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11.
聋人大学生在适应方面存在明显不足,这些适应问题既有和健听大学生群体相同的适应问题,又有一些聋人群体存在的特殊适应问题。然而,目前尚无适用于我国聋人大学生适应力测评的标准化工具。本研究以872名聋人大学生为对象,通过访谈和问卷调查,以《中国大学生适应量表(CCSAS)》为基础,基于聋人大学生群体进行了修订,建立《聋人大学生适应量表》。结果表明:(1)问卷包含4个维度,分别是学习适应、人际关系适应、择业适应、情绪适应,共由19个项目组成;(2)修订后的问卷,项目与量表总分相关系数在0.42~0.60之间,项目区分度指标良好。量表内部一致性信度为0.90;量表总分分半信度0.85,量表信、效度指标良好,《聋人大学生适应量表》达到心理测量学指标。  相似文献   
12.
This study aimed to continue our characterization of finger strength and multi-finger interactions across the lifespan to include those in their 60s and older. Building on our previous study of children, we examined young and elderly adults during isometric finger flexion and extension tasks. Sixteen young and 16 elderly, gender-matched participants produced maximum force using either a single finger or all four fingers in flexion and extension. The maximum voluntary finger force (MVF), the percentage contributions of individual finger forces to the sum of individual finger forces during four-finger MVF task (force sharing), and the non-task finger forces during a task finger MVF task (force enslaving), were computed as dependent variables. Force enslaving during finger extension was greater than during flexion in both young and elderly groups. The flexion-extension difference was greater in the elderly than the young adult group. The greater independency in flexion may result from more frequent use of finger flexion in everyday manipulation tasks. The non-task fingers closer to a task finger produced greater enslaving force than non-task fingers farther from the task finger. The force sharing pattern was not different between age groups. Our findings suggest that finger strength decreases over the aging process, finger independency for flexion increases throughout development, and force sharing pattern remains constant across the lifespan.  相似文献   
13.
本研究选取57名3~5岁幼儿,考察了在两种选择和三种选择的反事实推理任务中儿童的表现以及是否出现现实错误。结果如下:无论在两种还是三种选择的反事实任务中,3岁组儿童的得分显著低于4岁和5岁组儿童,而4岁和5岁组儿童之间不存在显著差异;幼儿在反事实推理中的确会出现现实错误,但除此之外,幼儿在三种选择任务中也会选择现实和正确答案之外的第三个选项。由此可见,年幼儿童可能在抑制现实和建构反事实替代情境方面都存在困难,这尚需我们进一步探究。  相似文献   
14.
3~5岁幼儿反事实思维的发展研究   总被引:1,自引:0,他引:1  
张坤 《心理学探新》2007,27(1):57-60,74
该研究采用结果和前提反事实推理任务,选取58名3-5岁幼儿为被试,考察了其反事实思维能力的发展。结果表明:1.3岁儿童在结果反事实推理中的得分显著低于4岁和5岁儿童,而4岁和5岁儿童的得分并不存在显著差异;2.幼儿的前提反事实推理因结构和方向不同而表现出不同的年龄变化趋势;3.幼儿产生的上行和下行反事实论断之间不存在显著差异。如成人一样,幼儿较少产生减法反事实。  相似文献   
15.
Guo K  Meints K  Hall C  Hall S  Mills D 《Animal cognition》2009,12(3):409-418
While viewing faces, human adults often demonstrate a natural gaze bias towards the left visual field, that is, the right side of the viewee’s face is often inspected first and for longer periods. Using a preferential looking paradigm, we demonstrate that this bias is neither uniquely human nor limited to primates, and provide evidence to help elucidate its biological function within a broader social cognitive framework. We observed that 6-month-old infants showed a wider tendency for left gaze preference towards objects and faces of different species and orientation, while in adults the bias appears only towards upright human faces. Rhesus monkeys showed a left gaze bias towards upright human and monkey faces, but not towards inverted faces. Domestic dogs, however, only demonstrated a left gaze bias towards human faces, but not towards monkey or dog faces, nor to inanimate object images. Our findings suggest that face- and species-sensitive gaze asymmetry is more widespread in the animal kingdom than previously recognised, is not constrained by attentional or scanning bias, and could be shaped by experience to develop adaptive behavioural significance.  相似文献   
16.
我国中学生职业兴趣的特点与测验编制   总被引:13,自引:0,他引:13  
随着当前就业压力的增加,社会竞争也愈演愈烈,职业生涯规划的问题逐渐受到人们的重视。本文基于当代高中毕业生选报大学专业时对自身兴趣特点深入了解的需要,在国内外职业兴趣研究的基础上,探讨了我国高中生职业兴趣的特点,并编制出一套适合当前中国高中生兴趣特点的职业兴趣测验。该测验将职业兴趣分为七种类型:艺术型、事务型、经营型、研究型、自然型、社会型和技术型。测验的信、效度测量指标均达到比较满意的水平。经过初步推广使用,获得了广大使用者的好评。  相似文献   
17.
论人类中心论的本质——关于生态伦理学论争的一个反思   总被引:1,自引:0,他引:1  
生态伦理学中的人类中心论是一个价值论命题,它与人类沙文主义没有本质区别.人类中心论通常以维护人类利益特别是其长远整体利益自居,以此作为自己的本质,但"维护人类利益"并不是人类中心论的特质,这是它与非人类中心论的共通之处.两者的本质区别并不是由"对人类单方面利益的态度"所决定的,而是由它们对其所共同面对的问题"人与自然关系的本质"的解答所决定的.人类中心论认为人是唯一价值主体,其本质就在于它是一种绝对主体主义.  相似文献   
18.
正当与相称:公正之内涵界定   总被引:2,自引:0,他引:2  
公正是当前伦理学研究的热点问题,又是个跨学科的难题解决这个难题的起点就是——公正是什么?本人认为公正是人们社会交往活动中利益的正当的相称关系(或行为)“正当”是其质的规定;“相称”是其量的规定,“正当与相称”体现了公正范畴之历史性和客观性的统一。  相似文献   
19.
A 12-item Social Interaction Questionnaire was developed to measure the social interactions among trainers and mothers of children with disabilities in Dousa-hou camps. Dousa-hou is a Japanese psychological rehabilitation method which is widely used for children with mental retardation, cerebral palsy, and autism in Japan and other Asian countries. The primary focus of the rehabilitation method is to improve bodily movements, posture, and social support to patients and their first-degree relatives as well as promoting social interaction among participants. Two factors of interaction, (1) educational and daily life matters and (2) health and care matters, emerged through factor analysis. Cronbach coefficient alpha of the questionnaire was .91. The back-translated version of the Social Interaction Questionnaire also yielded two factors and Cronbach coefficient alpha of .87. It was found that mothers or first degree relatives (N=138; M = 43.5 yr., SD = 12.3) of the patients reported more social interaction than trainers when interacting with their child's trainer, supervisor, other trainers, and other mothers during six-day Dousa-hou camps.  相似文献   
20.
With the advent of the Internet era and the maturation of electronic commerce, strategic avatar design has become an important way of keeping up with market changes and customer tastes. In this study, we propose a new approach to an adaptive avatar design that uses cognitive map (CM) as a what-if simulation vehicle. The main virtue of the new design is its ability to change specific avatar design features with objective consideration of the subsequent effects upon other design features, thereby enhancing user satisfaction. Statistical analyses of focus group interview results with a group of experts majoring in avatars and CM showed that our proposed approach could be used to effectively analyze avatar design in an adaptive and practical manner when the market situation is changing.  相似文献   
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