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881.
We tested the predictions of Attentional Control Theory (ACT) by examining the effect of anxiety on attention control and the subsequent influence on both performance effectiveness and performance efficiency within a perceptual-motor context. A sample (N = 16) of elite shotgun shooters was tested under counterbalanced low (practice) and high (competition) anxiety conditions. A head-mounted, corneal reflection system allowed point of gaze to be calculated in relation to the scene, while motion of the gun was evaluated using markers placed on the barrel which were captured by two stationary cameras and analyzed using optical tracking software. The quiet eye (QE) duration and onset were analyzed along with gun barrel displacement and variability; performance outcome scores (successful vs. unsuccessful) were also recorded. QE (Vickers, 1996) is defined as the final fixation or tracking gaze that is located on a specific location/object in the visual display for a minimum of 100 ms. Longer QE durations have been linked to successful performance in previous research involving aiming tasks. Participants demonstrated shorter quiet eye durations, and less efficient gun motion, along with a decreased performance outcome (fewer successful trials) under high compared with low anxiety conditions. The data support the predictions of ACT with anxiety disrupting control processes such that goal-directed attention was compromised, leading to a significant impairment in performance effectiveness.  相似文献   
882.
In recent models of decision-making, cognitive scientists have examined the relationship between option generation and successful performance. These models suggest that those who are successful at decision-making generate few courses of action and typically choose the first, often best, option. Scientists working in the area of expert performance, on the other hand, have demonstrated that the ability to generate and prioritize task-relevant options during situation assessment is associated with successful performance. In the current study, we measured law enforcement officers’ performance and thinking in a simulated task environment to examine the option generation strategies used during decision-making in a complex domain. The number of options generated during assessment (i.e., making decisions about events in the environment) and intervention (i.e., making decisions about personal courses of action) phases of decision-making interact to produce a successful outcome. The data are explained with respect to the development of a situational representation and long-term working memory skills capable of supporting both option generation processes.  相似文献   
883.
I respond to Ned Block’s claim that it is “ridiculous” to suppose that consciousness is a cultural construction based on language and learned in childhood. Block is wrong to dismiss social constructivist theories of consciousness on account of it being “ludicrous” that conscious experience is anything but a biological feature of our animal heritage, characterized by sensory experience, evolved over millions of years. By defending social constructivism in terms of both Julian Jaynes’ behaviorism and J.J. Gibson’s ecological psychology, I draw a distinction between the experience or “what-it-is-like” of nonhuman animals engaging with the environment and the “secret theater of speechless monologue” that is familiar to a linguistically competent human adult. This distinction grounds the argument that consciousness proper should be seen as learned rather than innate and shared with nonhuman animals. Upon establishing this claim, I defend the Jaynesian definition of consciousness as a social–linguistic construct learned in childhood, structured in terms of lexical metaphors and narrative practice. Finally, I employ the Jaynesian distinction between cognition and consciousness to bridge the explanatory gap and deflate the supposed “hard” problem of consciousness.  相似文献   
884.
The 150 top-selling video games were content analyzed to study representations of male bodies. Human males in the games were captured via screenshot and body parts measured. These measurements were then compared to anthropometric data drawn from a representative sample of 1120 North American men. Characters at high levels of photorealism were larger than the average American male, but these characters did not mirror the V-shaped ideal found in mainstream media. Characters at low levels of photorealism were also larger than the average American male, but these characters were so much larger that they appeared cartoonish. Idealized male characters were more likely to be found in games for children than in games for adults. Implications for cultivation theory are discussed.  相似文献   
885.
Movement organization of cricket batters' actions was analyzed under three distinct experimental task constraints: a representative condition of a practice context in which the batters batted against a "live" bowler, a ball projection machine, and a near life-size video simulation of a bowler. Results showed that each distinct set of task constraints led to significant variations in the patterns of movement control. Removal of advanced information sources from a bowler's actions when the batters faced the ball projection machine caused significant delays in movement initiation, resulting in reduced peak bat swing velocities and a reduction in the quality of bat-ball contact, when compared with batting against a "live" bowler. When responding to a two-dimensional video simulation, batters were able to use information from the bowlers' action, enabling fidelity of initial behavioral responses consistent with the task of batting against a "live" bowler. However, without interceptive task requirements or actual ball flight information, significant variations in downswing initiation timing and peak bat velocities were demonstrated. Findings stress the need for representative experimental and learning designs in fast ball sports for developing performers.  相似文献   
886.
