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21.
This article describes an important new area of research on services for children and adolescents with mental disorders at the National Institute of Mental Health, the parameters of mental health services research for youth, and the opportunities that are available for grant-funded investigations in this area.  相似文献   
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Scholars have acknowledged the need to anchor scientific knowledge about social and psychological processes in the norms, values, and experiences of the partticular population under study. This article describes how focus groups can be incorporated into the planning stages of a research pogram to facilitate these goals. After a brief overview of teh central components of focus group research, and example from a program of research involving dual-earner African American families is used to as an illustration. The article describes how (a) the identification of cultural knowledge and (b)access to the language participants use to think and talk about a topic can help researchers formulate a conceptual framework, identify important constructs, and develop appropriate instruments for assessing constructs. Some strengths and limitations of focus group research are discussed.  相似文献   
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The stability of individual differences has important implications for understanding the origins of gender-typed behaviors. For example, if some children have a stronger preference for same-sex playmates (gender segregation) than do others, then exploring characteristics that may differentiate these children from their peers (e.g., preference for gender-typed toys or teacher proximity) should prove fruitful. Otherwise, research might be focused more appropriately on group-level processes or situational factors rather than individual differences. In the current study, 57 2 1/2- to 3-year-olds from middle-class Canadian homes were observed repeatedly during free play at their preschools. Four aspects of gender typing (gender segregation, use of masculine and feminine gender-typed toys, teacher proximity) were measured so that the stability of individual differences and relations among the measures could be assessed. Stable individual differences were found for all four measures among boys, and for two of the measures (feminine toy play, teacher proximity) among girls. In addition, boys who played most frequently with masculine toys rarely were observed in proximity to the teacher. However, there was no relation between gender segregation and the other indices of gender typing.  相似文献   
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The essay examines the argument advanced by E.D. Hirsch, Jr., for instituting ‘cultural literacy’ as a fundamental priority of schools. A number of confusions and equivocations in Hirsch's reasoning are identified, and the propensity of his project to indoctrinate is exposed. Among the features of Hirsch's argument shown to be troubling are his shifting construal of ‘language’, his inconsistency about the requirements of cultural literacy, and his uncritical relation to traditional images of the American past and present. The upshot is to raise the question why Hirsch's project has elicited wide support and praise.  相似文献   
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Regression analyses of repeated measures data in cognitive research   总被引:16,自引:0,他引:16  
Repeated measures designs involving nonorthogonal variables are being used with increasing frequency in cognitive psychology. Researchers usually analyze the data from such designs inappropriately, probably because the designs are not discussed in standard textbooks on regression. Two commonly used approaches to analyzing repeated measures designs are considered in this article. It is argued that both approaches use inappropriate error terms for testing the effects of independent variables. A more appropriate analysis is presented, and two alternative computational procedures for the analysis are illustrated.  相似文献   
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A review of the literature from 1985 to 1995 on school-based mental health services for children was conducted using a computerized data-base search. Of the 5,046 references initially identified, 228 were program evaluations. Three inclusion criteria were applied to those studies: use of random assignment to the intervention; inclusion of a control group; and use of standardized outcome measures. Only 16 studies met these criteria. Three types of interventions were found to have empirical support for their effectiveness, although some of the evidence was mixed: cognitive-behavioral therapy, social skills training, and teacher consultation. The studies are discussed with reference to the sample, targeted problem, implementation, and types of outcomes assessed, using a comprehensive model of outcome domains, called the SFCES model. Future studies of school-based mental health services should (a) investigate the effectiveness of these interventions with a wider range of children's psychiatric disorders; (b) broaden the range of outcomes to include variables related to service placements and family perspectives; (c) examine the combined effectiveness of these empirically-validated interventions; and (d) evaluate the impact of these services when linked to home-based interventions.  相似文献   
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A total of 229 late adolescents (a large majority 15 to 19 years of age) completed a questionnaire that assesses a broad range of videogame-relevant experiences, preferences, and attitudes. Videogame playing was found to be a more popular, and a more highly regarded, activity among males than females. Gender differences were also found in participants' ratings of their motivations for playing videogames, their evaluations of particular characteristics of videogames, and their selection of their “most favorite” videogame. The differences between frequent and infrequent videogame players appeared to be limited to differences in the extent to which videogame playing is pursued and evaluated as a positive leisure activity, rather than reflecting broad differences in interest or personality. Some relations were found between participants' self-reported personality characteristics (i.e., self-esteem, empathy, conscientiousness, and introversion) and their attitudes toward videogames.  相似文献   
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