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21.
A major problem in learning from instructional animations is that the complex perceptual and cognitive processing exceeds the learner's limited processing capacities. Although attention cueing might help learners in focusing on essential parts of an animation, previous studies have shown that it does not necessarily improve learning performance. This study investigated whether generating self‐explanations while studying a cued or an uncued animation might engage learners in cognitive activities necessary for learning. It was hypothesized that learning from a cued animation that reduces working memory load associated with searching for specific elements might be improved by generating self‐explanations, whereas self‐explaining with an uncued animation would have no positive effect on learning. The results confirmed the hypothesized interaction between cueing and self‐explaining. They suggest that self‐explanation enhances learning if visual cues are used to structure and highlight the essential parts of an animation. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
22.

Background

Self-management of cognitive load is a recent development in cognitive load theory. Finger pointing has been shown to be a potential self-management strategy to support learning from spatially separated, but mutually referring text and pictures (i.e., split-attention examples).

Aims

The present study aimed to extend the prior research on the pointing strategy and investigated the effects of finger pointing on learning from online split-attention examples. Moreover, we examined an alternative pointing strategy using the computer mouse, and a combination of finger pointing and computer-mouse pointing.

Sample

One-hundred and forty-five university students participated in the present study.

Method

All participants studied an online split-attention example about the human nervous system and were randomly allocated to one of four conditions: (1) pointing with the index finger, (2) pointing with the computer mouse, (3) pointing with the index finger and the computer mouse and (4) no pointing.

Results

Results confirmed our main hypothesis, indicating that finger pointing led to higher retention performance than no pointing. However, the mouse pointing strategy and the combined finger and mouse pointing strategy did not show supportive effects.

Conclusions

Finger pointing can be used as a simple and convenient self-management strategy in online learning environments. Mouse pointing may not be as effective as finger pointing.  相似文献   
23.
24.
A review of previous studies on children's comprehension of visual formal features did not warrant predictions about children's understanding of the formal features as used in three items from Sesamstraat, the Dutch version of Sesame Street. Therefore, a study was designed in which 45 children in the age range of 4–6 years watched the items and were interviewed. In the first item, a split screen was used to visualize simultaneity of actions. The second item used a subjective camera to suggest the construction of a home video by one of the characters. Version 1 of this item did not show the character while making home video, whereas Version 2 did show the character while filming. The third item contained a dissolve (Version 1) or a cut (Version 2) to indicate the end of a dream. A general conclusion was that although older children (mean AGE=5.9 years) understood the visual formal features better than younger children (mean AGE=4.4 years), the extent to which children in both age groups understood the visual formal features appeared to vary between items and versions. Most children in both age groups understood the split screen in the first item. The younger age group did not understand the subjective camera if the making of the home video was not shown. Both the younger and the older age group understood the version with the cut better than the original version with the dissolve. In the discussion, the question was addressed what the findings of this study and previous studies teach us about children's understanding of visual formal features in general.  相似文献   
25.
In the Poggendorff illusion two collinear oblique lines, separated by two vertical lines, appear to be misaligned. 3-D processing of the oblique but not the vertical lines is considered to cause this apparent misalignment. We investigated whether more explicitly triggering 2-D versus 3-D interpretations of the different parts of Poggendorff-like displays would influence the apparent misalignment. In Experiment 1, we found that compared to 2-D controls, 3-D interpretations of the vertical parts did not influence apparent misalignment, while for the oblique parts 3-D processing resulted in more apparent misalignment than 2-D controls. In Experiment 2, the amount of contour convergence of the oblique parts was manipulated resulting in the 3-D blocks, but not the 2-D line patterns, to be perceived as receding in depth. Now, apparent misalignment increased the more the 3-D blocks were perceived as receding in depth. We conclude that apparent misalignment in Poggendorff-like displays can be influenced by different interpretations of its separate parts, while keeping the local junctions between the different elements the same.  相似文献   
26.
Abstract

