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Three studies examined the Cognitive Failures Questionnaire (CFQ) and its psychopathological correlates. In Study 1, the psychometric qualities of the Dutch translation of the CFQ were evaluated in a student sample. Internal consistency and test-retest stability were found to be satisfactory. Furthermore, CFQ was positively correlated with anxiety symptoms, even when the influence of traditional trait variables (i.e., neuroticism and trait anxiety) was partialled out. Study 2 examined the CFQ as a predictor of treatment outcome in spider phobia. No evidence was found to suggest that high CFQ scores are associated with a less favourable treatment outcome. Also, spider phobics had CFQ scores in the normal range. Study 3 evaluated the CFQ in a mixed sample of anxiety disordered and depressive outpatients. Depressive patients, but not anxiety disordered patients, were found to have heightened CFQ scores. Overall, CFQ scores were positively associated with symptom severity. Yet, there were no indications that patients with high CFQ scores profit less from treatment than those with low CFQ scores. Taken together, the results provide support for the view that the CFQ taps daily cognitive routines that are undermined by anxiety and depression. However, the findings do not point to the CFQ being a cognitive vulnerability measure that is related to treatment success.  相似文献   
933.
心理表征对正投影问题解决及轴测投影图再认水平的影响   总被引:2,自引:0,他引:2  
游旭群 《心理科学》1997,20(4):329-332
借鉴内隐记忆的研究范式,采用平面、分离的正投影问题解决及其相应轴测投影图的再认任务,探讨问题表征的结构特征性对空间问题解决和再认水平的影响。实验结果表明,一般在正投影问题获得正确解决时,对其相应的、先前从未见到过的轴测投影图往往也可获得正确再认,而且基于正投影问题获得正确解决条件下的再认水平(PCC)显著地高于那些问题未得获得解决下的再认水平(PCI)。在结合被试口语记录的基础上,研究结果证明:基于正投影图上的问题解决过程是受到一个具有三维结构特性而非正投影图中二维特性心理表征的调节;并且,正是这一具有三维结构特性心理表征的建构,使得对具有相同结构特性的轴测投影图获得了更为有效的再认。  相似文献   
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The primary condition for the progress, or indeed the survival, of human societies is their effective coalescence into one human society’ (Zurayk 1994, 96).  相似文献   
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Previous studies have indicated that suppression of a thought results in an immediate increase of the frequency of this thought and/or in a rebound effect, i.e. in a heightened frequency of this thought later on. The present study (n = 53) examined the relationship between suppression and emotionality of the to-be-suppressed material. More specifically, it was investigated whether suppression of an emotional story results in stronger immediate enhancement or thought rebounds than suppression of a neutral story. There was a clear initial enhancement effect in the group suppressing a neutral story: subjects who tried to suppress experienced more target thoughts than subjects who did not try to suppress. In the neutral-story conditions, no rebound effect occurred. In the groups exposed to an emotional story, there was neither evidence of initial enhancement nor of a rebound. As most obsessions are related to emotional themes, the present findings cast doubt on the claim that the rebound phenomenon represents a valid laboratory model for clinical obsessions.  相似文献   
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Two experiments addressed the questions of if and how normative social influence operates in anonymous computer‐mediated communication (CMC) and human‐computer interaction (HCI). In Experiment 1, a 2 (public response vs. private response) × 2 (one interactant vs. four interactants) × 3 (textbox vs. stick figure vs. animated character) mixed‐design experiment (N = 72), we investigated how conformity pressure operates in a simulated CMC setting. Each participant was asked to make a decision in hypothetical social dilemmas after being presented with a unanimous opinion by other (ostensible) participants. The experiment examined how the visual representation of interaction partners on the screen moderates this social influence process. Group conformity effects were shown to be more salient when the participant's responses were allegedly seen by others, compared to when the responses were given in private. In addition, participants attributed greater competence, social attractiveness, and trustworthiness to partners represented by anthropomorphic characters than those represented by textboxes or stick figures. Experiment 2 replicated Experiment 1, replacing interaction with a computer(s) rather than (ostensible) people, to create an interaction setting in which no normative pressure was expected to occur. The perception of interaction partner (human vs. computer) moderated the group conformity effect such that people expressed greater public agreement with human partners than with computers. No such difference was found for the private expression of opinion. As expected, the number of computer agents did not affect participants' opinions whether the responses were given in private or in public, while visual representation had a significant impact on both conformity measures and source perception variables.  相似文献   
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