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541.
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543.
The sequential-surface-integration-process (SSIP) hypothesis was proposed to elucidate how the visual system constructs the ground-surface representation in the intermediate distance range (He et al, 2004 Perception 33 789-806). According to the hypothesis, the SSIP constructs an accurate representation of the near ground surface by using reliable near depth cues. The near ground representation then serves as a template for integrating the adjacent surface patch by using the texture gradient information as the predominant depth cue. By sequentially integrating the surface patches from near to far, the visual system obtains the global ground representation. A critical prediction of the SSIP hypothesis is that, when an abrupt texture-gradient change exists between the near and far ground surfaces, the SSIP can no longer accurately represent the far surface. Consequently, the representation of the far surface will be slanted upward toward the frontoparallel plane (owing to the intrinsic bias of the visual system), and the egocentric distance of a target on the far surface will be underestimated. Our previous findings in the real 3-D environment have shown that observers underestimated the target distance across a texture boundary. Here, we used the virtual-reality system to first test distance judgments with a distance-matching task. We created the texture boundary by having virtual grass- and cobblestone-textured patterns abutting on a flat (horizontal) ground surface in experiment 1, and by placing a brick wall to interrupt the continuous texture gradient of a flat grass surface in experiment 2. In both instances, observers underestimated the target distance across the texture boundary, compared to the homogeneous-texture ground surface (control). Second, we tested the proposal that the far surface beyond the texture boundary is perceived as slanted upward. For this, we used a virtual checkerboard-textured ground surface that was interrupted by a texture boundary. We found that not only was the target distance beyond the texture boundary underestimated relative to the homogeneous-texture condition, but the far surface beyond the texture boundary was also perceived as relatively slanted upward (experiment 3). Altogether, our results confirm the predictions of the SSIP hypothesis. 相似文献
544.
图片和汉字的激活水平及知觉干扰效应的比较 总被引:5,自引:1,他引:4
研究使用8个残缺水平下的图片及其中文名(汉字双字词)为实验材料.试图比较图片与汉字双字词识别激活水平的差异,接着比较二者产生知觉于扰效应的条件,并把二者产生知觉于扰的条件与英文单词产生知觉于扰的条件进行比较。实验一结果发现,在材料较清晰的条件下,汉字双字词的命名成绩高于图片,表明汉字双字词的激活水平不比图片低,但在材料很残缺的条件下,汉字双字词的命名成绩低于图片。实验二发现双字词和图片在没有事先学习情况下都产生知觉干扰效应,已有研究表明单个汉字无需事先学习也可以产生干扰效应,而英文单词需要事先学习。因此,图片和汉字的干扰效应与英文单词的差别跟图片、汉字的激活水平比英文单词高有关。 相似文献
545.
采用高校教师工作特征问卷、人格特质问卷、工作满意度问卷对400名高校教师进行调查。结果发现:(1)高校教师工作特征与工作满意度存在显著的正相关,工作特征中的多样性与工作本身、人际关系达到中度相关;工作特征中的完整性与工作满意度、重要性与工作满意度的五个维度均达到中度相关;工作特征中的自主性与薪酬待遇、进修提升、人际关系呈中度相关;工作特征中的反馈性与工作本身、薪酬待遇、进修提升、人际关系呈中度相关。(2)高校教师人格特质与工作满意度存在显著的正相关,人格特质中的外向性维度与进修提升呈中度相关;与领导管理呈 相似文献
546.
When dissimilar visual scenes are viewed dichoptically, the observer perceives several different representations of the scene over time. To reveal that a distributed intercortical network mediates this phenomenon of binocular rivalry, we used a Kanizsa square-like display consisting of four pairs of color-rivalry-inducing elements. We found that when all four dominant elements had the same color, regardless of whether they were from the same or different eyes, the visual system ably integrated them into a larger subjective surface. Once formed, the same-colored subjective surface enjoyed a relatively longer predominance than mixed-colored patterns. During rivalry alternation, this same-colored surface was more likely to be replaced by a complementary same-colored surface, rather than by mixed-colored patterns (cohesive effect). Further, surface integration, which is mainly an extrastriate cortical function, was stronger when the same eye viewed the same-colored rivalry stimuli. Since the eye-of-origin signature is explicitly represented in V1, these findings together suggest that rivalry is processed along a distributed network including V1 and the extrastriate cortices. 相似文献
547.
