing atoms.  相似文献   
292.

Experimental results relating to the plateau behaviour in the cyclic stress-strain (CSS) curve of copper single crystals located on different sides of the stereographic triangle are summarized. Unlike the situation for single-sliporiented crystals, the crystallographic orientation has a strong effect on the plateau behaviour in the CSS curves of double- and multiple-slip-oriented crystals. The existence or non-existence of a plateau in the CSS curves, as well as the corresponding plateau stress amplitude, depend not only on the modes and intensities of dislocation interactions among slip systems operating in the crystals but also on the slip deformation characteristics associated with crystal orientations. The plateau region in CSS curve disappears only when multiple slip plays a determining role during cyclic deformation.  相似文献   
293.
The effect of a high magnetic field on the morphology of the MnBi primary phase during the directional solidification has been investigated experimentally and the results show that an application of a high magnetic field has enhanced the faceted growth and the coarsening of the MnBi primary phase. This may be attributed to the effect of a high magnetic field on the diffusion of the solute Mn and the growth anisotropy of the MnBi crystal.  相似文献   
294.

Lead zirconate titanate (PZT) (Pb(Zr0.52Ti0.48)O3) and barium titanate (BaTiO3) thin films have been successfully prepared using a novel sol-gel- hydrothermal (SG-HT) technique at low temperatures, which involves a combination of the conventional sol-gel process and a hydrothermal method. Highly (111)-oriented PZT thin films with a single perovskite phase and polycrystalline BaTiO thin films with well developed crystallites were obtained at a processing temperature as low as 1600C. The microstructural characteristics demonstrate that the SG-HT-derived PZT and BaTiO3 thin films with good crystallinity and surface morphology are converted from the amorphous phase to the desired perovskite phase on platinum-coated and bare silicon substrates at a low processing temperature of 100-200 C. These results suggest that the SGHT technique, which is of great significance because of its low processing temperature, will become a potential and promising process for fabricating PZT, BaTiO3 and other oxide thin films.  相似文献   
295.
ObjectivesThe present study is a review on studies about the relationships between the three basic psychological needs/motivational regulations (i.e., amotivation, controlled regulation, extrinsic autonomous regulation, and intrinsic motivation) and burnout.DesignA systematic review and meta-analysis.MethodStudies were identified through five electronic databases and manual search using combinations of three groups of keywords. Three inclusion criteria were then used to screen the searched articles.ResultsEighteen studies met the inclusion criteria and these studies varied considerably in terms of their study characteristics (e.g., characteristics of participants, study designs, and outcome measures). The results also showed that the three basic psychological needs, intrinsic motivation, extrinsic autonomous regulation, and amotivation had small to large effects on predicting global burnout and its three dimensions. However, controlled regulation showed no or weak correlations with the burnout subscales.ConclusionsSelf-determination theory was generally supported in explaining athlete burnout.  相似文献   
296.
Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) × 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need satisfaction of competence were both found to be mediators for the relationships between the game features and the motivation and engagement outcomes. The findings add evidence to support the underlying mechanism postulated by SDT for media enjoyment and motivation as well as the emerging entertainment research conceptualizing enjoyment as need satisfaction. The findings also have practical implications for intervention effort that intends to capitalize the motivational pull of video games.  相似文献   
297.
The aim of the present study was to investigate the time course of the positive advantage in the expression classification of faces by recording event-related potentials (ERPs). Although neutral faces were classified more quickly than either happy or sad faces, a significant positive classification advantage (PCA)—that is, faster classification for happy than for sad faces—was found. For ERP data, as compared with sad faces, happy faces elicited a smaller N170 and a larger posterior N2 component. The P3 was modulated by facial expressions with higher amplitudes and shorter latencies for both happy and neutral stimuli than for sad stimuli, and the reaction times were significantly correlated with the amplitude and latency of the P3. Overall, these data showed robust PCA in expression classification, starting when the stimulus has been recognized as a face revealed by the N170 component.  相似文献   
298.
It was recently demonstrated that detecting target objects (e.g., animals) in natural scenes can be done in a dual-task paradigm, in the near absence of spatial attention. Under the same conditions, subjects were unable to perform apparently simpler tasks involving synthetic stimuli (e.g., discriminating randomly rotated Ts and Ls, or a bisected colour disc and its mirror image). Classical theories predict that attention is more critical for the recognition of complex stimuli that cannot be easily separated on a single feature dimension. Therefore, these puzzling results have raised a number of questions. If it is not the complexity of a stimulus, what then determines the recognition task's attentional requirements? How does this differ between natural and artificial stimuli? What can these observations tell us about the mechanism of natural scene processing as well as its relation to attention? Here we show that removing colour information, or doubling the amount of information to be analysed, failed to make the natural scene categorization tasks significantly more “attention demanding”. Conversely, increasing discriminability or predictability did not diminish the need for attention in the case of synthetic stimuli. However, when the familiar letters, such as Ts or Ls, were presented upright, full attention was no longer required for discrimination. This suggests that familiarity and meaningfulness might be among the factors that determine attentional requirements for both natural and synthetic stimuli.  相似文献   
299.
Mental rotation, as a covert simulation of motor rotation, could benefit from spatial updating of object representations. We are interested in what kind of visual cue could trigger spatial updating. Three experiments were conducted to examine the effect of dynamic and static orientation cues on mental rotation, using a sequential matching task with three-dimensional novel objects presented in different views. Experiment 1 showed that a rotating orientation cue with constant speed reduced viewpoint costs in mental rotation. Experiment 2 extended this effect with a varied-speed rotating orientation cue. However, no such benefit was observed with a static orientation cue in Experiment 3. These findings indicated that a visually continuous orientation cue is sufficient to elicit spatial updating in mental rotation. Furthermore, there may be differences in the underlying mechanisms of spatial updating on the basis of constant-speed rotating cues and varied-speed rotating cues.  相似文献   
300.
Previous studies have shown that a plausible preview word can facilitate the processing of a target word as compared to an implausible preview word (a plausibility preview benefit effect) when reading Chinese (Yang, Wang, Tong, & Rayner, 2012; Yang, 2013). Regarding the nature of this effect, it is possible that readers processed the meaning of the plausible preview word and did not actually encode the target word (given that the parafoveal preview word lies close to the fovea). The current experiment examined this possibility with three conditions wherein readers received a preview of a target word that was either (1) identical to the target word (identical preview), (2) a plausible continuation of the pre-target text, but the post-target text in the sentence was incompatible with it (initially plausible preview), or (3) not a plausible continuation of the pre-target text, nor compatible with the post-target text (implausible preview). Gaze durations on target words were longer in the initially plausible condition than the identical condition. Overall, the results showed a typical preview benefit, but also implied that readers did not encode the initially plausible preview. Also, a plausibility preview benefit was replicated: gaze durations were longer with implausible previews than the initially plausible ones. Furthermore, late eye movement measures did not reveal differences between the initially plausible and the implausible preview conditions, which argues against the possibility of misreading the plausible preview word as the target word. In sum, these results suggest that a plausible preview word provides benefit in processing the target word as compared to an implausible preview word, and this benefit is only present in early but not late eye movement measures.  相似文献   
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