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251.
Summary Two experiments are reported which test the hypothesis that during reading subjects maintain in working memory a record of the spatial location of items and that this code is used to guide reinspections. In the first experiment the premisses of short syllogisms were read, one word at a time, under three presentation conditions: (a) in correct temporal order and in appropriate sequential spatial locations; (b) in correct temporal order but in random spatial locations; (c) in correct temporal order and in a single central location. A measure was taken of the time to respond to possible conclusions of the syllogisms. Solution times were longer in conditions (b) and (c) relative to (a). In the second experiment eye movements were recorded as subjects judged the soundness of auditorily presented conclusions following visual presentation of the premisses of syllogisms. Non-random eye movements took place during the solution phase directed to locations previously occupied by text in the display.  相似文献   
252.
253.
Many authors contend that the perception of 2-D drawings of a 3-D object is governed by polar projective geometry. A problem for this position is that observers accept parallel projections, which are not produced with polar projective geometry, as accurate representations of 3-D objects. In Experiments 1 and 2, we used two different standards of comparison to study the perceptions of three line drawings of cubes—correct polar projections of cubes with subtenses of 15° and 35°, and a parallel projection—at five different angular subtenses. In Experiment 1, 14 observers judged each drawing when it subtended about 35°, 15°, 5°, 4°, and 2° in width. Subjects used an 8-point rating scale to compare each drawing with a correct polar projection of a cube subtending 35°, viewed with the drawing subtending 15°. As predicted, both polar projections had their highest ratings at their correct vantage points. Ratings for the parallel projection were highest at small angular subtenses and decreased when it subtended 35°. These findings were supported by a second experiment in which the 15° polar projection was set at a 5° viewing angle as a standard. In Experiment 3, 15 observers compared the three drawings, viewed at a second set of angular subtenses (30°, 35°, 40°, 45°, and 50°), with a standard, the 35° polar set at 45°. Ratings fell with increases in viewing angle, and the parallel projection was rated lowest. The results indicate that parallel projections are assessed as polar projections that are correct for objects at a small angular subtense. Furthermore, projections at a small angular subtense are robust; that is, they are acceptable over a wide range of angular subtenses. We suggest that robustness can be explained by the modest variability in the proportions of pictures of cubes subtending small angles.  相似文献   
254.
Does picture perception follow polar projective geometry? Parallel projection drawings, which are not produced by using rules of polar projection, are widely regarded as visually acceptable representations of three-dimensional (3-D) objects in free viewing. One explanation is that they are perceived by means of a system in which there is no foreshortening. If so, edges of a 3-D block in 1∶1 proportions should be denoted by lines in 1∶1 proportions on the picture surface. However, three experiments suggest that the perception of parallel projections of a block involves foreshortening. In Experiment 1, 90 subjects were shown a set of parallel projections of a cube, in which each drawing depicted three sides of the cube, drawn as a square with obliques—a frontal square with receding edges shown by parallel obliques of various lengths. The subjects preferred a drawing with a receding side length that was considerably foreshortened in relation to the front side. In Experiments 2 and 3, subjects viewed drawings of three blocks that differed in the ratios of the lengths of their receding edges to their frontal edges (1∶1, 1∶2, and 1∶0.65). In Experiment 2, the subjects were shown square-with-obliques drawings of the three blocks with receding edges shown by parallel obliques of various lengths. Again, the subjects preferred drawings with a receding side that was foreshortened. In Experiment 3, the drawings showed two sides of a block. The receding dimension was drawn with parallel or converging lines. The preferred foreshortening was not a fixed ratio of the dimensions of the 3-D blocks. We suggest that square-with-obliques parallel projections showing cubes are taken by vision to be approximations to projections using foreshortening. We suggest also that as the line showing the receding edge elongates, foreshortening becomes less of a factor.  相似文献   
255.
Several policy shifts and changes to careers guidance that have occurred in New Zealand recently are examined, and the difficulties faced by counsellors in coping with the ongoing change are highlighted. These developments are discussed in the broader context of major economic changes and evolving organisational structures in New Zealand among many other countries. Lessons drawn from the New Zealand experience include the importance of evaluating services, being prepared for change, and being open to new ideas where change is inevitable.  相似文献   
256.
A set of four facial stimuli derived from the Bolton standards of craniofacial development representing a human male at 6 months, 3, 8, and 18 years of age were used in a test of Lorenz's concept of babyishness and of the discrepancy hypothesis. Each 4-month-old subject was habituated to a criterion with one of the four stimuli and then presented with one of the four as a new stimulus. The design and analysis permitted the response to a new stimulus to be broken down into a component attributable to the physical characteristics of the new stimulus and a part attributable to its discrepancy from the familiar standard. The data revealed longer looking at the infant facial stimulus, but no difference in a rating of affect accompanying fixation. This lent partial support to the babyishness concept for infant subjects. Both fixation and affect increased monotonically with magnitude of discrepancy. The increasing rather than curvilinear result presumably derived from the failure of these stimuli (which were common to the infant's experience) to generate extreme levels of subjective uncertainty.  相似文献   
257.
258.
Pointing tasks with a mouse are very useful in psychological experiments concerned with a subject’s ability to track a visual object or to move to a target location (e.g., to find a word in text). Such tasks are quite easily performed by subjects, and numerous variables may be obtained from the mouse movement. In this article we describe a set of Turbo Pascal 6.0 units and a program running on the IBM PC family that show how data (x,y coordinates) recorded from a mouse movement can be analyzed to give dispersion, direction, and distance of the movement.  相似文献   
259.
In four studies we analyzed the eye poking of a youth with profound disabilities. In Study 1, a functional analysis showed that eye poking occurred during the no-attention condition, but not during demand, attention, or recreation conditions. The analysis did not identify socially mediated variables involved in the maintenance of eye poking; rather, eye poking may have been maintained by consequences produced directly by the response. In Study 2 we had the student wear goggles to prevent potential reinforcement from finger—eye contact. The results of Study 2 indicated that eye-poking attempts were reduced when the student wore goggles. We then tested in Study 3 the effects of two alternative topographies of stimulation. Study 3 demonstrated that eye poking was reduced when a video game was provided as a competing source of visual stimulation, and that music was less effective in reducing eye poking. In Study 4, a contingency analysis using the video game was conducted in an attempt to (a) reduce the frequency of eye poking and (b) study whether the video game functioned as a reinforcer. The results of Study 4 demonstrated substantive reductions in the frequency of eye poking, and suggested that the video game served as a reinforcer.  相似文献   
260.
A reinforcement technique in counseling was used to modify a first grader's attending behavior. Pre- and post-counseling measurements were made and cumulative records were kept of attending time in counseling sessions and in arithmetic lessons, and a record was kept of completion vs. noncompletion of arithmetic assignments. The assessments made in regard to the arithmetic lessons enabled an investigation of transfer effects from counseling to the academic area. An investigation of transfer effects was also informally made relative to other school situations. Results showed increased attending behavior in counseling and in the classroom, and a marked improvement in completion of assignments, and were interpreted as supporting the use of a behavioral approach in elementary school counseling.  相似文献   
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