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This research examined the psychological underpinnings of concern for national symbols and ritualistic‐ceremonial activities or “symbolic involvement.” We propose and test a distinction between symbolic and “instrumental” involvement or concern for the functionality of national institutions and their capability to provide instrumental benefits to citizens. Items comprising the two constructs were found to be empirically distinct, evidenced by statistically reliable and orthogonal dimensions in exploratory factor analysis. Moreover, evidence based on divergent patterns of relations with various forms of national membership indicates that symbolic and instrumental involvement are rooted in distinct motivational concerns related to identity expression and object appraisal, respectively. These findings suggest that national symbolism evokes a psychological attachment to the nation as an abstracted social entity, but not as a concrete functional system.  相似文献   
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In this study we explored the relationship between narcissism and the individual's use of personal pronouns during extemporaneous monologues. The subjects, 24 males and 24 females, were asked to talk for approximately 5 minutes on any topic they chose. Following the monologues the subjects were administered the Narcissistic Personality Inventory, the Eysenck Personality Questionnaire, and the Rotter Internal-External Locus of Control Scale. The monologues were tape-recorded and later transcribed and analyzed for the subjects' use of personal pronouns. As hypothesized, individuals who scored higher on narcissism tended to use more first person singular pronouns and fewer first person plural pronouns. Discriminant validity for the relationship between narcissism and first person pronoun usage was exhibited in that narcissism did not show a relationship with subjects' use of second and third person pronouns, nor did the personality variables of extraversion, neuroticism, or locus of control exhibit any relationship with the subjects' personal pronoun usage.  相似文献   
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Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomly assigned to play either a violent (karate) videogame or a nonviolent (jungle vine swinging) videogame, and then observed during free play. The main results were that the children who had played the jungle swing videogame later played more with a jungle swing toy and that the children who played the violent videogame later showed more aggression. The authors interpreted the findings as an indication that young children who play videogames later tend to act similarly to how their videogame character acted.  相似文献   
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Subjects (N= 28) performing a complex disjunctive concept-formation task on a microcomputer were given the opportunity to seek help following failure to correctly identify concepts. The proportion of those seeking help was significantly greater when the source of help was the computer itself (86%) rather than another person (36%). Consistent with past research, those who did not ask for help gave reasons other than the potential negative social consequences of doing so. Self-report data and a systematic test for the presence of experimenter-induced demand ruled out several possible sources of confounding. The results have implications for designers of time-sharing and networked computer systems.  相似文献   
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