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Psychologists are inadequately represented in the injury control field, despite the size of the problem and the importance of behavioral factors in injury. Using motor vehicle injuries as an example, this article discusses modern injury control principles and the role psychologists can play in injury reduction.  相似文献   
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For millennia, adults have told children stories not only to entertain but also to impart important moral lessons to promote prosocial behaviors. Many such stories contain anthropomorphized animals because it is believed that children learn from anthropomorphic stories as effectively, if not better than, from stories with human characters, and thus are more inclined to act according to the moral lessons of the stories. Here we experimentally tested this belief by reading preschoolers a sharing story with either human characters or anthropomorphized animal characters. Reading the human story significantly increased preschoolers' altruistic giving but reading the anthropomorphic story or a control story decreased it. Thus, contrary to the common belief, realistic stories, not anthropomorphic ones, are better for promoting young children's prosocial behavior.  相似文献   
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The purpose of the present article is to contribute to the development of a socio-material, situated conceptualization of creativity, in exploring music making as it becomes meaningful in performative emergence processes of the digital age. It uses the creative practices of musicians to analyse and discuss the qualities of ‘digital materials’ in a creative setting, today very often playing a critical role in the production and performance of music. Methodologically, the analysis is based on interviews with professional musicians performing at Roskilde Festival and observations inspired by the autoethnographic approach. The study concludes that creative musical emergence in performance situations of the digital age depends on an openness towards a fragility, imperilling the situation and ‘cracking’ the digital materiality.  相似文献   
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Experiences of having caused a certain outcome may arise from motor predictions based on action–outcome probabilities and causal inferences based on pre-activated outcome representations. However, when and how both indicators combine to affect such self-agency experiences is still unclear. Based on previous research on prediction and inference effects on self-agency, we propose that their (combined) contribution crucially depends on whether people have knowledge about the causal relation between actions and outcomes that is relevant to subsequent self-agency experiences. Therefore, we manipulated causal knowledge that was either relevant or irrelevant by varying the probability of co-occurrence (50% or 80%) of specific actions and outcomes. Afterwards, we measured self-agency experiences in an action–outcome task where outcomes were primed or not. Results showed that motor prediction only affected self-agency when relevant actions and outcomes were learned to be causally related. Interestingly, however, inference effects also occurred when no relevant causal knowledge was acquired.  相似文献   
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Americans have a lot of stuff, but are not necessarily happier for it. One possibility is that even if we want what we have, we want more. Wanting more may increase have-want discrepancies and reduce well-being. In this paper, we introduce the construct wanting more, and show that it negatively predicts well-being. We then identify materialism as a mediator of this relationship. Wanting more negatively effects well-being at least in part because those who want more are more likely to be materialistic. Finally, we show that wanting more than one has and wanting what one has are distinct constructs, and that wanting what one has moderates the relationship between wanting more and well-being. Those who want more are less happy only if they also do not want what they have. Wanting what one has may reduce attention to have-want discrepancies that result from wanting more.  相似文献   
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Previous research has largely focused on the influence of experienced affect on decision making; however, other sources of affective information may also shape decisions. In two studies, we examine the interacting influences of affective information, state affect, and personality on temporal discounting rates (i.e., the tendency to choose small rewards today rather than larger rewards in the future). In Study 1, participants were primed with either positive or negative affect adjectives before making reward choices. In Study 2, participants underwent either a positive or negative affect induction before making reward choices. Results in both studies indicate that neuroticism interacts with state unpleasant affect and condition (i.e., positive or negative primes or induction) to predict discounting rates. Moreover, the nature of the interactions depends on the regulatory cues of the affective information available. These results suggest that irrelevant (i.e., primes) and stable (i.e., personality traits) sources of affective information also shape judgments and decision making. Thus, current affect levels are not the only source of affective information that guides individuals when making decisions.  相似文献   
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