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An investigation is reported into pausing and grouping during the serial learning of letter strings, when presented randomly by length and when presented in ascending order. Mean pause times for the reading and recall of longer lists were significantly greater than for lists of shorter span due to extended pausing at specific list positions. In general, reading rhythms were duplicated during recall. Subjects were highly consistent in maintaining their level of pause duration across lists and responded to additions in list length by increasing their number of groups, not by increasing group size. Triadic sequences were the most popular form of spontaneous organization. Pausing measures are discussed as indices of organizational strategies.  相似文献   
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A circuit to permit an electronic drinkometer to operate during footshock is described. The circuit employs a diode matrix that allows all grid bars to be connected at one point to form one electrode of the drinkometer; it is isolated at another point so as not to shortcircuit the impressed footshock.  相似文献   
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Fixation positions were measured for a variety of simple patterns. Generally, the spontaneous fixation tendencies hovered near the “center-of-gravity” of the pattern, providing that the overall dimensions of the figure were less than about 5 deg. “Open” figures such as angles were found to be roughly equivalent to their “enclosed” counterparts, such as triangles. The constraints imposed by the pattern upon the fixation tendencies occur at a level where the binocular inputs are processed. Of further importance was the fact that the fixation points approximate the foci observed in the same patterns when they are seen against a background of visual noise. It is suggested that the two results may be functionally related..  相似文献   
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The effects of incidental stimuli, defined as visual stimuli not under verbal control, upon a selection task were observed as a function of feedback contingency. Ss judged letter pairs to be valid or invalid completions of preceding letter parts. During the presentation of the letter parts, the response pair or an alternative pair of letters was intermittently presented at a threshold value individually determined for each S. One group of Ss received a light feedback of performance contingent upon responding to the incidental stimuli; whereas a second group received a random noncontingent feedback. The results indicated: (a) both groups responded to the incidental stimuli; (b) feedback contingency had no effect on frequency of responding to the incidental stimuli; (c) frequency of responding to the incidental stimuli remained constant over 32 trials.  相似文献   
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An experiment is reported in which 10 Ss possessing normal hearing were required to make discriminations of continuity or interruption in a longer less intense signal (Tone A) which alternated in time with a shorter more intense signal (Tone B). The signals were presented dichotically with Tone A at the right ear. Three Tone B frequencies of 300, 1000, and 4000 cps and five Tone A frequencies somewhat near each of the Tone B frequencies were employed. The results demonstrated that as Tone A was nearer to Tone B in frequency, continuity thresholds in Tone A occurred at longer durations of Tone B. The results are discussed in terms of a central neural model.  相似文献   
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The termmultimedia refers to the combined use of different media of communication, and originally belonged primarily to the fields of entertainment and education. Advances in computer, audio, and video technology have now brought multimedia possibilities to the individual. Further, they give the user control over what happens. Suchinteractive multimedia systems offer the user personal access to large amounts of information, including pictures, graphics, video, text, and audio. The potential range of applications is very broad, from simple interactions where the user will merely make occasional choices and then sit back and view sections of program material, to more purposeful interactions where the application can help the user to achieve a goal. This article describes research onknowledge-based interactive multimedia systems. Targeted on the new Compact Disc Interactive format, we have protyped an advisor which will help the user to tackle a typical domestic task. The necessary decision-making process can be enlivened by multimedia interaction, and placed on solid ground by the inclusion of expert advice.  相似文献   
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