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921.
There are many conditions in which identification proceeds faster for the global form of a hierarchical pattern than for its local parts. Since the global form usually contains more lower spatial frequencies than do the local forms, it has frequently been suggested that the higher transmission rate of low spatial frequencies is responsible for the global advantage. There are also functional hemispheric differences. While the right hemisphere is better at processing global information, the left hemisphere has an advantage with respect to local information. In accordance with the spatial-frequency hypothesis, it has been speculated that this difference is due to a differential capacity of the hemispheres for processing low and high spatial frequencies. To test whether low spatial frequencies were responsible for the global advantage and/or for the observed hemispheric differences, two experiments were carried out with unfiltered and highpass-filtered compound-letter stimuli presented at the left, right, or center visual field. The first experiment, in which the target level was randomized in each trial block, revealed that low spatial frequencies were not necessary for either global advantage or for hemispheric differences. Highpass filtering merely increased the response times. In the second experiment, the target level was held constant in each block. This generally increased the speed of responding and produced interactions between filtering and global-local processing. It was concluded that both sensory and attentional or control mechanisms were responsible for global precedence and that the hemispheres differed with respect to the latter.  相似文献   
922.
In a previous study of two-choice reactions, pairings of spatial stimuli with bimanual presses made on a keyboard and verbal stimuli with unimanual aimed movements made on a display screen showed higher set-level compatibility than the opposite pairings; element-level compatibility (i.e., mapping) effects were also larger for the conditions with high set-level compatibility than for those whose set-level compatibility was low. In the 4 experiments described here, the relevant factors were isolated, allowing the determinants of those compatibility differences to be evaluated in more detail. Forty-eight students participated in Experiment 1, and 24 each in Experiments 2, 3, and 4. The primary determinant of the set-level compatibility variation was whether the response alternatives involved 1 or 2 effectors, but the differences in element-level compatibility effects were determined primarily by the distinction between responding on the screen as opposed to on the keyboard. Implications for models of stimulus-response compatibility are examined.  相似文献   
923.
A total of 229 late adolescents (a large majority 15 to 19 years of age) completed a questionnaire that assesses a broad range of videogame-relevant experiences, preferences, and attitudes. Videogame playing was found to be a more popular, and a more highly regarded, activity among males than females. Gender differences were also found in participants' ratings of their motivations for playing videogames, their evaluations of particular characteristics of videogames, and their selection of their “most favorite” videogame. The differences between frequent and infrequent videogame players appeared to be limited to differences in the extent to which videogame playing is pursued and evaluated as a positive leisure activity, rather than reflecting broad differences in interest or personality. Some relations were found between participants' self-reported personality characteristics (i.e., self-esteem, empathy, conscientiousness, and introversion) and their attitudes toward videogames.  相似文献   
924.
This study of a sample of working women investigated where positive experiences were derived from in everyday life, focusing on the domains of work and nonwork (leisure). It examined how aspects of the situation, in terms of principal environmental influences in work and leisure, and the person, in terms of locus of control, were associated with positive subjective states and psychological well-being. The study employed questionnaires and also the experience sampling method. The results showed that both work and leisure were important for positive psychological states and that internal locus of control was associated with greater enjoyment, interest, feelings of immediate control, intrinsic motivation, life satisfaction, and affective well-being and a number of principal environmental influences.  相似文献   
925.
To be competitive in today's job market, many entry-level management candidates are looking to electronic technology to help them find employment. Although technology is an essential part of today's business environment, the findings of this study indicate that very few of the human resource/personnel directors (HR/PD) in the top 100 privately owned companies in Georgia are using electronic technology to fill entry-level managerial positions. These HR/PD, however, view positively those applicants who use electronic methods for job searching and predict that these methods will become a common practice within 2 years.  相似文献   
926.
A sample of 368 committed Christian adults completed the Index of Charismatic Experience together with the short form Revised Eysenck Personality Questionnaire and the Myers Briggs Type Indicator (MBTI). The data demonstrate that, according to the MBTI typology, Christians who prefer “thinking” are likely to score higher on the Index of Charismatic Experience than Christians who prefer “feeling”. According to the Eysenckian dimensional model of personality, the charismatic experience is associated with stable extraversion.  相似文献   
927.
Philosophical Studies -  相似文献   
928.
The Psychological Record - This article describes part of the common ground on which behavior analysts and social psychologists can meet for fruitful discussions to further their research: Both...  相似文献   
929.
Hájek  Petr 《Studia Logica》1997,58(1):129-141
A very simple many-valued predicate calculus is presented; a completeness theorem is proved and the arithmetical complexity of some notions concerning provability is determined.  相似文献   
930.
In studies using Averbach and Coriell’s (1961) partial-report bar-probe paradigm with linear arrays, most errors involve the naming of an item that was in the display but in a position other than the cued one. Up to now, there is no general agreement on the origin of these location errors. Point of departure in this paper is that part of the location errors arises from inappropriate application of the cue. It is tested whether this originates from problems to perceive the position of the cue (“cue-displacement hypothesis”) or from confusion about the order of the items in the array (“item-order hypothesis”). The results of two bar-probe experiments are reported. A novel, crucial, finding in both experiments is that, among the location errors, there was a preponderance of response letters that came from the central side of the cued item. In the second experiment, this was observed not only in the usual postcue conditions but also when the cue preceded the array. These results positively corroborate the cue-displacement hypothesis and do not support the item-order hypothesis: The cue tends to be perceived more toward the center of the visual field than it actually is exposed—that is, there is a central drift of the cue.  相似文献   
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