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31.
Murayama K  Kuhbandner C 《Cognition》2011,119(1):120-124
Money’s ability to enhance memory has received increased attention in recent research. However, previous studies have not directly addressed the time-dependent nature of monetary effects on memory, which are suggested to exist by research in cognitive neuroscience, and the possible detrimental effects of monetary rewards on learning interesting material, as indicated by studies in motivational psychology. By utilizing a trivia question paradigm, the current study incorporated these perspectives and examined the effect of monetary rewards on immediate and delayed memory performance for answers to uninteresting and interesting questions. Results showed that monetary rewards promote memory performance only after a delay. In addition, the memory enhancement effect of monetary rewards was only observed for uninteresting questions. These results are consistent with both the hippocampus-dependent memory consolidation model of reward learning and previous findings documenting the ineffectiveness of monetary rewards on tasks that have intrinsic value.  相似文献   
32.
Visual rivalry has been extensively characterized in the literature. It is thought to require spatial conflict between overlapping visual presentations, even in studies that have found nonspatial (i.e., nonretinal) influences on rivalry. Unexpectedly, we identified visual rivalry in the complete absence of spatial conflict. Participants experienced visual rivalry when we placed a nonambiguous motion stimulus in a nonspatial (in our case, object-based) reference frame. Moreover, a stimulus that was displaced within a nonspatial reference frame did not induce rivalry despite the presence of spatial conflict. This finding shows that nonspatial, object-based processing can overrule retinotopic processing and prevent rivalry from occurring when a perceived stimulus exists unambiguously in an object-based reference frame. Our results identify a potent high-level conflict-resolution stage independent of low-level spatial visual conflict. This independence of spatial overlap provides an advantage to the visual system, allowing conflict resolution when an object is nonstationary on the retina (e.g., during frequently occurring eye movements).  相似文献   
33.
Health problems are often associated with activity limitations and participation restrictions, as defined in the International Classification of Functioning, Disability and Health (ICF). This often affects the workplace in the form of sick leave or a reduction in productivity. The question is, "to what extent are participation restrictions at work related to participation restrictions in other domains of life?" A total of 382 primary health care patients (aged 18-65) were asked to provide information on their employment status, perceived health-related workplace problems and sick leave status. Health-dependent participation restrictions across different domains of life were assessed using the Index for Measuring Participation Restrictions (IMET) self rating questionnaire. Currently unemployed patients reported significantly higher degrees of participation restrictions across all domains of life than the employed participants. Employed patients with workplace problems scored higher than patients without workplace problems. The domain of work encompassed the highest level of impairment, while the lowest was observed in personal relationships. Workplace problems occur frequently for primary health care patients. They coincide with participation restrictions in other domains of life. For patients who complain about their capacity to work, diagnosis and treatment must not only focus on the work domain, but also enquire into and consider participation restrictions in other domains of life.  相似文献   
34.
Consecutive search for different targets in the same display is supported by a short-term memory mechanism: Distractors that have recently been inspected in the first search are found more quickly in the second search when they become the target (Exp. 1). Here, we investigated the properties of this memory process. We found that this recency advantage is robust to a delay between the two searches (Exp. 2) and that it is only slightly disrupted by an interference task between the two searches (Exp. 3). Introducing a concurrent secondary task (Exp. 4) showed that the memory representations formed in the first search are based on identity as well as location information. Together, these findings show that the short-term memory that supports repeated visual search stores a complex combination of item identity and location that is robust to disruption by either time or interference.  相似文献   
35.
ABSTRACT

Based on studies demonstrating that testing promotes better long-term retention than restudying (i.e., the testing effect), testing has been recommended as a powerful tool to boost knowledge acquisition in educational settings. However, a factor ubiquitous in real-life learning contexts has been ignored to date: the learner's affective state. To examine whether the learner's affective state influences the testing effect, we conducted two experiments. We employed a standard testing-effect paradigm consisting of an initial study phase and a subsequent restudy/testing phase, and induced negative, neutral, or positive affective states either before participants initially studied short expository texts (Experiment 1) or before they restudied or were tested on them (Experiment 2). After one week, memory for the texts was tested. In both experiments, previously tested material was better remembered than previously restudied material. However, in none of the experiments, did the memory advantage of testing over restudying vary as a function of affect condition. Hence, the present results suggest that testing seems to benefit long-term retention independently of the learner's affective state.  相似文献   
36.
