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91.
92.
What's parenting got to do with it: emotional autonomy and brain and behavioral responses to emotional conflict in children and adolescents
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Hilary A. Marusak Moriah E. Thomason Kelsey Sala‐Hamrick Laura Crespo Christine A. Rabinak 《Developmental science》2018,21(4)
Healthy parenting may be protective against the development of emotional psychopathology, particularly for children reared in stressful environments. Little is known, however, about the brain and behavioral mechanisms underlying this association, particularly during childhood and adolescence, when emotional disorders frequently emerge. Here, we demonstrate that psychological control, a parenting strategy known to limit socioemotional development in children, is associated with altered brain and behavioral responses to emotional conflict in 27 at‐risk (urban, lower income) youth, ages 9–16. In particular, youth reporting higher parental psychological control demonstrated lower activity in the left anterior insula, a brain area involved in emotion conflict processing, and submitted faster but less accurate behavioral responses—possibly reflecting an avoidant pattern. Effects were not replicated for parental care, and did not generalize to an analogous nonemotional conflict task. We also find evidence that behavioral responses to emotional conflict bridge the previously reported link between parental overcontrol and anxiety in children. Effects of psychological control may reflect a parenting style that limits opportunities to practice self‐regulation when faced with emotionally charged situations. Results support the notion that parenting strategies that facilitate appropriate amounts of socioemotional competence and autonomy in children may be protective against social and emotional difficulties. 相似文献
93.
Nitish Mittal W. Todd Maddox Timothy Schallert Christine L. Duvauchelle 《Cognitive, affective & behavioral neuroscience》2018,18(1):88-98
Excessive alcohol consumption has a vast, negative impact on society. Rodent models have been successful in furthering our understanding of the biological underpinnings that drive alcohol consumption. Rodents emit ultrasonic vocalizations (USVs) that are each composed of several acoustic characteristics (e.g., frequency, duration, bandwidth, power). USVs reflect neurotransmitter activity in the ascending limb of the mesolimbic dopaminergic and cholinergic neurotransmitter systems and serve as noninvasive, real-time biomarkers of dopaminergic and cholinergic neurotransmission in the limbic system. In the present study, we recorded spontaneously emitted USVs from alcohol-naïve Long-Evans (LE) rats and then measured their alcohol intake. We compared the USV acoustic characteristics and alcohol consumption data from these LE rats with previously published data from selectively bred high-alcohol (P and HAD-1) and low-alcohol (NP and LAD-1) drinking lines from studies with the same experimental method. Predictive analytic techniques were applied simultaneously to this combined data set and revealed that (a) USVs emitted by alcohol-naïve rats accurately discriminated among high-alcohol consuming, LE, and low-alcohol consuming rat lines, and (b) future alcohol consumption in these same rat lines was reliably predicted from the USV data collected in an alcohol-naïve state. To our knowledge, this is the first study to show that alcohol consumption is predicted directly from USV profiles of alcohol-naïve rats. Because USV acoustic characteristics are sensitive to underlying neural activity, these findings suggest that baseline differences in mesolimbic cholinergic and dopaminergic tone could determine the propensity for future alcohol consumption in rodents. 相似文献
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Hemali Maher Miriam Archana Simon Christine N. Winston 《Journal of Creativity in Mental Health》2018,13(2):159-168
Within-group differences amongst gamers must be considered when studying the psychological correlates of gameplay. A conceptual framework, whereby gaming may be treated as a means to other ends—such as coping with boredom or bonding with friends—or as an end in itself, was the basis upon which the Gaming Styles Questionnaire was developed. Factor analysis and criterion-group validity, based on data obtained from a heterogeneous sample of gamers, offered support to a continuum of gamers, ranging from those for whom gaming is a means to other ends to those for whom gaming is an end in itself. Although age did not correlate with gaming style, men’s endorsement of gaming as an end in itself was stronger than women’s. 相似文献
97.
Increasing the salience of fluency cues does not reduce the recognition memory impairment in Alzheimer's disease!
