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61.
The deleterious effects of occupational stress on worker health and well-being have been described in numerous reports for a wide range of work groups. Work overload (and underload), deadline pressures, role Stressors, underutilization of abilities, and physical discomfort have been identified as work factors associated with increased stress symptom reporting. The relationship between work stress and accident/injury occurrences is less clearly documented, although scattered reports in the literature suggest a contributory role for stress in the accident process. In this article, data linking stress to unsafe work behavior are reviewed and a model is proposed wherein accidents can arise from impaired worker capabilities (e.g., slower reaction time) brought about by stress symptom activity (e.g., anxiety). The potential usefulness of stress management training (SMT) for shortcircuiting the stress/accidents cycle by alleviating stress symptoms is discussed in light of recent empirical research.Portions of this article were presented at the Third Annual Scientist/Practitioner Conference in Industrial/Organizational Psychology, Virginia Beach, Virginia, October, 1982.  相似文献   
62.
Although current theories of memory emphasize the fact that learning is an active process, there is little consensus on the role of active learning. This paper attempts to provide a more precise characterization of active learning in the acquisition of computer skills. The analysis of verbal protocols suggests that active learning varies on at least two dimensions: schema orientation and learning strategy. Schema orientation refers to the type of information the learner is acquiring and varies from relational information to procedural information. Learning strategy describes how the information is acquired. Some people prefer to be internally driven and form their own plans for learning. Others are externally driven and allow the instructional materials to guide their learning. These differences need to be taken into account in describing learning and in designing instructional materials.  相似文献   
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In the present essay, the fact that preferences for visual novelty during infancy are related to later performance on intelligence tests was interpreted to mean that intelligence is continuous from infancy. It was suggested that the bases of both continuity and the general factor in intelligence reside in the same small set of basic cognitive processes. It was also noted that intelligent behavior on the part of the infant raises a question about the relative importance of automatic and effortful processes in intelligence. The development of a valid test of infant intelligence was seen as an aid to clarifying the role of hereditary and environmental influences on intelligence and in furthering our understanding of mental retardation. In brief, the manner in which infants distribute their attention to novel and previously exposed stimuli reveals the origins of cognition. The origins of cognition are the origins of intelligence.  相似文献   
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A technique comparing first-person singular and first-person plural address modes (based on the Tennessee Self-concept Scale and modifications) was applied. Self-report and sociometric-like techniques were blended into a single method, providing a compound profile of the individual's interaction with his small, cohesive reference group. One hundred and sixteen males aged 18–22 yr participated in this study. The results vary significantly in accordance with the characteristics of the subgroup, and follow trends that may be seen as confirming the rules governing the interpretation of the profile. A set of rules is evolved (in the Discussion) by which the profile can be interpreted. The results distinguish significantly between people with marked leadership and instructional skills, and provide significant correlations with sociometric data concerning leadership propensities. The present technique suggests possible further elaborations for clinical diagnostic purposes and for assessment in personal and social psychological settings.  相似文献   
67.
Two procedures for assessing the social problem-solving strategies of young children were compared: a traditional measure using pictorial stimuli and an alternative measure in which problems were presented using three-dimensional props. Subjects were 48 preschool children ages 3, 4 and 5. Using a counterbalanced, repeated measures design, the two tasks were presented to the children on consecutive days. Children also received the PPVT, and teacher ratings of behavioral adjustment were completed. Children gave more responses and suggested a greater variety of problem-solving strategies when tested with props than when tested with pictures. Response differences to the two testing procedures were greatest for children who were rated by their teachers as impulsive. Results are discussed in terms of the representational competence of the preschool child. Implications of the findings for intervention strategies also are discussed.  相似文献   
68.
The absence of operational disaggregate lexicographic decision models and Tversky's observation that choice behavior is often inconsistent, hierarchical, and context dependent motivate the development of a maximum likelihood hierarchical (MLH) choice model. This new disaggregate choice model requires few assumptions and accommodates the three aspects of choice behavior noted by A. Tversky (1972, Journal of Mathematical Psychology, 9, 341–367). The model has its foundation in a prototype model developed by the authors. Unlike the deterministic prototype, however, MLH is a probabilistic model which generates maximum likelihood estimators of the aggregate “cutoff values.” The model is formulated as a concave programming problem whose solutions are therefore globally optimal. Finally, the model is applied to data from three separate studies where it is demonstrated to have superior performance over the prototype model in its predictive performance.  相似文献   
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幼儿不同情绪状态对其智力操作的影响   总被引:3,自引:1,他引:2  
本实验结果显示:1)在16至18个月的婴儿中,愉快和痛苦情绪对其问题解决的操作有不同的影响。愉快组被试比痛苦组被试的操作效果明显优越;体现在“直接抓取”、“注视”和“顺利获得”三种操作策略中。2)愉快和痛苦两种情绪的不同强度与操作效果之间的相关是不同的。愉快组显示为一种曲线相关,即过高或过低的情绪唤醒不如适中的唤醒水平使操作效果达到最优。痛苦组显示为一种直线相关,即痛苦强度越大,操作效果越差。  相似文献   
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