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131.
The dependency of visually induced self-motion sensation upon the density of moving contrasts as well as upon additional stationary contrasts in the foreground or background was investigated. Using two different optokinetic stimuli, a disk rotating in the frontoparallel plane, and the projection of horizontally moving stripes onto a cylindrical screen, it was found that: (1) visually induced self-motion depends upon the density of moving contrasts randomly distributed within the visual field and, with a single contrast area of 1/4 %, is saturated when about 30% of the visual field is moving; (2) additional stationary contrasts inhibit visually induced serf-motion, proportional to their density; and (3) the location in depth of the stationary contrasts has a significant effect upon this inhibition. Their effect is considerable when located in the background of the moving stimuli but weak when appearing in the foreground. It is concluded that dynamic visual spatial orientation relies mainly on information from the seen periphery, both retinal and depth.  相似文献   
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Rules, praise, and ignoring: elements of elementary classroom control   总被引:3,自引:0,他引:3  
An attempt was made to vary systematically the behavior of two elementary school teachers to determine the effects on classroom behavior of Rules, Ignoring Inappropriate Behaviors, and showing Approval for Appropriate Behavior. Behaviors of two children in one class and one child in the other class were recorded by observers, as were samples of the teachers' behavior. Following baseline recordings, Rules, Ignoring, and Approval conditions were introduced one at a time. In one class a reversal of conditions was carried out. The main conclusions were that: (a) Rules alone exerted little effect on classroom behavior, (b) Ignoring Inappropriate Behavior and showing Approval for Appropriate Behavior (in combination) were very effective in achieving better classroom behavior, and (c) showing Approval for Appropriate Behaviors is probably the key to effective classroom management.  相似文献   
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The influence of non-verbal information on storage of different versions of negated sentences was investigated in a one-trial learning experiment. The negation governed either the subject, the object, or the predicate of the sentence. One group was presented with the sentences together with pictures. Another group the sentences only. The picture which was shown with a sentence represented the sentence content with an alternative for the negated concept. It was found that pictorial information had an effect on the recall of the sentences and that this effect is different for the different sentence versions.  相似文献   
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Justice is a contested concept. There are many different and competing conceptions, i.e. interpretations of the concept. Different domains of justice deal with different fields of application of justice claims, such as structural justice, distributive justice, participatory justice or recognition. We present a formal conceptual structure of justice applicable to all these domains. We show that conceptions of justice can be described by specifying the following conceptual elements: the judicandum (that which is to be judged as just or unjust), the community of justice including claim holders and claim addressees, their claims (and obligations), the informational base for the assessment, the principles of justice, and on a more practical level, the instruments of justice. By specifying these conceptual elements of justice, it is possible to analyse and compare different conceptions of justice, to assess their internal consistency, to explore new definitions of justice in an analytical way, and to explicate an idea of justice in a manner that provides concrete links to the relevant context.  相似文献   
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Previous research suggests that desired end-states (i.e., goals) initiate a set of motivational processes supporting goal-attainment. For example, motivational intensity (e.g., effort investment) increases as distance to the goal decreases. The present studies investigate whether this goal-gradient can also be observed in chance determined situations, situations in which there is a desired end-state (i.e., winning) but in which increased effort investment does not support goal-attainment. Three studies provide consistent evidence for the goal-gradient in chance determined situations. We show that participants (in the lab and in a TV game show) invest more effort into goal-directed behavior the closer they get to the end of the game. The moderation of expectancy and value was, however, modest. Interestingly, participants’ self-reports suggest that their dynamic changes in behavior were unintentional and perceived as non-instrumental. Findings are related to theories of goal pursuit and illusory control, and contrasted to the principle of resource conservation, according to which such behavior should not occur.  相似文献   
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Prior reports of preferential detection of emotional expressions in visual search have yielded inconsistent results, even for face stimuli that avoid obvious expression-related perceptual confounds. The current study investigated inconsistent reports of anger and happiness superiority effects using face stimuli drawn from the same database. Experiment 1 excluded procedural differences as a potential factor, replicating a happiness superiority effect in a procedure that previously yielded an anger superiority effect. Experiments 2a and 2b confirmed that image colour or poser gender did not account for prior inconsistent findings. Experiments 3a and 3b identified stimulus set as the critical variable, revealing happiness or anger superiority effects for two partially overlapping sets of face stimuli. The current results highlight the critical role of stimulus selection for the observation of happiness or anger superiority effects in visual search even for face stimuli that avoid obvious expression related perceptual confounds and are drawn from a single database.  相似文献   
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