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41.
Journal of Medical Humanities -  相似文献   
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Although social justice is an integral component of medical professionalism, there is little discussion in medical education about how to teach it to future physicians. Using adult learning theory and the work of Brazilian educator Paulo Freire, medical educators can teach a socially-conscious professionalism through educational content and teaching strategies. Such teaching can model non-hierarchical relationships to learners, which can translate to their clinical interactions with patients. Freirian teaching can additionally foster professionalism in both teachers and learners by ensuring that they are involved citizens in their local, national and international communities.  相似文献   
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The postural sway patterns of newly standing infants were compared under two conditions: standing while holding a toy and standing while not holding a toy. Infants exhibited a lower magnitude of postural sway and more complex sway patterns when holding the toy. These changes suggest that infants adapt postural sway in a manner that facilitates visually fixating on and stabilizing the toy in their hand. When simply standing, infants exhibited postural sway patterns that appeared to be more exploratory in nature. Exploratory sway patterns may allow infants to learn the affordances of their new standing posture. These results demonstrate that newly standing infants are capable of task-dependent postural control.  相似文献   
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Brain responses, particularly within the orbitofrontal and cingulate cortices, to Internet video-game cues in college students are similar to those observed in patients with substance dependence in response to the substance-related cues. In this study, we report changes in brain activity between baseline and following 6 weeks of Internet video-game play. We hypothesized that subjects with high levels of self-reported craving for Internet video-game play would be associated with increased activity in the prefrontal cortex, particularly the orbitofrontal and anterior cingulate cortex. Twenty-one healthy university students were recruited. At baseline and after a 6-week period of Internet video-game play, brain activity during presentation of video-game cues was assessed using 3T blood oxygen level dependent functional magnetic resonance imaging. Craving for Internet video-game play was assessed by self-report on a 7-point visual analogue scale following cue presentation. During a standardized 6-week video-game play period, brain activity in the anterior cingulate and orbitofrontal cortex of the excessive Internet game-playing group (EIGP) increased in response to Internet video-game cues. In contrast, activity observed in the general player group (GP) was not changed or decreased. In addition, the change of craving for Internet video games was positively correlated with the change in activity of the anterior cingulate in all subjects. These changes in frontal-lobe activity with extended video-game play may be similar to those observed during the early stages of addiction.  相似文献   
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Despite the increased use of sensor technologies, including unmanned vehicles, the vast majority of improvised explosive device (IED) detections are made by human vision. Thus, TRAC-Monterey developed a simulation-based training prototype called the perceptual learning trainer (PLT). Fourteen novice and 5 expert IED detectors participated in human-in-the-loop experiments in which all participants were trained using the PLT tool while their eye-movement and IED detection performance were tracked in real-time. A series of 100 IED images with various degrees of difficulty was used for the training session. Pre- and posttraining assessments were conducted. Both speed and accuracy improved after just 1 session of the PLT training: RT decreased by 3.7 s for novices (p < .001) and 3.4 s for experts (p = .031), and detection probability increased by 5.9% for novices (p = .001). The PLT tool improved IED detection performance more in novice IED detectors than in experts. Novices and experts showed different visual scan patterns.  相似文献   
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Current Psychology - The purpose of this study was to examine the quantity and quality of the mother-toddler conflicts in two contexts. Forty mother-toddler pairs participated in the study in South...  相似文献   
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An expressionless face is often perceived as rude whereas a smiling face is considered as hospitable. Repetitive exposure to such perceptions may have developed stereotype of categorizing an expressionless face as expressing negative emotion. To test this idea, we displayed a search array where the target was an expressionless face and the distractors were either smiling or frowning faces. We manipulated set size. Search reaction times were delayed with frowning distractors. Delays became more evident as the set size increased. We also devised a short-term comparison task where participants compared two sequential sets of expressionless, smiling, and frowning faces. Detection of an expression change across the sets was highly inaccurate when the change was made between frowning and expressionless face. These results indicate that subjects were confused with expressed emotions on frowning and expressionless faces, suggesting that it is difficult to distinguish expressionless face from frowning faces.  相似文献   
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