Correct judgment of egocentric/absolute distance in the intermediate distance range requires both the angular declination below the horizon and ground-surface information being represented accurately. This requirement can be met in the light environment but not in the dark, where the ground surface is invisible and hence cannot be represented accurately. We previously showed that a target in the dark is judged at the intersection of the projection line from the eye to the target that defines the angular declination below the horizon and an implicit surface. The implicit surface can be approximated as a slant surface with its far end slanted toward the frontoparallel plane. We hypothesize that the implicit slant surface reflects the intrinsic bias of the visual system and helps to define the perceptual space. Accordingly, we conducted two experiments in the dark to further elucidate the characteristics of the implicit slant surface. In the first experiment we measured the egocentric location of a dimly lit target on, or above, the ground, using the blind-walking-gesturing paradigm. Our results reveal that the judged target locations could be fitted by a line (surface), which indicates an intrinsic bias with a geographical slant of about 12.4 degrees. In the second experiment, with an exocentric/relative-distance task, we measured the judged ratio of aspect ratio of a fluorescent L-shaped target. Using trigonometric analysis, we found that the judged ratio of aspect ratio can be accounted for by assuming that the L-shaped target was perceived on an implicit slant surface with an average geographical slant of 14.4 degrees. That the data from the two experiments with different tasks can be fitted by implicit slant surfaces suggests that the intrinsic bias has a role in determining perceived space in the dark. The possible contribution of the intrinsic bias to representing the ground surface and its impact on space perception in the light environment are also discussed. 相似文献
548.
Theoretical and empirical studies show that the visual system relies on boundary contours and surface features (e.g. textures) to represent 3-D surfaces. When the surface to be represented has little texture information, or has a periodic texture pattern (grating), the boundary contour information assumes a larger weight in representing the surface. Adopting the premise that the mechanisms of 3-D surface representation also determine binocular rivalry perception, the current paper focuses on whether boundary contours have a similar role in binocular rivalry. In experiment 1, we tested the prediction that the visual system prefers selecting an image/figure defined by boundary contours for rivalry dominance. We designed a binocular rivalry stimulus wherein one half-image has a boundary contour defined by a grating disk on a background with an orthogonal grating orientation. The other half-image consists solely of the (same orientation) grating background without the grating disk, ie no boundary contour. Confirming our prediction, the predominance for the half-image with the grating disk is approximately 90%, despite the fact that the grating disk corresponds to an area with orthogonal grating in the fellow eye. The advantage of the grating disk is dramatically reduced to about 50% predominance when a boundary contour is added to the background-only half-image at the location corresponding to the grating disk. We attribute this reduced advantage to the formation of a corresponding binocular boundary contour. In experiment 2 the grating background was substituted by a random-dot background in a similar stimulus design. We found that the perceptual salience of the corresponding binocular boundary contours extracted by the interocular matching process is an important factor in determining the dynamics of binocular rivalry. Experiment 3 showed that vertical lines with uneven thickness and spacing as the background reduce the contribution of the monocular boundary contour of the grating disk in binocular rivalry, possibly through the formation of binocular boundary contours between the local edges (vertical components) of the vertical lines and the corresponding grating disk. 相似文献
549.
Bailey DJ Tetzlaff JE Cook JM He X Helmstetter FJ 《Neurobiology of learning and memory》2002,78(1):1-10
Benzodiazepine pharmacology has led to greater insight into the neural mechanisms underlying learning and anxiety. The synthesis of new compounds capable of modulating responses produced by these receptors has been made possible by the development of an isoform model of the GABA(A)/benzodiazepine receptor complex. In the current experiment, rats were pretreated with several concentrations of the novel ligand RY024 (an alpha 5 beta 2 gamma 2 -selective benzodiazepine receptor inverse agonist) in the hippocampus and were trained in a Pavlovian fear conditioning paradigm. RY024 independently produced fear-related behavior prior to training and, at the highest concentration, decreased the strength of conditioning observed 24 h after training. These data provide further evidence for the involvement of hippocampal GABA(A)/benzodiazepine receptors in learning and anxiety. 相似文献
550.
Elderly suicide in China 总被引:1,自引:0,他引:1
The rise in suicide rate among elderly people in China in recent years is noteworthy and may be associated with the increasing poverty of elderly people and the lack of social resources allocated to providing them with needed services to ensure their health and mental well-being. 相似文献