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871.
872.
The Wittgenstein of the Tractatus is committed to four central and interlocking claims: a limit to sense and nonsense can be drawn in logic; a limit to meaningful and meaningless language – to meaningful and meaningless nonsense – cannot be drawn in logic; whether nonsense is meaningful is shown in its use rather than its form; the Tractatus consists largely of meaningful nonsense. Undergirding these commitments is an account of language‐to‐world picturing in which shared “mathematical multiplicities” play a key role. Picturing as a global phenomenon – language‐to‐world, rather than proposition‐to‐fact – has not been well understood. The Tractatus is not a textbook. No doctrines are developed in it. No problems solved. Instead, it is a kind of Baedeker, a guidebook for those who want “to see the world aright.”  相似文献   
873.
Humiliation lacks an empirically derived definition, sometimes simply being equated with shame. We approached the conceptualisation of humiliation from a prototype perspective, identifying 61 features of humiliation, some of which are more central to humiliation (e.g. losing self-esteem) than others (e.g. shyness). Prototypical humiliation involved feeling powerless, small, and inferior in a situation in which one was brought down and in which an audience was present, leading the person to appraise the situation as unfair and resulting in a mix of emotions, most notably disappointment, anger, and shame. Some of the features overlapped with those of shame (e.g. looking like a fool, losing self-esteem, presence of an audience) whereas other features overlapped with those of anger (e.g. being brought down, unfairness). Which specific features are present may determine whether the humiliation experience becomes more shame- or anger-like (or a combination thereof).  相似文献   
874.
Drawing on conservation of resources theory, multiplex social networks research, and the emerging conflict involvement perspective, the purpose of this study is to develop and test a multiplex view of conflict that explicitly accounts for the nature of the social relationships between those involved in intrateam conflict and how these multiplex relationships differentially impact team performance. Data were collected from 120 teams engaged in a 4-month business simulation. Relationship conflicts occurring among team members who are friends have a negative impact on team performance, whereas those occurring between non-friends have a positive impact on team performance. Although we also find non-friend task conflicts to be beneficial for team performance, friend task conflicts have no impact on team performance. This study highlights the dark side of workplace friendships and admonishes managers to pay close attention not only to conflicts among employees, but also to the relational closeness of those involved in conflict. The current study provides empirical support for the emerging conflict involvement perspective by explicitly assessing the number of individuals involved in conflict as well as the type of relationships between them. We also extend research on multiplex relationships from the individual to the team level of analysis. Finally, we respond to calls for studies of multiplexity that include both positive and negative relationships.  相似文献   
875.

Purpose

The purpose of this study was to investigate the performance–turnover relationship by considering the effects of task performance and OCBs simultaneously while also examining the moderating effect job complexity has on the relationship between voluntary turnover and each type of performance.

Design/Methodology/Approach

Data were obtained as part of a larger study to validate an employment test, in which actual turnover data and supervisory ratings of job performance were collected for employees in two hospitals (n = 782).

Findings

Task performance exhibited a curvilinear relationship with turnover, while OCB exhibited a negative linear relationship with turnover. Job complexity moderated both of these relationships. For task performance, turnover in high-complexity jobs was greater for low performers but lower for high performers relative to that of employees in low-complexity jobs. For OCB, the negative relationship with turnover was more pronounced in high-complexity jobs.

Implications

Both low- and high-task performers are more likely to turnover, while employees exhibiting high OCBs are less likely to turnover. These results imply that retention strategies are critical for top performers, but especially in high-complexity jobs. Organizations may be able to discourage voluntary turnover by creating conditions that stimulate OCB, particularly in highly complex jobs.

