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It seems obvious that various feelings (various kinds of affectivity) are memorized, forgotten, and recollected to various degrees. Some of them are forgotten. Some of those forgotten can be recollected, while others are lost forever. For example, short and long-lasting feelings and shallow and deep feelings are memorized and remembered in different ways. In this paper I analyse from a conceptual point of view several categories of memory-of-feelings and offer a comprehensive map of them. In the end, the richness of categories in the realm of memory is interpreted as a proof of the intricacy of affectivity.  相似文献   
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Unimanual left-right responses to up-down stimuli show a stimulus-response compatibility (SRC) effect for which the preferred mapping varies as a function of response eccentricity. Responses made in the right hemispace and, to a lesser extent, at a midline position, are faster with the up-right/down-left mapping than with the up-left/down-right mapping, but responses made in the left hemispace are faster with the up-left/down-right mapping. Also, for responses at the midline position, the preferred mapping switches when the hand is placed in a supine posture instead of the more usual prone posture. The response eccentricity effect can be explained in terms of correspondence of asymmetrically coded stimulus and response features, but it is not obvious whether the hand posture effect can be explained in a similar manner. The present study tested the implications of a hypothesis that the body of the hand provides a frame of reference with respect to which the response switch is coded as left or right. As was predicted by this hand referent hypothesis, Experiment 1 showed that the influence of hand posture (prone and supine) on orthogonal SRC was additive with that of response location. In Experiment 2, the location of the switch relative to the hand was varied by having subjects use either a normal grip in which the switch was held between the thumb and the index finger or a grip in which it was held between the little and the ring fingers. The magnitudes of the mapping preferences varied as a function of the grip and hand posture in a manner consistent with the hand referent hypothesis.  相似文献   
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In the first part of this paper we review evidence suggesting that there exists a mechanism that selects input on the basis of its similarity to the required action. This response-based input selection differs from the more established space- and object-based input selection in that it is not constrained by the structure of the input. Our evidence suggests that the two-choice Stroop effect is caused by this response-based selection mechanism. By contrast, it is known that the flanker effect is determined by the space- and object- based selection mechanisms. We explore whether the conflict resolution of the Stroop and flanker tasks is different as well by embedding these two tasks in a PRP (Psychological Refractory Period) paradigm. We show that the Stroop and the PRP effects are additive whereas the flanker and the PRP effects are underadditive, suggesting that the processes in charge of the conflict resolution in the Stroop and the flanker tasks are indeed different. We discuss possible reasons for this difference, and discuss possible ways in which the response-based mechanism can be implemented in information processing models.  相似文献   
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We extended perceptual studies of the Brodatz set of textured materials. In the experiments, texture perception for different texture sets, viewing distances, or lighting intensities was examined. Subjects compared one pair of textures at a time. The main task was to rapidly rate all of the texture pairs on a number scale for their overall dissimilarities first and then for their dissimilarities according to six specified attributes (e.g., texture contrast). The implied dimensionality of perceptual texture space was usually at least four, rather than three. All six attributes proved to be useful predictors of overall dissimilarity, especially coarseness and regularity. The novel attribute texture lightness, an assessment of mean surface reflectance, was important when viewing conditions were wide-ranging. We were impressed by the general validity of texture judgments across subject, texture set, and comfortable viewing distances or lighting intensities. The attributes are nonorthogonal directions in four-dimensional perceptual space and are probably not narrow linear axes. In a supplementary experiment, we studied a completely different task: identifying textures from a distance. The dimensionality for this more refined task is similar to that for rating judgments, so our findings may have general application.  相似文献   
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