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101.
Online game playing has become popular entertainment, yet its relationship with individuals' multitasking ability was inconsistent. Types of online game genre so far have not been compared and may be associated with multitasking abilities. This study proposed to explore the relationships between types of online game playing and multitasking ability, using Edinburgh Virtual Errands Test (EVET). One hundred and sixteen participants playing different online game genres, including multiplayer online battle arena (MOBA), other online game playing, and no‐online game playing were compared. Each participant was required to fill in Chen's Internet Addiction Scale and the Internet Usage Questionnaire and perform EVET and working memory tests. The results showed a positive correlation between multitasking ability and working memory. In addition, a positive association was found between MOBA‐type gaming and multitasking abilities measured by EVET. In conclusion, MOBA‐type gaming compared with other game playing is associated with better multitasking abilities in a virtual environment.Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   
102.
Sungho Choi 《Erkenntnis》2005,63(1):101-118
In this paper, I will first clarify Lewis’s influence theory of causation by relying on his theory of events. And then I will consider Michael Strevens’s charge against the sufficiency of Lewis’s theory. My claim is that it is legitimate but does not pose as serious a problem for Lewis’s theory as Strevens thinks because Lewis can surmount it by limiting the scope of his theory to causation between concrete events. Michael Strevens raises an alleged counterexample to the necessity of Lewis’s theory that, if successful, would have a very important advantage over other alleged counterexamples. But I will assert that it is simply mistaken. My defense of Lewis’s theory will shed interesting light on the relationship between Lewis’s theory and Salmon’s mark theory.  相似文献   
103.
Three experiments investigated whether the Stroop color-naming effect is modulated by the likelihood of a color word capturing visual attention. In Experiment 1, a bar or a neutral word was presented at fixation as a color carrier, along with a color word randomly appearing in either an achromatic color (white in the main experiment, gray in a follow-up) or purple. Reduction of the Stroop effect (known as Stroop dilution) occurred when the color word was achromatic but not (or to a lesser extent) when it was in purple. In Experiment 2, the color of the color word remained constant throughout trial blocks, and Stroop dilution was equally evident when the word was always in purple and when it was always in white. In Experiment 3, a color bar was presented as the color carrier with both a color word and a neutral word. In this case, the Stroop effect was larger when the color word appeared in purple, and smaller when the neutral word appeared in purple, than when neither word did. These results imply that the extent to which processing of a color word occurs is determined by the likelihood of the word capturing attention.  相似文献   
104.
Among the many forms of research misconduct, publishing fraudulent data is considered to be serious where the confidence and validity of the research is detrimentally undermined. In this study, the trend of 303 retracted publications from 44 authors (with more than three retracted publications each) was analysed. The results showed that only 6.60% of the retracted publications were single-authored and the discovery of fraudulent publications had reduced from 52.24 months (those published before the year 2000) to 33.23 months (those published on the year 2000 and onwards). It appears that with the widely accessible public databases like PubMed, fraudulent publications can be detected more easily. The different approaches adopted by authors who had previous publications retracted are also discussed herein.  相似文献   
105.
Older adults show positive gaze preferences, but to what extent are these preferences malleable? Examining the plasticity of age-related gaze preferences may provide a window into their origins. We therefore designed an attentional training procedure to assess the degree to which we could shift gaze and gaze-related mood in both younger and older adults. Participants completed either a positive or negative dot-probe training. Before and after the attentional training, we obtained measures of fixations to negatively valenced images along with concurrent mood ratings. We found differential malleability of gaze and mood by age: for young adults, negative training resulted in fewer posttraining fixations to the most negative areas of the images, whereas positive training appeared more successful in changing older adults' fixation patterns. Young adults did not differ in their moods as a function of training, whereas older adults in the train negative group had the worst moods after training. Implications for the etiology of age-related positive gaze preferences are considered.  相似文献   
106.
宋晶晶  郑涌 《心理科学进展》2014,22(9):1446-1455
个体间表现出的昼夜节律差异现象可以从日周期类型上进行分类, 包括偏爱早睡早起的清晨型, 偏爱晚睡晚起的夜晚型以及处于两者之间的中间型。已有研究表明, 夜晚型与心境障碍、注意缺陷多动障碍和进食障碍等心理疾病有关, 而日周期类型与心理健康的关系可能受到基因、社会时差、人格等因素的影响。未来应改进研究设计和测量方法, 深入考察日周期类型与心理健康的关系及其作用机制, 以及在我国文化背景下推进日周期类型与心理健康的关系研究。  相似文献   
107.
张勇  龙立荣  贺伟 《心理学报》2014,46(12):1880-1896
研究分别从认知评价理论和习得性努力理论视角考察了绩效薪酬对员工突破性创造力和渐进性创造力的影响及其作用机制, 并检验了变革型领导和交易型领导对上述两条路径的调节效应。基于24家企业的364对上下级匹配数据的研究结果表明:绩效薪酬对内在动机和突破性创造力没有显著的影响, 对外在动机和渐进性创造力有显著的正向影响。变革型领导调节绩效薪酬与突破性创造力的关系:高变革领导情境下, 绩效薪酬通过正向影响内在动机间接对突破性创造力产生正向影响; 低变革领导情境下, 绩效薪酬通过负向影响内在动机间接对突破性创造力产生负向影响。交易型领导调节绩效薪酬与渐进性创造力的关系:交易型领导通过强化绩效薪酬对外在动机的影响进而放大了绩效薪酬对渐进性创造力的正向效应。针对上述结果, 讨论了本文的理论与实践意义。  相似文献   
108.
Why, during a decision between new alternatives, do people bias their evaluations of information to support a tentatively preferred option? The authors test the following 3 decision process goals as the potential drivers of such distortion of information: (a) to reduce the effort of evaluating new information, (b) to increase the separation between alternatives, and (c) to achieve consistency between old and new units of information. Two methods, the nonconscious priming of each goal and assessing the ambient activation levels of multiple goals, reveal that the goal of consistency drives information distortion. Results suggest the potential value of combining these methods in studying the dynamics of multiple, simultaneously active goals.  相似文献   
109.
Lesion studies demonstrate that the right temporal-parietal region (RTP) is important for mediating spatial attention. The RTP is also involved in emotional experiences that can be evoked by art. Normal people vary in their ability to allocate spatial attention, thus, people who can better allocate attention might also be more influenced by the emotional messages of the paintings (evocative impact). Seventeen healthy participants bisected an unlabeled 100mm line and their performance on this task was used to create two groups, individuals who were more (mALB) and less accurate (lALB). These participants also judged 10 paintings on five qualities, Evocative Impact, Aesthetics, Novelty, Technique, and Closure by marking a 100mm line from 1 (low degree) to 10 (high degree). An ANOVA indicated differences in accuracy on the line bisection (LB) between the two groups. Additional ANOVAs, using the quality ratings as the dependent measure, revealed that the mALB group scored the Evocative Impact greater than the lALB group. These results suggest that the differences in attentional bias between the two groups, as indicated by their LB performance, might influence their evocative impact or reactions and also be a 'barometer' of other RTP functions, including emotional processing.  相似文献   
110.
随着科学技术的发展及其日益社会化,人们的思维方式、价值观念发生了变化,一些有违科技荣辱观的问题日益凸显。它们不仅败坏学术风气,损害我国科技界声誉,而且阻碍我国科学技术的进步,影响我国科教兴国战略的实施。因此,在当前建设社会主义核心价值体系、弘扬社会主义荣辱观的形势下和过程中,加强社会主义科技荣辱观的研究和建设,既十分紧迫,又非常重要。  相似文献   
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