Originality/Value

Most prior performance–turnover relationship research used unidimensional measures of performance, whereas this study included two dimensions of performance and examined this relationship while controlling for one-performance dimension when predicting the other. Furthermore, this study is one of the first studies to suggest that job complexity moderates the performance–turnover relationship.
  相似文献   
876.
Previous studies have mainly focused on tailoring message content to match individual characteristics and preferences. This study investigates the effect of a website tailored to individual preferences for the mode of information presentation, compared to 4 nontailored websites on younger and older adults' attention and recall of information, employing a 5 (condition: tailored vs. text, text with illustrations, audiovisual, combination) × 2 (age: younger [25–45] vs. older [≥65] adults) design (N = 559). The mode‐tailored condition (relative to nontailored conditions) improved attention to the website and, consequently, recall in older adults, but not in younger adults. Younger adults recalled more from nontailored information such as text only or text with illustrations, relative to tailored information.  相似文献   
877.
The present study aims to advance insight into the role of pleasure in the daily effort‐recovery cycle. Specifically, using a within‐individual study design, we examine the associations between the pleasure employees experience during the evening after work and their recovery state that evening and at various points in time during the next workday. We also investigate associations between employees' recovery state at the end of the workday and the pleasure they experience during the subsequent evening. Multilevel analyses show that on days when employees experience higher levels of pleasure during the evening after work, they have a more favorable recovery state during that evening. Importantly, the extent to which employees experience pleasure during the evening after work is also positively related to their recovery state during the next workday. Finally, our study shows that on days when employees are in a more unfavorable recovery state at the end of the workday, they experience lower levels of pleasure during the subsequent evening after work. This study increases our insight into the role of pleasure in recovering from work and underlines the importance of engaging in pleasant activities after work.  相似文献   
878.
After unpleasant events, people often experience intrusive memories that undermine their peace of mind. In response, they often suppress these unwanted memories from awareness. Such efforts may fail, however, when inhibitory control demands are high due to the need to sustain control, or when fatigue compromises inhibitory capacity. Here we examined how sustained inhibitory demand affected intrusive memories in the Think/No-Think paradigm. To isolate intrusions, participants reported, trial-by-trial, whether their preceding attempt to suppress retrieval had triggered retrieval of the memory they intended to suppress. Such counter-intentional retrievals provide a laboratory model of the sort of involuntary retrieval that may underlie intrusive memories. Using this method, we found that longer duration trials increased the probability of an intrusion. Moreover, on later No-Think trials, control over intrusions suddenly declined, with longer trial durations triggering more relapses of items that had been previously been purged. Thus, the challenges of controlling retrieval appear to cause a decline in control over time, due to a change in state, such as fatigue. These findings raise the possibility that characteristics often true of people with psychiatric disorders – such as compromised sleep, and increased demand on control – may contribute to difficulties in suppressing intrusive memories.  相似文献   
879.
Culture-related differences in visual creativity were investigated, comparing Italian and Japanese participants in terms of divergent (figural completion task) and product-oriented thinking (figural combination task). Visual restructuring ability was measured as the ability to reinterpret ambiguous figures and was included as a covariate. Results showed that in divergent thinking, Italians only outperformed Japanese participants in elaboration and in product-oriented thinking in terms of originality of products. Visual restructuring ability was found to play a key role both in originality and practicality of products. Both groups scored the same in terms of fluency, originality, and flexibility of visual divergent thinking, as well as in term of practicality of creative products. These findings are consistent with the idea that Italians and Japanese have the same creative potential, although from the early stages of the design Japanese seem to show a greater tendency to take practicality constraints into account when creating in the visual domain.  相似文献   
880.
The activities workers engage in during their personal time are likely to influence whether workers return to work feeling reenergized, refreshed, and fully rested. Two longitudinal studies were conducted to examine the importance of nonwork creative activity during the weekend on workers’ state of feeling recovered at work on Monday. Job titles were coded using the Occupation Information Network (O*NET) to gain an objective indicator of each worker’s occupational requirements for creativity. As expected, the occupational requirements for creativity moderated the relationship between nonwork creative activity during the weekend and state of feeling recovered at work on Monday. Specifically, workers with low occupational requirements for creativity (e.g., cashier, security guard, nuclear equipment technician) are likely to benefit from nonwork creative activities, whereas workers with high occupational requirements for creativity (e.g., interior designer, architect) are not likely to benefit from nonwork creative activities. These results have important implications regarding the development of organizational efforts to educate workers about the benefits of nonwork creative activities.  相似文献   
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