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61.
The current experiment investigated real three-dimensional (3D) objects with regard to performance on a mental rotation task and whether the appearance of sex differences may be mediated by experiences with spatially related activities. 40 men and 40 women were presented with alternating timed trials consisting of real-3D objects or two-dimensional illustrations of 3D objects. Sex differences in spatially related activities did not significantly influence the finding that men outperformed women on mental rotation of either stimulus type. However, on measures related to spatial activities, self-reported proficiency using maps correlated positively with performance only on trials with illustrations whereas self-reported proficiency using GPS correlated negatively with performance regardless of stimulus dimensionality. Findings may be interpreted as suggesting that rotating real-3D objects utilizes distinct but overlapping spatial skills compared to rotating two-dimensional representations of 3D objects, and real-3D objects can enhance mental rotation performance.  相似文献   
62.
63.
This study examines two phenomena related to face perception, both of which depend on experience and holistic processing: perceivers process faces more efficiently in the right hemisphere of the brain (a hemispheric asymmetry), and they typically show greater recognition accuracy for members of their racial ingroup (a cross-race recognition deficit). The current study tests the possibility that these two effects are related. If asymmetry depends on experience, it should be particularly evident with (more familiar) ingroup faces; if cross-race recognition relies on holistic processing, it should be particularly evident for faces presented to the right hemisphere. Black and White participants viewed Black and White faces presented to either the left or right visual field. As predicted, participants showed a more pronounced asymmetry for ingroup (rather than outgroup) faces, and cross-race recognition deficits were more pronounced for stimuli presented to the left (rather than the right) visual field.  相似文献   
64.
Kohutian theory suggests that relationships play a central role in structuring and sustaining the psychological self. In this article, we apply self psychology to the Father-Son dyad found in the Synoptic and Johannine narratives in order to understand the Jesus of the gospels in a new, psychologically informed manner. Conclusions are drawn related to how self psychology can help to elucidate the biblical relationship between God the Father and Son, or the craftsman and his apprentice, as well as how, conversely, the Father-Son dyad described in the gospels can inform self psychology.  相似文献   
65.
The present study with college students examined the effect of amount on the discounting of probabilistic monetary rewards. A hyperboloid function accurately described the discounting of hypothetical rewards ranging in amount from $20 to $10,000,000. The degree of discounting increased continuously with amount of probabilistic reward. This effect of amount was not due to changes in the rate parameter of the discounting function, but rather was due to increases in the exponent. These results stand in contrast to those observed with the discounting of delayed monetary rewards, in which the degree of discounting decreases with reward amount due to amount-dependent decreases in the rate parameter. Taken together, this pattern of results suggests that delay and probability discounting reflect different underlying mechanisms. That is, the fact that the exponent in the delay discounting function is independent of amount is consistent with a psychophysical scaling interpretation, whereas the finding that the exponent of the probability-discounting function is amount-dependent is inconsistent with such an interpretation. Instead, the present results are consistent with the idea that the probability-discounting function is itself the product of a value function and a weighting function. This idea was first suggested by Kahneman and Tversky (1979), although their prospect theory does not predict amount effects like those observed. The effect of amount on probability discounting was parsimoniously incorporated into our hyperboloid discounting function by assuming that the exponent was proportional to the amount raised to a power. The amount-dependent exponent of the probability-discounting function may be viewed as reflecting the effect of amount on the weighting of the probability with which the reward will be received.  相似文献   
66.
Research has not previously examined whether higher-order traits of the Big Five are related to characteristics of life story narratives. The current study explored possible links between the broad dispositions of Stability (comprising the shared aspects of Agreeableness, Conscientiousness, and Emotional Stability) and Plasticity (comprising the shared aspects of Extraversion and Openness) with narrative accounts of threat and exploration in the life-stories of 128 adults. Stability was inversely related to construals of threat in narratives, and Plasticity was positively related to exploration in narratives after controlling for the suppressor effects of demographic variables. These findings add to the research linking higher-order factors of the Big-Five to important domains as well as research linking dispositional traits to narrative identity.  相似文献   
67.
Speech sounds can be classified on the basis of their underlying articulators or on the basis of the acoustic characteristics resulting from particular articulatory positions. Research in speech perception suggests that distinctive features are based on both articulatory and acoustic information. In recent years, neuroelectric and neuromagnetic investigations provided evidence for the brain's early sensitivity to distinctive features and their acoustic consequences, particularly for place of articulation distinctions. Here, we compare English consonants in a Mismatch Field design across two broad and distinct places of articulation - labial and coronal - and provide further evidence that early evoked auditory responses are sensitive to these features. We further add to the findings of asymmetric consonant processing, although we do not find support for coronal underspecification. Labial glides (Experiment 1) and fricatives (Experiment 2) elicited larger Mismatch responses than their coronal counterparts. Interestingly, their M100 dipoles differed along the anterior/posterior dimension in the auditory cortex that has previously been found to spatially reflect place of articulation differences. Our results are discussed with respect to acoustic and articulatory bases of featural speech sound classifications and with respect to a model that maps distinctive phonetic features onto long-term representations of speech sounds.  相似文献   
68.
The essence of who a person really is has been labeled the "true self," and an emerging area of research suggests that this self-concept plays an important role in the creation of a fulfilling existence. Three studies investigate the role of the subjective feeling that one possesses knowledge of one's true self in meaning in life judgments. Consistently, the perception of availability of true self-knowledge (operationalized as the metacognitive experience of ease in describing one's true self) predicted meaning in life judgments over and above other potentially related constructs such as mood and self-esteem. Conversely, the subjective availability of knowledge of how one actually behaves (i.e., one's actual self) was unrelated to meaning in life judgments. Implications and directions for future research are discussed.  相似文献   
69.
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect, linking harmonious passion to positive affect and obsessive passion to negative affect. To investigate if this pattern also holds for online gaming, the present study investigated 160 gamers involved in playing massively multiplayer online role-playing games (MMOs) and examined positive and negative affect (a) when playing and (b) when prevented from playing. In addition, the effects of general affect and craving for playing MMOs were controlled for. Results were as expected from the Dualistic Model of Passion: harmonious passion for online gaming predicted positive affect when playing whereas obsessive passion predicted negative affect when playing and when prevented from playing. Moreover, these effects remained unchanged when general affect and craving were controlled for. With this, the present research shows that individual differences in passion for online gaming explain unique variance in gaming-related emotions. Moreover, the present findings suggests that craving is a variable that future research on positive and negative affect in online gaming should pay closer attention to.  相似文献   
70.
False‐positive outcomes of functional analyses exist when exposure to the consequences in a condition strengthens a relation that did not previously exist. Two functional analyses (aggression and spitting) were conducted with a child with an intellectual disability. High rates of problem behavior occurred immediately in the attention condition of the functional analysis across response topographies, suggesting a clear functional response class. However, rates of aggression and spitting increased in the demand condition, following the initial block of sessions, indicating the possible creation of a novel contingent relation for spitting. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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