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Kurt Grelling und Alexander Herzberg 《Erkenntnis》1934,4(1):253-258
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Kurt Marko 《Studies in East European Thought》1989,38(2):165-181
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Kurt VanLehn 《Cognitive Science》1991,15(1):1-47
Although there are many machine-learning programs that can acquire new problem-solving strategies, it is not known exactly how their processes will manifest themselves in human behavior, if at all. In order to find out, a line-by-line protocol analysis was conducted of a subject discovering problem-solving strategies. A model was developed that could explain 96% of the lines in the protocol. On this analysis, the subject's learning was confined to 11 rule acquisition events, wherein she temporarily abandoned her normal problem solving and focused on improving her strategic knowledge. Further analysis showed that: (1) Not all rule acquisition events are triggered by impasses; (2) Rules are acquired gradually, both because of competition between new and old rules, and because of the subject's apparently deliberate policy of gradual generalization. (3) This subject took a scientific approach to strategy discovery, even planning and conducting small experiments. 相似文献
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Media psychologists have long puzzled over how individuals can experience enjoyment from entertainment such as tragedies that often elicit profound feelings of sadness. The present research examines the idea that a focus on “meaningful” entertainment and affective responses identified as “elevation” may provide a framework for understanding many examples of sad or dramatic entertainment. The results of this study suggest that many types of meaningful cinematic entertainment feature portrayals of moral virtues (e.g., altruism). These portrayals, in turn, elicit feelings of elevation (e.g., inspiration) that are signified in terms of mixed affect and unique physical responses (e.g., lump in throat). Ultimately, elevation also gives rise to motivations to embody moral virtues, such as being a better person or helping others. 相似文献
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