ABSTRACT

Experimental studies have shown that testing promotes better long-term retention than repeated rereading. Regarding implications for educational practice, based on a survey study seemingly showing that students prefer repeated rereading over testing when studying [Karpicke, J. D., Butler, A. C., & Roediger, H. L. (2009). Metacognitive strategies in student learning: Do students practise retrieval when they study on their own? Memory, 17, 471–479. doi:10.1080/09658210802647009], it has been concluded that increasing the number of tests may boost students’ achievement. However, a closer look at the survey study reveals that “repeated rereading” has been operationalised in terms of “restudying” which represents a term that may subsume a variety of study strategies. We reexamined the study behaviour of students in a more fine-grained way by surveying both their hypothetical (Study 1) and real (Study 2) study behaviour when restudying texts. Results showed that rereading is preferred only by few students early in the learning process, with almost all shifting to testing late in the learning process, and that rereading is mainly performed in terms of “rereading not understood parts”, and rarely in terms of “repeated rereading”. These results indicate that the implications of the testing effect for educational practice may have to be reconsidered.  相似文献   
37.
The authors investigated the effects of visual properties of hierarchical graphs on speed of comprehension: planarity (crossing of lines), slopes (orientation of lines), and levels (adjustment of dots). In each of 4 experiments, 30 participants responded to interpretive questions that required comparisons among the elements of the graph. Knowledge provided to participants differed across Experiments 1a, 1b, and 1c; question demands varied in Experiment 2. Analysis of response latencies showed that crossing of lines is the most influential variable independent of orientation, dot adjustment, and question demands. Speed of comprehension decreased with increasing question demands. When question demands were high, orientation of lines also had an effect on speed of comprehension. Preliminary conclusions for the presentation of hierarchical graphs are drawn.  相似文献   
38.
Using DRM lists (Roediger & McDermott, 1995) in two experiments, we compared the effects of retrieval practice on a subset of the items and of the presentation of those items as retrieval cues at test on recall of the lists' critical items. In Experiment 1, the critical items were part of the studied lists, thus addressing these items' veridical recall; in Experiment 2, they were not studied, thus addressing these items' false recall. Three major results emerged. First, retrieval practice and part-list cuing reduced both veridical and false recall. Second, the two manipulations induced an integration effect in veridical recall, with substantial forgetting in lists with low false recall levels and no forgetting in lists with high false recall levels. Third, retrieval practice and part-list cuing created the same effects on recall, qualitatively and quantitatively. These results suggest that the detrimental effects of retrieval practice and part-list cuing were mediated by similar mechanisms. They are consistent with the view that not only retrieval-induced forgetting, but also part-list cuing is caused by inhibitory processes.  相似文献   
39.
40.
We examined whether visual statistical learning (VSL) produced implicit and/or explicit knowledge about temporal order information and scene chunks, using a rapid serial visual presentation target detection task and a two-alternative forced-choice (2AFC) familiarity test as indirect and direct measures of VSL, respectively. In the familiarization phase, participants viewed a visual stream of natural scenes consisting of four triplets (i.e., three images that always appeared in the same order). In the subsequent target detection task, participants were required to detect target items embedded in a stream of 12 images or 12 words representing each natural scene. In the final 2AFC familiarity test, participants observed two test sequences (statistically related triplets vs. unrelated foils) and decided whether the first or second sequence was more familiar based on the familiarization phase. In both test phases, we included the same (forward) and reverse (backward) order of scenes as presented during the familiarization phase to examine whether the expression of VSL was based on temporal order of scenes or scene chunks. The results of the target detection task showed a learning effect for both temporal order in the forward condition and chunks in the backward condition, irrespective of whether stimuli were images or words; in contrast, we did not observe a learning effect in the backward condition for scene images in the familiarity test. Our findings are compatible with a learning mechanism that has both implicit and explicit components based on temporal order information and scene chunks.  相似文献   
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