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51.
Actions are usually generalized among social group members. Importantly, the efficiency of an action with respect to achieving an external target determines action understanding, and it may have different degrees of social relevance to social groups. Thus, this study explored the role of action efficiency in action generalization. We used computer animations to simulate actions in social groups initiated by visual action cues or category labels, and we measured differences in response times between identifying actions that were and were not consistent with group members, without explicit requirements regarding generalization. It was found that in both visually introduced and explicitly labeled social groups, when the group members acted inefficiently toward the external object, perceivers identified group-consistent actions faster than group-inconsistent actions, indicating that the exemplars' common inefficient actions are generalized to the unknown ingroup member, accordingly facilitating the identification of expected consistent inefficient action (Experiment 1). As this effect was not present when removing social group cues, it was determined to be specific to social groups (Experiment 2). Importantly, such generalization was not observed when the identical action was deemed efficient toward the external object (Experiment 3) and was specific to the demonstration of the action being completed by multiple group members rather than being repeated twice by one group member, supporting the group-based inference and ruling out the possibility of the increased memorability of inefficient actions leading to more generalization relative to efficient actions (Experiment 4). Therefore, the efficiency of an action bounds the generalization of the action across social group members through a process that is spontaneous and implicit. This constrained action generalization may be due to inefficient actions being represented as culture-specific conventional forms.  相似文献   
52.
多感觉整合是对不同感官信息进行选择、联系、统一乃至解释的加工过程, 它需要神经系统不同功能区域的共同投入与相互协调, 以实现多种感觉信息的时间捆绑以及全局性的预测编码。而γ神经振荡因具有反映神经皮层兴奋/抑制的平衡状况, 实现多感官信息的时间同步, 以及通过跨频耦合实现全局性预测编码的特点, 在多感觉整合的加工过程中发挥着重要作用。相比正常个体, 自闭症患者神经系统中的GABA中间神经元存在结构与功能异常, 导致γ神经振荡紊乱, 由此破坏了正常的时间同步以及预测编码加工, 并最终引发多感觉整合失调。基于上述因果关联, 未来研究可结合无创可逆性干预技术, 以γ节律神经振荡为生物反馈指标, 形成科学系统化的临床干预治疗方案。  相似文献   
53.
不显著结果(如, p > 0.05)在心理学研究中十分常见, 且容易被误解为接受零假设的证据, 并可能导致分组匹配研究的错误推断或者忽视被小样本的不显著结果掩盖的真实效应。但国内目前尚无实证研究对不显著结果的普遍性及其解读进行调查。本研究调查500篇中文心理学实证研究, 统计其摘要中出现与不显著结果相关的阴性陈述的频率, 判断并统计基于阴性陈述的推断准确性, 并使用贝叶斯因子对不显著结果中包含t值的研究进行重新评估。结果表明, 36%的摘要提及不显著结果, 共包含236个阴性陈述。其中, 41%的阴性陈述对不显著结果的解读出现偏差(如, 解读为支持了零假设)。对包含t值的研究进行贝叶斯因子分析, 结果显示仅有5.1%的不显著结果可以提供强证据支持零假设(BF01 > 10)。与先前对国际心理学期刊的调查结果相比(32%的摘要包含阴性陈述; 72%的阴性陈述对不显著结果的解读错误), 中文心理学期刊中报告不显著结果的比例更高, 且对不显著结果解读错误的比例更低。但国内研究者仍需进一步加强对不显著结果的认识, 推广适于评估不显著结果的统计方法。  相似文献   
54.
本文分别从理论与实践的结合上对中国军事伦理学学科建设与发展的基础理论研究、规范体系研究和教育应用研究进行了全景式、多层面的梳理,循此而提纲挈领地把握当代军事伦理学科的发展脉络和丰富内容,在此基础上对国防军事伦理的研究热点进行了前瞻式的描述,并揭示了其广阔的发展前景。  相似文献   
55.
