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281.
282.
People tend to overestimate their comparative likelihood of experiencing a rosy future. The present research suggests that one reason for this error is that when people compare their likelihood of experiencing an event with that of the average person, they focus on their own chances of experiencing the event and insufficiently consider the likelihood of the average person experiencing the event. As a consequence, people tend to think that they are more likely than the average person to experience common events and less likely than the average person to experience rare events. This causes unrealistic optimism in the case of common desirable events and rare undesirable events, but unrealistic pessimism in the case of rare desirable events and common undesirable events (Studies 1 and 2). Study 2 further suggests that both egocentrism and focalism underlie these biases. These results suggest that unrealistic optimism is not as ubiquitous as once thought.  相似文献   
283.
Caregivers play a crucial role in the socialization of youth emotion understanding, competence, and regulation, which are implicated in youth social and emotional health; however, there is less understanding of parental psychosocial or cognitive factors, like mindful parenting, that may be associated with the use of particular emotion socialization (ES) strategies. This study tests a model of the cross‐sectional and short‐term longitudinal associations between mindful parenting and supportive and nonsupportive ES strategies in a community sample of parents (N = 246; 63.8% mothers) of youth ranging from ages 3–12. Caregivers reported on mindful parenting and ES strategies at two time points 4 months apart. The structural equation model indicated that higher levels of mindful parenting are positively related to supportive ES responses and negatively related to nonsupportive ES responses both concurrently and over time. The longitudinal association between mindful parenting and nonsupportive, but not supportive, ES was marginally larger for fathers as compared to mothers. Given the documented impact of ES strategies on youth emotional and behavioral outcomes and interventions emerging to educate parents about how to provide a healthy emotional atmosphere, incorporating a focus on mindful parenting strategies may provide one pathway to increase supportive responses and decrease nonsupportive ones.  相似文献   
284.
When speakers utter conflicting moral sentences (“X is wrong”/“X is not wrong”), it seems clear that they disagree. It has often been suggested that the fact that the speakers disagree gives us evidence for a claim about the semantics of the sentences they are uttering. Specifically, it has been suggested that the existence of the disagreement gives us reason to infer that there must be an incompatibility between the contents of these sentences (i.e., that it has to be the case that at least one of them is incorrect). This inference then plays a key role in a now‐standard argument against certain theories in moral semantics. In this paper, we introduce new evidence that bears on this debate. We show that there are moral conflict cases in which people are inclined to say both (a) that the two speakers disagree and (b) that it is not the case at least one of them must be saying something incorrect. We then explore how we might understand such disagreements. As a proof of concept, we sketch an account of the concept of disagreement and an independently motivated theory of moral semantics which, together, explain the possibility of such cases.  相似文献   
285.
The current study examined the congruence of parent and adolescent reports of positive and negative parenting with observations of parent-adolescent interactions as the criterion measure. The role of parent and adolescent depressive symptoms in moderating the associations between adolescent or parent report and observations of parenting also was examined. Participants were 180 parents (88.9 % female) with a history of clinical depression and one of their 9-to-15 year old children (49.4 % female). Parents and adolescents reported on parenting skills and depressive symptoms, and parenting was independently observed subsequently in the same session. Findings indicated adolescent report of positive, but not negative, parenting was more congruent with observations than parent report. For negative parenting, depressive symptoms qualified the relation between the parent or adolescent report and independent observations. For parents, higher levels of depressive symptoms were associated with more congruence with observed parenting (supporting a depressive realism hypothesis) whereas an opposite trend emerged for adolescents (providing some supporting evidence for a depression-distortion hypothesis).  相似文献   
286.
D’Ambrosio  Justin  Stoljar  Daniel 《Synthese》2021,199(5-6):12923-12944
Synthese - Vendler’s (Revue de Metaphysique et de Morale 84(2):161–173, 1979) puzzle about imagination is that the sentences ‘Imagine swimming in that water’ and...  相似文献   
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We report two experiments in which we used animated averaged faces to examine infants' ability to perceive and discriminate facial motion. The faces were generated by using the motion recorded from the faces of volunteers while they spoke. We tested infants aged 4-8 months to assess their ability to discriminate facial motion sequences (condition 1) and discriminate the faces of individuals (condition 2). Infants were habituated to one sequence with the motion of one actor speaking one phrase. Following habituation, infants were presented with the same sequence together with motion from a different actor (condition 1), or a new sequence from the same actor coupled with a new sequence from a new actor (condition 2). Infants demonstrated a significant preference for the novel actor in both experiments. These findings suggest that infants can not only discriminate complex and subtle biological motion cues but also detect invariants in such displays.  相似文献   
289.
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of "addiction" and "aggression."  相似文献   
290.
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