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Jessica Simon Christine Bastin Eric Salmon Sylvie Willems 《Journal of Neuropsychology》2018,12(2):216-230
In Alzheimer's disease (AD), it is now well established that recollection is impaired from the beginning of the disease, whereas findings are less clear concerning familiarity. One of the most important mechanisms underlying familiarity is the sense of familiarity driven by processing fluency. In this study, we attempted to attenuate recognition memory deficits in AD by maximizing the salience of fluency cues in two conditions of a recognition memory task. In one condition, targets and foils have been created from the same pool of letters (Overlap condition). In a second condition, targets and foils have been derived from two separate pools of letters (No‐Overlap condition), promoting the use of letter‐driven visual and phonetic fluency. Targets and foils were low‐frequency words. The memory tasks were performed by 15 patients with AD and 16 healthy controls. Both groups improved their memory performance in the No‐Overlap condition compared to the Overlap condition. Patients with AD were able to use fluency cues during recognition memory as older adults did, but this did not allow to compensate for dysfunction of recognition memory processes. 相似文献
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To keep track of dynamically changing objects in one’s environment, it is necessary to individuate them from other objects, both temporally and spatially. Spatially, objects can be selected from nearby distractors using selective attention. Temporally, object updating processes incorporate new information into existing representations over time. Both of these processes have been implicated in a type of visual masking called object-substitution masking (OSM). Previous studies have found that the number of distractors (impacting selective attention) interacts with the strength of OSM. However, it has been suggested that this interaction is an artifact of ceiling performance at low set sizes, rather than necessitating a failure of attention during masking. Using event-related potentials (ERPs), we examined whether set size and masking interact as measured by markers of selective attention (N2pc) and visual working memory consolidation/maintenance (SPCN). Set size was found to affect the N2pc (200–350 ms) and late SPCN (500–650 ms), reflecting increased demands on selective attention and unnecessary storage respectively. An early window of the SPCN (350–500 ms) was affected by masking, suggesting that OSM influences object consolidation processes in this window, independent of the number of distractors. Overall, it was found that selective attention and visual awareness are dissociable neural processes in OSM, and that they are independently affected by set size and masking manipulations. Moreover, we found that the early SPCN may reflect disruptions to object consolidation, potentially revealing a neural mechanism supporting an object individuation-through-updating account of OSM. 相似文献
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Thomas Beblo Sarah Pelster Christine Schilling Kristian Kleinke Benjamin Iffland Martin Driessen Silvia Fernando 《Behavior Therapy》2018,49(5):702-714
Mindfulness meditation yields beneficial effects on the processing of emotions. However, it is still unclear whether the focus of attention during meditation influences these effects. In the present study we aimed at comparing the effects of breathing meditation and emotion-focused meditation on the immediate and delayed processing of negative and positive emotions. The study included 65 adult novice meditators who were exposed to positively and negatively valenced film clips. Participants were randomly assigned to three conditions. While watching the films at t1, they were asked to mindfully focus on their breath (condition 1), on emotions (condition 2), or on nothing in particular (condition 3). Ten minutes later at t2, comparable film clips were shown but all participants watched them without taking up a mindful attitude. Dependent measures were emotional states at t1 and t2. Participants of both meditation conditions particularly showed a more preferable delayed emotional reaction to negative stimuli than participants of the control condition. Breathing meditation and emotion-focused meditation may constitute effective emotion regulation strategies to deal with negatively valenced emotional states. 相似文献
100.
Chuanji Gao Douglas H. Wedell Jongwan Kim Christine E. Weber 《Cognition & emotion》2018,32(3):516-529
Two experiments examined how affective values from visual and auditory modalities are integrated. Experiment 1 paired music and videos drawn from three levels of valence while holding arousal constant. Experiment 2 included a parallel combination of three levels of arousal while holding valence constant. In each experiment, participants rated their affective states after unimodal and multimodal presentations. Experiment 1 revealed a congruency effect in which stimulus combinations of the same extreme valence resulted in more extreme state ratings than component stimuli presented in isolation. An interaction between music and video valence reflected the greater influence of negative affect. Video valence was found to have a significantly greater effect on combined ratings than music valence. The pattern of data was explained by a five parameter differential weight averaging model that attributed greater weight to the visual modality and increased weight with decreasing values of valence. Experiment 2 revealed a congruency effect only for high arousal combinations and no interaction effects. This pattern was explained by a three parameter constant weight averaging model with greater weight for the auditory modality and a very low arousal value for the initial state. These results demonstrate key differences in audiovisual integration between valence and arousal. 相似文献