Depressive disorders are major public health issues worldwide. We tested the capacity of a simple lexicographic and noncompensatory fast and frugal tree (FFT) and a simple compensatory unit-weight model to detect depressed mood relative to a complex compensatory logistic regression and a naïve maximization model. The FFT and the two compensatory models were fitted to the Beck Depression Inventory (BDI) score of a representative sample of 1382 young women and cross validated on the women's BDI score approximately 18 months later. Although the FFT on average inspected only approximately one cue, it outperformed the naïve maximization model and performed comparably to the compensatory models. The heavier false alarms were weighted relative to misses, the better the FFT and the unit-weight model performed. We conclude that simple decision tools—which have received relatively little attention in mental health settings so far—might offer a competitive alternative to complex weighted assessment models in this domain.  相似文献   
887.
Athletic skills are often executed better when learners focus attention externally (e.g., on the trajectory of the ball after a tennis serve), rather than internally (e.g., on the position of their arm) (e.g., Wulf, 2007a). The current study explored the effects of attention focus on learning of speeded responses, and examined whether these benefits hold for retention and transfer. Participants performed a computerized speeded aiming task while focusing on the direction of the cursor (external focus) versus the direction in which their hand moved the mouse (internal focus). One week later, half of the participants performed the same task again (retention), and half performed the task under conditions in which the mouse movements were changed (transfer). Relative to internal focus, external focus led to faster acquisition and better maintenance of speeded responses over the retention interval.  相似文献   
888.
The presence of congruent visual speech information facilitates the identification of auditory speech, while the addition of incongruent visual speech information often impairs accuracy. This latter arrangement occurs naturally when one is being directly addressed in conversation but listens to a different speaker. Under these conditions, performance may diminish since: (a) one is bereft of the facilitative effects of the corresponding lip motion and (b) one becomes subject to visual distortion by incongruent visual speech; by contrast, speech intelligibility may be improved due to (c) bimodal localization of the central unattended stimulus. Participants were exposed to centrally presented visual and auditory speech while attending to a peripheral speech stream. In some trials, the lip movements of the central visual stimulus matched the unattended speech stream; in others, the lip movements matched the attended peripheral speech. Accuracy for the peripheral stimulus was nearly one standard deviation greater with incongruent visual information, compared to the congruent condition which provided bimodal pattern recognition cues. Likely, the bimodal localization of the central stimulus further differentiated the stimuli and thus facilitated intelligibility. Results are discussed with regard to similar findings in an investigation of the ventriloquist effect, and the relative strength of localization and speech cues in covert listening.  相似文献   
889.
Book reviews     
Commons, M. L., Herrnstein, R. J. and Wagner, A. R. (Eds.). Quantitative analyses of behavior. Vol. 3: Acquisition. Cambridge, Mass.: Ballinger, 1983. Pp. xxiii + 468. ISBN 0-88410-740-X. $55.00.

Keehn, J. D. Animal models for psychiatry. London: Routledge & Kegan Paul. 1985. Pp. 251. ISBN 0-7102-0562-7. £20.00.

Le Magnen, J. Hunger. Cambridge: Cambridge University Press. 1985. Pp. 157. ISBN 0-521-26450-2. £20.00 (Hardback). ISBN 0-521-31122-5. £7.95 (Paperback).  相似文献   
890.
Objective: This study examined the effects of age at injury on the persistence of behavior problems and social skill deficits in young children with complicated mild to severe traumatic brain injury (TBI). Method: A concurrent cohort/prospective research design was used with repeated assessments of children with TBI (n = 82) or Orthopedic Injury (OI) (n = 114). Parents completed the Child Behavior Checklist, the Behavior Rating Inventory of Executive Functions, and the Preschool and Kindergarten Behavior Scales or the Home and Community Social and Behavior Scales shortly after injury to assess preinjury functioning, and at an extended follow-up an average of 38 months postinjury. Generalized linear modeling was used to examine the relationship of age at injury to the maintenance of behavior problems, and logistic regression was used to examine the persistence of clinically significant behavior problems. Results: At the extended follow-up, severe TBI was associated with significantly greater anxiety problems relative to the Group OI. With increasing time since injury, children who sustained a severe TBI at an earlier age had significantly higher levels of parent-reported symptoms of ADHD and anxiety than children who were older at injury. Conclusions: Findings suggest that longer-term treatment for behavior problems may be needed after severe TBI, particularly for those injured at an earlier age. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   
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