现代社会生活的生产实践表明,分工是交换的前提,交换是分工的实现,这就是现代社会活动的全部内容和过程。在此事实基础上构建的市场经济体制,其管理理念内含着丰富的伦理意蕴[1]。本文首先分析阐述了市场经济信用体系的建立是市场经济体制内在规律的必然要求,揭示了“信用”是承诺者之间能量均衡与博弈的结果,既具有丰富的道德理性又具有明显的功利要求。文章进而通过对信用体系维护的动力因素及其与市场主体行为的相关性进行比较研究后指出:政府在参与市场经济活动中要坚持“有所为,有所不为”,应把政府置于经济利益之外,使之具有超脱于市场各成员的地位;同时,信用体系的创立和维护并不必然由政府主导,而是市场经济环境中公共合意选择的必然结果。  相似文献   
56.
Hedden T  Zhang J 《Cognition》2002,85(1):1-36
In reasoning about strategic interpersonal situations, such as in playing games, an individual's representation of the situation often includes not only information about the goals and rules of the game, but also a mental model of other minds. Often such mental models involve a hierarchy of reflexive reasoning commonly employed in social situations ("What do you think I think you think..."), and may be related to the developmental notion of 'theory of mind'. In two experiments, the authors formally investigate such interpersonal recursive reasoning in college-age adults within the context of matrix games. Participants are asked to predict the moves of another player (experimenter's confederate) in a two-choice, sequential-move game that may terminate at various stages with different payoffs for each player. Participants are also asked to decide optimally on their own moves based on the prediction made. Errors concerning the prediction, or translation of those predictions into decisions about one's action, were recorded. Results demonstrate the existence of a "default" mental model about the other player in the game context that is dynamically modified as new evidence is accumulated. Predictions about this other player's behavior are, in general, used consistently in decision-making, though the opponent tends to be modeled, by default, to behave in a myopic fashion not anticipating the participant's own action.  相似文献   
57.
In the first part of this paper we review evidence suggesting that there exists a mechanism that selects input on the basis of its similarity to the required action. This response-based input selection differs from the more established space- and object-based input selection in that it is not constrained by the structure of the input. Our evidence suggests that the two-choice Stroop effect is caused by this response-based selection mechanism. By contrast, it is known that the flanker effect is determined by the space- and object- based selection mechanisms. We explore whether the conflict resolution of the Stroop and flanker tasks is different as well by embedding these two tasks in a PRP (Psychological Refractory Period) paradigm. We show that the Stroop and the PRP effects are additive whereas the flanker and the PRP effects are underadditive, suggesting that the processes in charge of the conflict resolution in the Stroop and the flanker tasks are indeed different. We discuss possible reasons for this difference, and discuss possible ways in which the response-based mechanism can be implemented in information processing models.  相似文献   
58.
Numerous previous investigators have explained species differences in spatial memory performance in terms of differences in foraging ecology. In three experiments we attempted to extend these findings by examining the extent to which the spatial memory performance of echidnas (or "spiny anteaters") can be understood in terms of the spatio-temporal distribution of their prey (ants and termites). This is a species and a foraging situation that have not been examined in this way before. Echidnas were better able to learn to avoid a previously rewarding location (to "win-shift") than to learn to return to a previously rewarding location (to "win-stay"), at short retention intervals, but were unable to learn either of these strategies at retention intervals of 90 min. The short retention interval results support the ecological hypothesis, but the long retention interval results do not. Electronic Publication  相似文献   
59.
Confirmatory factor analysis and regression analyses of the Beavers Interactional Scales did not appear to support the model offered by its developers, namely, several specified family attributes contributing respectively to two global factors of Family Competence and Family Style. Moreover, regression analysis indicated that only three of 12 items predicted raters' assessments of Global Family Health, and one of seven items predicted Global Family Style. Individuals interested in the family dynamic centripetal/centrifugal might best think of that as a unitary entity and rate it accordingly.  相似文献   
60.
Alvin Plantingas Warranted Christian Belief is without questionone of the central texts of the Reformed epistemology movement. Critiques of Plantingas defence have been both multiple and varied. As varied as these responses are, however, it is my contention that many of them amount to the same thing. It is the purpose of this paper to offer an overview of the main lines of attack that have been directed as Plantingas project, and thereafter to show how many, if not most, of these objections can be understood as versions or aspects of the same criticism, what I call the Inadequacy Thesis.  相似文献   
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