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951.
A technical issue in auditory spatial attention research is how best to provide low-cost, accurate control of the frequency, duration, and location of acoustic signals. Three solutions to the problem are compared: use of the internal oscillator of the Apple lIe, use of a Mountain A/D+D/A card, and use of an external oscillator chip. The unique advantages and drawbacks of each system are discussed. All share some common problems of external speaker interface, timing control, and interface with the software. Hardware and software solutions implemented on the Apple-Psych system are discussed, along with data that demonstrate the precision control achieved with the system.  相似文献   
952.
In this paper, I discuss a number of issues concerning software selection in instructional laboratories. First, I describe several taxonomies of instructional software and argue that the most important dimension of instructional software is that it must be an efficient tool. Second, I discuss some elements of the context of the instructional lab, including sophistication of users. Third, I explore design features, especially those related to ease of learning to use packages. Several other issues are also considered, such as where to find software reviews.  相似文献   
953.
This article presents a simulation-based tutorial system for exploring parallel distributed processing (PDP) models of information processing. The system consists of software and an accompanying handbook. The intent of the package is to make the ideas underlying PDP accessible and to disseminate some of the main simulation programs that we have developed. This article presents excerpts from the handbook that describe the approach taken, the organization of the handbook, and the software that comes with it. An example is given that illustrates the approach we have taken to teaching PDP, which involves presentation of relevant mathematical background, together with tutorial exercises that make use of the simulation programs.  相似文献   
954.
This paper compares several software packages that allow users to create new computer-run experiments, but do not require that users be able to program. Three dimensions are considered: package requirements, ease of learning, and power and flexibility.  相似文献   
955.
Difficulties with the Microsoft BASIC function for generating random numbers (RND) are cited and new problems reported. Fixes are suggested that allow use of some of the speed of the original function and that produce greatly improved pseudorandom numbers. A published generator is combined with the RND function as a compromise solution.  相似文献   
956.
Members of the Society for Computers in Psychology responded to a survey concerning their programming practices and language use. The results reveal current hardware and software use; relationships among computer science training, task, and language choice and usage; and areas in which attention to some structured programming principles might improve the code that psychologists write.  相似文献   
957.
John Woods 《Argumentation》1988,2(4):419-424
Mackenzie, this journal, this issue, convincingly shows that in certain dialogue games (commitment games) there are procedural restrictions similar to those that I impose on rationality idealizations. But, whereas my rationality analysis is set in the context of belief games, commitment games do not postulate beliefs. Is this significant? I suggest that mackenzie thinks that it is. There follow discussions of Psychologism and Behaviourism.  相似文献   
958.
By drawing new distinctions labelled appeal and response to replace traditional rhetorical modes of written discourse, the essay sketches a new perspective about what philosophers are doing rhetorically in doing philosophy. To think of philosophers as simply engaged in argument is an oversimplification and a distortion of what philosophers do. Crucial to doing philosophy are four activities: (1) definition and redefinition of problems and issues that form both the focus of the canonical historical literature of philosophy and what goes on in contemporary philosophy as a discipline, (2) the development and use of formal languages and technical vocabularies to abbreviate and label complexity and to disambiguate and precise distinctions necessary to deal with problems and issues, (3) the development and exploration of argumentative appeals for acceptance or refutation of answers to questions raised by the philosophical problematic, and (4) the development and exploration of explanatory responses to questions raised by the problematic. In so far as these four activities are driven and sanctioned by the current, self-defining philosophical problematic, contemporary philosophy as a body of knowledge is historical, cumulative, and marked by progress, and the doing of philosophy is fundamentally the making of written appeals and responses about its problematic.  相似文献   
959.
Burden of proof     
This paper presents an analysis of the concept of burden of proof in argument. Relationship of burden of proof to three traditional informal fallacies is considered: (i) argumentum ad hominem, (ii) petitio principii, and (iii) argumentum ad ignorantiam. Other topics discussed include persuasive dialoque, pragmatic reasoning, legal burden of proof, plausible reasoning in regulated disputes, rules of dialogue, and the value of reasoned dialogue.  相似文献   
960.
This paper describes an amplifier for an electroencephalograph with gain of 1×104 to 1×106 and made entirely of commercially available IC components. The two-stage amplifier has a preamplifier stage with fixed gain of 1000, and a second stage with variable gain from 1 to 100. The final stage, an anti-aliasing filter, adds a gain of 10 to the signal. The circuit has high common mode rejection, low input bias current, very low noise characteristics, low offset voltages, and offset nulling capability built into the circuit.  相似文献   
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