The aim of the present study was to identify factors that are related to the traumatic symptoms and problem behavior among adolescents who experienced the New Years fire in 2001 in Volendam, The Netherlands. Three groups of factors were considered: pre-trauma (personality and coping), trauma-related (physical and emotional proximity to disaster), and post-trauma factors (received social support). Forty-five adolescents completed the questionnaire. Two years after the disaster, these adolescents experienced significant traumatic stress reaction (70% within the clinical range) and showed clinically significant levels of internalizing problems (37%). Pre-trauma, individual factors were identified as the most important predictors of distress, followed by received social support. The indicators of physical and emotional proximity to disaster explained little variance in distress.  相似文献   
27.
Motor experts can accurately predict the future actions of others by observing their movements. This report describes three experiments that investigate such predictions in everyday object manipulations and test whether these predictions facilitate responses to the actions of others. Observing video excerpts showing an actor reaching for a vertically mounted dial, participants in Experiment 1 needed to predict how the actor would rotate it. Their predictions were specific to the direction and extent of the dial rotation and improved proportionate to the length of the video clip shown. Testing whether such predictions facilitate responses, in the subsequent experiments responders had to undo an actor's actions, back-rotating a dial (Exp 2) and a bar (Exp 3). The responders' actions were initiated faster when the actors' movements obeyed the so-called end-state comfort principle than when they did not. Our experiments show that humans exploit the end-state comfort effect to tweak their predictions of the future actions of others. The results moreover suggest that the precision of these predictions is mediated by perceptual learning rather than by motor simulation.  相似文献   
28.
The performance of seven expert, seven intermediate, and 15 novice snooker players was compared on a range of general visual tests and sport-specific perceptual and cognitive tests in an attempt to determine the locus of the expert advantage. No significant expert-novice differences were apparent on standard optometric tests of acuity, ocular muscle balance, colour vision, and depth perception, nor on the relative frequency of unilateral and cros-lateral eye-hand dominances. Experts, however, were found to be superior in their ability to both recall and recognize rapidly-presented slides depicting normal game situations, but were no better than novices in recalling information from slides in which the balls were arranged randomly on the table. The expert group's superiority on the perceptual recall and recognition tasks was consistent with a deeper level of encoding for structured (meaningful) material. Experts were also shown, through the use of thinking-aloud and evaluation paradigms, to use a greater depth of forward planning in choosing appropriate shot options and to evaluate existing situations with greater accuracy, discriminability, and prospective planing than did novices. The cognitive advantage is shown to be a potential contributor but not a total explanation of the superior performance of the experts on the perceptual tasks. The findings of this study are consistent with existing works on expertise in board games and ‘open’ skill sports in indicating that the expert's advantage is not a general but a specific one, arising not from physical capacities but from acquired processing strategies.  相似文献   
29.
This paper deals with the history of psychoanalysis (Freud) and analytical psychology (Jung) in the light of recent developments and considers the release of new creativity in the field after its deconstruction. Cross-cultural contributions in the form of teaching stories are estimated to be of relevance, while the emphasis will be on what we, as analysts, can learn from these teachings, rather than interpreting them in the more traditional way in which such stories can be shown to fit analytical theory.
The most crucial debate in psychoanalysis of the recent era centres around stories and the deconstruction thereof. It is the debate between Lacan and Derrida on the interpretation of a crucial story (Poe's story, The Purloined Letter). The core of their views will be discussed in this paper in the light of the major differences between Freud and Jung. Whereas Freud's theoretical core-complex is closely related to Lacan's phallocentric Truth, it is Derrida who speaks of germination and dissemination as the way in which Truth manifests itself. Derrida's thought on text and words is very close to Jung's conceptions of the image and symbol, in which there is no monotheistic paradigm ruling theory  相似文献   
30.
In the sentence–picture verification (SPV) task, people read sentences implying the shape/size/colour/orientation of objects. They then verify whether pictured objects, which either match or mismatch the implied visual information mentioned in the sentence. Faster verification times on matching trials (match advantage) are considered supportive to the notion that readers perform mental simulations during sentence comprehension. This study advances this work by applying a within-subjects design to the SPV-task, enabling us to directly address the strength of and correlation between the match advantages for the properties shape, size, colour, and orientation. Results showed varying match advantages with colour showing the strongest effect, and no match advantage for orientation. Shape, size, and colour were significantly correlated, whereas there were no significant correlations with orientation. These findings suggest that interpretations of match advantages could benefit from a re-evaluation of mental simulation accountsby distinguishing between intrinsic (shape, size, and colour) and extrinsic (orientation) object properties.  相似文献   
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